Changes between Version 161 and Version 162 of AndroidPort
- Timestamp:
- Jan 24, 2012, 5:38:09 PM (12 years ago)
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AndroidPort
v161 v162 154 154 Google publishes a [http://developer.android.com/sdk/ndk/index.html Native Development Kit] (NDK), which is a set of tools for building native applications for the Android platform. Unfortunately, the official NDK does not and will not support the `std::wstring` (wide characters) datatype, which is required by the game, so we'll have to use the unofficial [http://www.crystax.net/android/ndk.php Crystax NDK]. This is merely an extension of the official NDK, adding support for wide characters and other features maligned by Google. 155 155 156 Currently, the port of the Boost C++ Libraries that we use require us to use the r5 version of the NDK. Download the package from [http://www.crystax.net/da/android/ndk/5 this page] to the working directory and then unpack there, e.g.:156 Currently, the port of the Boost C++ Libraries that we use require us to use the !r5 version of the NDK. Download the package from [http://www.crystax.net/da/android/ndk/5 this page] to the working directory and then unpack there, e.g.: 157 157 158 158 {{{ … … 222 222 }}} 223 223 224 Download the MysticTreeGames [https://github.com/MysticTreeGames/Boost-for-Android/tarball/master port of the Boost C++ Libraries] to the working directory and unpack it there, e.g.:224 Download the !MysticTreeGames [https://github.com/MysticTreeGames/Boost-for-Android/tarball/master port of the Boost C++ Libraries] to the working directory and unpack it there, e.g.: 225 225 226 226 {{{