Changes between Version 193 and Version 194 of AndroidPort
- Timestamp:
- Feb 1, 2012, 3:04:18 PM (12 years ago)
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AndroidPort
v193 v194 104 104 * ''GCC'' - The Android NDK provides its own toolchain for compiling. 105 105 * ''Subversion'' - Assuming this is just for obtaining the source, this can be done on a PC workstation. 106 * ''SDL'' - Is already [http://www.libsdl.org/tmp/SDL/README.android ported to Android].106 * ''SDL'' - This is already [http://www.libsdl.org/tmp/SDL/README.android ported to Android]. 107 107 * ''Boost'' - There is [https://github.com/MysticTreeGames/Boost-for-Android an unofficial port]. 108 108 * ''zlib'' - libz is part of the native NDK. 109 * ''libpng'' - There's unofficial ports like [https://github.com/julienr/libpng-android this one].110 * ''libxml2'' - Google publishes [https://github.com/android/platform_external_libxml2 a tree] that is tuned to compile on Android.109 * ''libpng'' - Compiles natively against the NDK. 110 * ''libxml2'' - Compiles natively against the NDK if iconv bindings are disabled. 111 111 * ''OpenGL'' - This must be ported to OpenGL ES. 112 112 * ''OpenAL'' - This should be ported to OpenSL ES. … … 114 114 * ''libogg'' - May be covered by Tremor (below). 115 115 * ''libvorbis'' - This can be [http://www.badlogicgames.com/wordpress/?p=451 done with Tremor]. 116 * ''libcurl'' - May be ported [http://thesoftwarerogue.blogspot.com/2010/05/porting-of-libcurl-to-android-os-using.html like this].117 * ''Gamin'' - Don't know about this one. It's used for monitoring file hotloading which doesn't seem as useful on an Android device.118 * ''CMake'' - All build tools are provided by the NDK.116 * ''libcurl'' - Compiles natively against the NDK. 117 * ''Gamin'' - This can be disabled at build time. The game will run fine without it. 118 * ''CMake'' - The port can be integrated with the standard build system using the standalone NDK toolchain. 119 119 120 120 In addition to the external dependencies above, the following are bundled with the game: