Changes between Version 14 and Version 15 of AndroidPort


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Timestamp:
Dec 29, 2011, 12:16:09 PM (12 years ago)
Author:
Anders Feder
Comment:

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  • AndroidPort

    v14 v15  
    3636The camera may also be panned by touching near the edge of the screen:
    3737
    38  * Touch near edge of screen - pan camera in the direction of the nearest edge.
     38 * Touch near edge of screen - pan camera in the direction of the given edge.
    3939
    4040The camera may also be panned by touching a position on the minimap:
     
    4545Android-compatible replacements must be found for all [http://trac.wildfiregames.com/wiki/BuildInstructions#Linux the dependencies of the PC edition]. This is what we have so far:
    4646
    47  * ''GCC'' - The Android NDK provides its own `ndk-build` tool for compiling.
     47 * ''GCC'' - The Android NDK provides its own `ndk-build` tool for compiling.
    4848 * ''Subversion'' - Assuming this is just for obtaining the source, this can be done on a PC workstation.
    4949 * ''SDL'' - Is already [http://www.libsdl.org/tmp/SDL/README.android ported to Android].
     
    6767 * ''Enet'' - From a quick check, I see no dependencies outside of libc, so this should compile natively.
    6868 * ''FCollada'' - We use a customised/bugfixed version of FCollada, so a port of the standard version of FCollada probably wouldn't work. Our own version has no significant dependencies other than libxml2.
     69
     70= Implementation =
     71This section will detail all the steps necessary to build the game for Android, so anyone can replicate it.