45 | | * GCC - the Android NDK provides its own ndk-build tool for compiling. |
46 | | * Subversion - assuming this is just for obtaining the source, this can be done on a PC workstation. |
47 | | * SDL - is already [http://www.libsdl.org/tmp/SDL/README.android ported to Android]. |
48 | | * Boost - there is [https://github.com/MysticTreeGames/Boost-for-Android an unofficial port]. |
49 | | * zlib - libz is part of the native NDK. |
50 | | * libpng - there's unofficial ports like [https://github.com/julienr/libpng-android this one]. |
51 | | * libxml2 - Google publishes [https://github.com/android/platform_external_libxml2 a tree] that is tuned to compile on Android. |
52 | | * OpenGL - this must be ported to OpenGL ES. |
53 | | * OpenAL - this should be ported to OpenSL ES. |
54 | | * zip - not sure which exact library this refers to. |
55 | | * libogg - may be covered by Tremor (below). |
56 | | * libvorbis - this can be [http://www.badlogicgames.com/wordpress/?p=451 done with Tremor]. |
57 | | * libcurl - may be ported [http://thesoftwarerogue.blogspot.com/2010/05/porting-of-libcurl-to-android-os-using.html like this]. |
58 | | * Gamin - don't know about this one. |
59 | | * CMake - all build tools are provided by the NDK. |
| 45 | * ''GCC'' - The Android NDK provides its own ndk-build tool for compiling. |
| 46 | * ''Subversion'' - Assuming this is just for obtaining the source, this can be done on a PC workstation. |
| 47 | * ''SDL'' - Is already [http://www.libsdl.org/tmp/SDL/README.android ported to Android]. |
| 48 | * ''Boost'' - There is [https://github.com/MysticTreeGames/Boost-for-Android an unofficial port]. |
| 49 | * ''zlib'' - libz is part of the native NDK. |
| 50 | * ''libpng'' - There's unofficial ports like [https://github.com/julienr/libpng-android this one]. |
| 51 | * ''libxml2'' - Google publishes [https://github.com/android/platform_external_libxml2 a tree] that is tuned to compile on Android. |
| 52 | * ''OpenGL'' - This must be ported to OpenGL ES. |
| 53 | * ''OpenAL'' - This should be ported to OpenSL ES. |
| 54 | * ''zip'' - Not sure which exact library this refers to? |
| 55 | * ''libogg'' - May be covered by Tremor (below). |
| 56 | * ''libvorbis'' - This can be [http://www.badlogicgames.com/wordpress/?p=451 done with Tremor]. |
| 57 | * ''libcurl'' - May be ported [http://thesoftwarerogue.blogspot.com/2010/05/porting-of-libcurl-to-android-os-using.html like this]. |
| 58 | * ''Gamin'' - Don't know about this one. It's used for monitoring file hotloading which doesn't seem as useful on an Android device. |
| 59 | * ''CMake'' - All build tools are provided by the NDK. |
63 | | * NVTT - not sure about this one. what does it do? |
64 | | * Spidermonkey - can this be ported to Android's native V8 engine? if not, presumably Spidermonkey has been ported as part of [https://wiki.mozilla.org/Mobile/Fennec/Android Fennec]. |
65 | | * Enet - from a quick check, I see no dependencies outside of libc, so this should compile natively. |
66 | | * fcollada - not sure. [http://code.google.com/p/androido3d/source/browse/android/apps/o3d/project/jni/third_party/fcollada/?r=cbad51c9dd35d6bbabe8edb40acf4fdbb8ebcc87#fcollada%2Ffiles this] might do it. |
| 63 | * ''[http://code.google.com/p/nvidia-texture-tools/ NVTT]'' - We don't need any of its fancy features like CUDA support or image-loading tools, just the basic CPU-only compression library, so it should be buildable with no significant external dependencies (though its build system might need fixing). |
| 64 | * ''Spidermonkey'' - Presumably, Spidermonkey has been ported as part of [https://wiki.mozilla.org/Mobile/Fennec/Android Fennec]. We can't use V8 (we rely on some complex API features so porting would be a huge amount of work). !SpiderMonkey isn't API-compatible or behaviour-compatible across versions, so it'd be best to use the same [https://developer.mozilla.org/en/SpiderMonkey/1.8.5 1.8.5] release as we use on PCs if possible; I think the standard releases are meant to work on ARM, so that should be okay. |
| 65 | * ''Enet'' - From a quick check, I see no dependencies outside of libc, so this should compile natively. |
| 66 | * ''FCollada'' - We use a customised/bugfixed version of FCollada, so a port of the standard version of FCollada probably wouldn't work. |