47 | | ---- |
48 | | == File Naming Conventions == |
49 | | All filenames should follow the naming conventions described below. |
50 | | |
51 | | General Rules |
52 | | |
53 | | * No spaces in the file name are allowed |
54 | | * No capital letters are allowed |
55 | | * XML, PMD, PSA, DDS files should use these rules. For any file-formats not specially mentioned here, follow similar naming rules to fit the file type. |
56 | | * If using numbers always use two digits. Example: 01, not 1 |
57 | | * Use underscore ( _ ) to separate portions of the file name |
58 | | * Use this order <general>_<civ>_<type>_<extra>_<variation> |
59 | | * If the folder path to the file already defines one portion of the name, exclude that from the file name. |
60 | | |
61 | | Examples: |
62 | | |
63 | | celt_isw_a_01.dds – Meaning: Advanced Celtic Infantry Swordsman, Variation 01 Texture |
64 | | |
65 | | kart_hc.pmd – Meaning: Carthaginian Health Center Model |
66 | | |
67 | | ||General[[BR]] ui - User Interface[[BR]] prop - prop[[BR]] wrld – world[[BR]][[BR]]If none of the above, do not use[[BR]] [[BR]] Civ[[BR]] rome - roman[[BR]] hele - hellenes[[BR]] celt - celt[[BR]] pers - persian[[BR]] kart - carthaginians[[BR]] iber - iberians[[BR]] brit - britons[[BR]] gaul - gallic[[BR]] pole - poleis [[BR]] mace - macedonians[[BR]] [[BR]] Extra[[BR]] b - basic[[BR]] a - advanced[[BR]] e - elite[[BR]] f - fall[[BR]] s - summer[[BR]] p - spring[[BR]] w - winter[[BR]] #- numbers[[BR]] etc...||Type[[BR]] Buildings[[BR]] cc - civilization center[[BR]] ho - house[[BR]] fc - farm center[[BR]] fv - farm - vegetation[[BR]] fa - corral - animal[[BR]] rc - resource center[[BR]] tf - free standing tower - scout tower[[BR]] wc - wall[[BR]] wg - wall gate[[BR]] wt - wall tower[[BR]] pc - port center[[BR]] mc - military center[[BR]] tc - trade center[[BR]] hc - health center[[BR]] ff - fortress[[BR]] sb - special building [[BR]] Units[[BR]] isw - infantry swordsman[[BR]] isp - infantry spearman[[BR]] ijv - infantry javelinist[[BR]] isl - infantry slinger[[BR]] iar - infantry archer[[BR]] csw - cavalry sword[[BR]] csp - cavalry spear[[BR]] cjv - cavalry javelin[[BR]] car - cavalry archer[[BR]] fem - female worker[[BR]] med - healer[[BR]] trd - trader[[BR]] sr - siege - rock thrower[[BR]] sp - siege - spear/bolt thrower[[BR]] sr - siege - ram[[BR]] mer - merchantman ship[[BR]] bir - bireme[[BR]] tri - trireme[[BR]] qui - quinquereme[[BR]] su1 - super unit 1[[BR]] su2 - super unit 2[[BR]] su3 - super unit 3[[BR]] hr1 - hero 1[[BR]] hr2 - hero 2[[BR]] hr3 - hero 3[[BR]] scn - scenario unit|| |
68 | | |
69 | | = = |
| 47 | [[BR]] |
553 | | == ACTORS == |
| 531 | |
| 532 | === File Naming Conventions === |
| 533 | All filenames should follow the naming conventions described below. |
| 534 | |
| 535 | General Rules |
| 536 | |
| 537 | * No spaces in the file name are allowed |
| 538 | |
| 539 | |
