Changes between Version 40 and Version 41 of ArtDesignDocument


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Timestamp:
Apr 14, 2019, 5:31:35 PM (5 years ago)
Author:
Stan
Comment:

Move Scale and proportions to a different page

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  • ArtDesignDocument

    v40 v41  
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    239239=== Scale and Proportions ===
    240 Proportions in the game, in general, will not be true to the real world. Humans will take on the proportions of a hero. Animals will be formed with a slightly exaggerated eye. Structures in comparison to units will be roughly ¾ the size (though roughly 7/8 scale is given to windows and doors to aid in the transitional illusion of scale)
    241 
    242 Scale is defined as thus: Height of a Man ˜ 2 meters = 4 generic units in 3ds Max = 1 square tile width in Pyrogenesis.
    243 
    244 [[Image(http://www.wildfiregames.com/0ad/images/artspec/image005.gif)]]
    245 
    246 Structure footprint scale (in tiles) is as follows:
    247 
    248 ||VILLAGE PHASE STRUCTURES[[BR]][[BR]][[BR]] * 5x5 - Civic Centre (Village Centre=>Town Centre=>City Centre)[[BR]] * 2x2 - House[[BR]] * 3x3 - Farmstead[[BR]] * 3x6 - Field[[BR]] * 3x6 - Corral[[BR]] * 3x3 - Mill[[BR]] * 1x1 - Outpost[[BR]] * 1x4 - Wall Section[[BR]] * 1x1 – Tower[[BR]] * 1x2 - Gate||[[BR]][[BR]] [[BR]][[BR]]TOWN PHASE STRUCTURES[[BR]][[BR]][[BR]] * 4x4 - Dock[[BR]] * 4x4 - Market[[BR]] * 4x4 - Barracks[[BR]] * 3x3 – Temple[[BR]][[BR]]CITY PHASE STRUCTURES[[BR]][[BR]][[BR]] * 5x5 – Fortress||
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     241ArtScaleAndProportions
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