Changes between Version 14 and Version 15 of AndroidPort
- Timestamp:
- Dec 29, 2011, 12:16:09 PM (12 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
AndroidPort
v14 v15 36 36 The camera may also be panned by touching near the edge of the screen: 37 37 38 * Touch near edge of screen - pan camera in the direction of the nearestedge.38 * Touch near edge of screen - pan camera in the direction of the given edge. 39 39 40 40 The camera may also be panned by touching a position on the minimap: … … 45 45 Android-compatible replacements must be found for all [http://trac.wildfiregames.com/wiki/BuildInstructions#Linux the dependencies of the PC edition]. This is what we have so far: 46 46 47 * ''GCC'' - The Android NDK provides its own `ndk-build`tool for compiling.47 * ''GCC'' - The Android NDK provides its own `ndk-build` tool for compiling. 48 48 * ''Subversion'' - Assuming this is just for obtaining the source, this can be done on a PC workstation. 49 49 * ''SDL'' - Is already [http://www.libsdl.org/tmp/SDL/README.android ported to Android]. … … 67 67 * ''Enet'' - From a quick check, I see no dependencies outside of libc, so this should compile natively. 68 68 * ''FCollada'' - We use a customised/bugfixed version of FCollada, so a port of the standard version of FCollada probably wouldn't work. Our own version has no significant dependencies other than libxml2. 69 70 = Implementation = 71 This section will detail all the steps necessary to build the game for Android, so anyone can replicate it.