Changes between Version 139 and Version 140 of AndroidPort
- Timestamp:
- Jan 23, 2012, 10:09:49 AM (12 years ago)
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AndroidPort
v139 v140 128 128 The target device supports the ARM NEON SIMD instruction set. In turn, it does not support the x86 SSE SIMD instruction set. Hence, it would be relevant to 1) identify portions of the code that use x86 SSE and port them to ARM NEON, and 2) identify portions of the code that lends itself well to SIMD processing, but doesn't currently target either instruction set, and port them to both, and thereby achieve a speedup on both ARM and x86 architectures. 129 129 130 The target device has a dual-core processor. Unfortunately, 0 A.D. doesn't really take advantage of multicore systems yet. This could improvewith multithreaded AIs and pathfinding.130 The target device features a dual-core processor. Unfortunately, the game doesn't really take advantage of multicore systems yet. This could be improved with multithreaded AIs and pathfinding. 131 131 132 132 == Implementation == … … 203 203 204 204 === Installing replacement libraries === 205 The game has a range of external dependencies. Each of these has to be compiled for the target device's processor architecture and installed in the compiler toolchain's SYSROOT, so they linked against when the game itself has been compiled. 206 205 207 Download the following libraries to the working directory and then unpack them there: 206 208