[[TOC]] = Alpha Release Roadmap = This list is a (currently WIP) list of what each department will/wish to implement for the Alpha release. == Art Department == * "Must haves": * mostly fix animation speeds and action offsets in actor files * ingame GUI design (implementation by Programming Dept.) * "Wish-list": * A default map featuring the Celts * More/updated documentation * Mockup of GUI * adding in-game display of history for units/buildings * displaying history articles [lower priority] == Programming Department == * "Must haves": * convert all entity data to new file format * fix animation syncing * basic victory conditions * basic enemy AI * water/terrain impassability * floating ships * sound: fix lack of intensity's decrementing currently-playing count * fix saving of files in Atlas when installed in read-only paths * ingame GUI implementation (GUI design by Art Dept.) * "Wish-list": * UI: improved zoom (centered on mouse position, faster (exponential?) * sound: integrating patch that allows streaming Vorbis (Jan) * add support for running * network multiplayer * tutorial on writing/modifying gameplay scripts * tools to detect errors in data files (references to nonexistent files etc) * sensible group movement * building terrain constraints (slope, land vs water vs shore) * update Actor Viewer to help test animation speeds and action offsets * better text rendering * better text/string storage solution for easier translating later? (gettext, etc) * have the game run on Mac * variable pathfinding costs on different terrain == Sound Department == "Must haves": "Wish-list":