Changes between Version 40 and Version 41 of AndroidPort
- Timestamp:
- Jan 1, 2012, 9:08:52 PM (12 years ago)
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AndroidPort
v40 v41 108 108 109 109 == Setting up your workstation == 110 For everything else than actually running the application, you will needa PC workstation. This section will assume your workstation runs Ubuntu Linux, but the steps should be relatively easy to adapt to other platforms.110 For everything else than actually running the application, we will use a PC workstation. This section will assume your workstation runs Ubuntu Linux, but the steps should be relatively easy to adapt to other platforms. 111 111 112 112 First of all, you need to [http://developer.android.com/sdk/installing.html install the Android SDK]. Download the SDK package from [http://developer.android.com/sdk/index.html this page] and unpack it somewhere you can remember. You also need to install a Java Development Kit (JDK) if you haven't already, e.g. [https://apps.ubuntu.com/cat/applications/oneiric/default-jdk/ the standard JDK from Ubuntu Software Center]. 113 113 114 114 If you intend to do any development, you may want to install [https://apps.ubuntu.com/cat/applications/oneiric/eclipse-platform/ Eclipse] and the [http://developer.android.com/sdk/eclipse-adt.html#installing Android Development Tools (ADT) plugin for Eclipse]. If you only intend to build the game, the command-line tools provided by the SDK should be sufficient. 115 116 Next, you have to get the Android source code as we will need its header files to compile custom shared libraries. First make sure `git` is installed on your machine: 117 118 {{{ 119 $ sudo apt-get install git 120 }}} 121 122 123 Then [http://source.android.com/source/downloading.html install Google's Repo tool].