Changes between Version 158 and Version 159 of AndroidPort


Ignore:
Timestamp:
Jan 24, 2012, 5:05:09 PM (12 years ago)
Author:
Anders Feder
Comment:

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  • AndroidPort

    v158 v159  
    152152A window with installable packages should open. In addition to any packages checked by default, make sure 'Android SDK Platform-tools' is checked and click 'Install packages'.
    153153
    154 Google publishes a [http://developer.android.com/sdk/ndk/index.html Native Development Kit] (NDK), which is a set of tools for building native applications for the Android platform. Unfortunately, the official NDK does not and will not support the `std::wstring` (wide characters) datatype, which is required by the game, so we'll have to use the unofficial [http://www.crystax.net/android/ndk.php Crystax NDK]. This is merely an extension of the official NDK, adding support for wide characters and other features maligned by Google. Currently, the port of the Boost C++ Libraries that we use require us to use the r5 version of the NDK.
    155 
    156 Download the NDK package from [http://www.crystax.net/da/android/ndk/5 this page] to the working directory and then unpack there, e.g.:
     154Google publishes a [http://developer.android.com/sdk/ndk/index.html Native Development Kit] (NDK), which is a set of tools for building native applications for the Android platform. Unfortunately, the official NDK does not and will not support the `std::wstring` (wide characters) datatype, which is required by the game, so we'll have to use the unofficial [http://www.crystax.net/android/ndk.php Crystax NDK]. This is merely an extension of the official NDK, adding support for wide characters and other features maligned by Google.
     155
     156Currently, the port of the Boost C++ Libraries that we use require us to use the r5 version of the NDK. Download the package from [http://www.crystax.net/da/android/ndk/5 this page] to the working directory and then unpack there, e.g.:
    157157
    158158{{{