| 540 | * No capital letters are allowed |
| 541 | |
| 542 | |
| 543 | * XML, PMD, PSA, DDS files should use these rules. For any file-formats not specially mentioned here, follow similar naming rules to fit the file type. |
| 544 | |
| 545 | |
| 546 | * If using numbers always use two digits. Example: 01, not 1 |
| 547 | |
| 548 | |
| 549 | * Use underscore ( _ ) to separate portions of the file name |
| 550 | |
| 551 | |
| 552 | * Use this order <general>_<civ>_<type>_<extra>_<variation> |
| 553 | |
| 554 | |
| 555 | * If the folder path to the file already defines one portion of the name, exclude that from the file name. |
| 556 | |
| 557 | |
| 558 | |
| 559 | Examples: |
| 560 | |
| 561 | celt_isw_a_01.dds – Meaning: Advanced Celtic Infantry Swordsman, Variation 01 Texture |
| 562 | |
| 563 | kart_hc.pmd – Meaning: Carthaginian Health Center Model |
| 564 | |
| 565 | ||General[[BR]][[BR]]ui - User Interface[[BR]][[BR]]prop - prop[[BR]][[BR]]wrld – world[[BR]][[BR]][[BR]] If none of the above, do not use[[BR]][[BR]][[BR]] Civ[[BR]][[BR]]rome - roman[[BR]][[BR]]hele - hellenes[[BR]][[BR]]celt - celt[[BR]][[BR]]pers - persian[[BR]][[BR]]kart - carthaginians[[BR]][[BR]]iber - iberians[[BR]][[BR]]brit - britons[[BR]][[BR]]gaul - gallic[[BR]][[BR]]pole - poleis[[BR]][[BR]]mace - macedonians[[BR]][[BR]][[BR]] Extra[[BR]][[BR]]b - basic[[BR]][[BR]]a - advanced[[BR]][[BR]]e - elite[[BR]][[BR]]f - fall[[BR]][[BR]]s - summer[[BR]][[BR]]p - spring[[BR]][[BR]]w - winter[[BR]][[BR]]#- numbers[[BR]][[BR]]etc...||Type[[BR]][[BR]]Buildings[[BR]][[BR]]cc - civilization center[[BR]][[BR]]ho - house[[BR]][[BR]]fc - farm center[[BR]][[BR]]fv - farm - vegetation[[BR]][[BR]]fa - corral - animal[[BR]][[BR]]rc - resource center[[BR]][[BR]]tf - free standing tower - scout tower[[BR]][[BR]]wc - wall[[BR]][[BR]]wg - wall gate[[BR]][[BR]]wt - wall tower[[BR]][[BR]]pc - port center[[BR]][[BR]]mc - military center[[BR]][[BR]]tc - trade center[[BR]][[BR]]hc - health center[[BR]][[BR]]ff - fortress[[BR]][[BR]]sb - special building[[BR]][[BR]]Units[[BR]][[BR]]isw - infantry swordsman[[BR]][[BR]]isp - infantry spearman[[BR]][[BR]]ijv - infantry javelinist[[BR]][[BR]]isl - infantry slinger[[BR]][[BR]]iar - infantry archer[[BR]][[BR]]csw - cavalry sword[[BR]][[BR]]csp - cavalry spear[[BR]][[BR]]cjv - cavalry javelin[[BR]][[BR]]car - cavalry archer[[BR]][[BR]]fem - female worker[[BR]][[BR]]med - healer[[BR]][[BR]]trd - trader[[BR]][[BR]]sr - siege - rock thrower[[BR]][[BR]]sp - siege - spear/bolt thrower[[BR]][[BR]]sr - siege - ram[[BR]][[BR]]mer - merchantman ship[[BR]][[BR]]bir - bireme[[BR]][[BR]]tri - trireme[[BR]][[BR]]qui - quinquereme[[BR]][[BR]]su1 - super unit 1[[BR]][[BR]]su2 - super unit 2[[BR]][[BR]]su3 - super unit 3[[BR]][[BR]]hr1 - hero 1[[BR]][[BR]]hr2 - hero 2[[BR]][[BR]]hr3 - hero 3[[BR]][[BR]]scn - scenario unit|| |
| 566 | |
| 567 | [[BR]] |
| 568 | ---- |
| 569 | == Actors == |