240 | | Proportions in the game, in general, will not be true to the real world. Humans will take on the proportions of a hero. Animals will be formed with a slightly exaggerated eye. Structures in comparison to units will be roughly ¾ the size (though roughly 7/8 scale is given to windows and doors to aid in the transitional illusion of scale) |
241 | | |
242 | | Scale is defined as thus: Height of a Man ˜ 2 meters = 4 generic units in 3ds Max = 1 square tile width in Pyrogenesis. |
243 | | |
244 | | [[Image(http://www.wildfiregames.com/0ad/images/artspec/image005.gif)]] |
245 | | |
246 | | Structure footprint scale (in tiles) is as follows: |
247 | | |
248 | | ||VILLAGE PHASE STRUCTURES[[BR]][[BR]][[BR]] * 5x5 - Civic Centre (Village Centre=>Town Centre=>City Centre)[[BR]] * 2x2 - House[[BR]] * 3x3 - Farmstead[[BR]] * 3x6 - Field[[BR]] * 3x6 - Corral[[BR]] * 3x3 - Mill[[BR]] * 1x1 - Outpost[[BR]] * 1x4 - Wall Section[[BR]] * 1x1 – Tower[[BR]] * 1x2 - Gate||[[BR]][[BR]] [[BR]][[BR]]TOWN PHASE STRUCTURES[[BR]][[BR]][[BR]] * 4x4 - Dock[[BR]] * 4x4 - Market[[BR]] * 4x4 - Barracks[[BR]] * 3x3 – Temple[[BR]][[BR]]CITY PHASE STRUCTURES[[BR]][[BR]][[BR]] * 5x5 – Fortress|| |
| 240 | |
| 241 | ArtScaleAndProportions |