Changes between Version 40 and Version 41 of AndroidPort


Ignore:
Timestamp:
Jan 1, 2012, 9:08:52 PM (12 years ago)
Author:
Anders Feder
Comment:

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  • AndroidPort

    v40 v41  
    108108
    109109== Setting up your workstation ==
    110 For everything else than actually running the application, you will need a PC workstation. This section will assume your workstation runs Ubuntu Linux, but the steps should be relatively easy to adapt to other platforms.
     110For everything else than actually running the application, we will use a PC workstation. This section will assume your workstation runs Ubuntu Linux, but the steps should be relatively easy to adapt to other platforms.
    111111
    112112First of all, you need to [http://developer.android.com/sdk/installing.html install the Android SDK]. Download the SDK package from [http://developer.android.com/sdk/index.html this page] and unpack it somewhere you can remember. You also need to install a Java Development Kit (JDK) if you haven't already, e.g. [https://apps.ubuntu.com/cat/applications/oneiric/default-jdk/ the standard JDK from Ubuntu Software Center].
    113113
    114114If you intend to do any development, you may want to install [https://apps.ubuntu.com/cat/applications/oneiric/eclipse-platform/ Eclipse] and the [http://developer.android.com/sdk/eclipse-adt.html#installing Android Development Tools (ADT) plugin for Eclipse]. If you only intend to build the game, the command-line tools provided by the SDK should be sufficient.
     115
     116Next, you have to get the Android source code as we will need its header files to compile custom shared libraries. First make sure `git` is installed on your machine:
     117
     118{{{
     119$ sudo apt-get install git
     120}}}
     121
     122
     123Then [http://source.android.com/source/downloading.html install Google's Repo tool].