Changes between Version 49 and Version 50 of AndroidPort
- Timestamp:
- Jan 2, 2012, 8:42:32 PM (12 years ago)
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AndroidPort
v49 v50 119 119 tar -xvf android-sdk_r16-linux.tgz 120 120 }}} 121 Now complete the installation by running the `android` tool: 122 123 {{{ 124 cd ~/android/android-sdk-linux 125 ./android 126 }}} 127 128 129 A window with installable packages should appear. In addition to any packages checked by default, make sure '''Android SDK Platform-tools''' is checked and click 'Install packages'. 130 121 131 You also must install a Java Development Kit (JDK) if you haven't already, e.g. [https://apps.ubuntu.com/cat/applications/oneiric/default-jdk/ the standard JDK from Ubuntu Software Center]. 122 132 123 If you intend to do any development, you may want to install [https://apps.ubuntu.com/cat/applications/oneiric/eclipse-platform/ Eclipse] and the [http://developer.android.com/sdk/eclipse-adt.html#installing Android Development Tools (ADT) plugin for Eclipse]. If you only intend to build the game, the command-linetools provided by the SDK should be sufficient.133 If you intend to do any development, you may want to install [https://apps.ubuntu.com/cat/applications/oneiric/eclipse-platform/ Eclipse] and the [http://developer.android.com/sdk/eclipse-adt.html#installing Android Development Tools (ADT) plugin for Eclipse]. If you only intend to build the game, the tools provided by the SDK should be sufficient. 124 134 125 135 Now get the Android source code, as you will need its header files to compile custom shared libraries. First make sure `git` is installed on your machine: