Changes between Version 32 and Version 33 of ArtDesignDocument
- Timestamp:
- Mar 5, 2012, 8:49:42 PM (12 years ago)
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ArtDesignDocument
v32 v33 146 146 '''[[BR]]Importing collada models from 0 A.D. into Blender[[BR]]'''If a collada model doesn't import into Blender try the following:[[BR]][[BR]]1) Open the DAE file in Notepad[[BR]]2) Find the line <diffuse>[[BR]]3) Delete the entire <diffuse> element. It'll look something like this:[[BR]][[BR]] <diffuse>[[BR]] <texture texture="Map!__123-image" texcoord="CHANNEL0">[[BR]] <extra>[[BR]] <technique profile="MAYA">[[BR]] <wrapU sid="wrapU0">TRUE</wrapU>[[BR]] <wrapV sid="wrapV0">TRUE</wrapV>[[BR]] <blend_mode>ADD</blend_mode>[[BR]] </technique>[[BR]] </extra>[[BR]] </texture>[[BR]] </diffuse>[[BR]][[BR]](Delete everything from <diffuse> to </diffuse>)[[BR]]4) Save the file (don't change the DAE format)[[BR]]5) Try to import it again 147 147 148 '''[[BR]]Bug - choppy animations[[BR]]'''While most skeletal animations do work in 0 A.D., you may find rotation animations aren't imported smoothly into 0 A.D. - this is easiest to see in wheel motion animations where the wheels don't turn as constant speeds. If this happens to you, please post on the forums and let us know.148 If the above fix doesn't help, it's possible the Blender importer will be unable to import the model. This could be because the model has skeletal animations or other incompatible features. 149 149 150 150 '''[[BR]]Useful 0 A.D. Blender links'''[[BR]][[BR]]__[http://trac.wildfiregames.com/ticket/461 pmd2collada]__ - Converter by Matt Minton - Use to convert Pyrogenesis PMD format 3D models to the Blender compatible DAE Collada format. Currently only works with static models.[[BR]]__[http://www.wildfiregames.com/forum/index.php?s=&showtopic=13321&view=findpost&p=212192 Collada fixscript]__ - Python script that fixes Collada static models for use in Blender 2.5x[[BR]]