Changes between Version 42 and Version 43 of ArtDesignDocument
- Timestamp:
- May 13, 2019, 12:03:11 PM (5 years ago)
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ArtDesignDocument
v42 v43 156 156 For a more detailed step-by-step tutorial showing how to create a new object for use in 0 A.D., view the [http://trac.wildfiregames.com/wiki/Basic3DImplementation Basic 3D Implementation Guide] 157 157 158 '''[[BR]]Importing collada models from 0 A.D. into Blender[[BR]]'''If a collada model doesn't import into Blender try the following:[[BR]][[BR]]1) Open the DAE file in Notepad[[BR]]2) Find the line <diffuse>[[BR]]3) Delete the entire <diffuse> element. It'll look something like this:[[BR]][[BR]] <diffuse>[[BR]] <texture texture="Map!__123-image" texcoord="CHANNEL0">[[BR]] <extra>[[BR]] <technique profile="MAYA">[[BR]] <wrapU sid="wrapU0">TRUE</wrapU>[[BR]] <wrapV sid="wrapV0">TRUE</wrapV>[[BR]] <blend_mode>ADD</blend_mode>[[BR]] </technique>[[BR]] </extra>[[BR]] </texture>[[BR]] </diffuse>[[BR]][[BR]](Delete everything from <diffuse> to </diffuse>)[[BR]]4) Save the file (don't change the DAE format)[[BR]]5) Try to import it again 158 '''[[BR]]Importing collada models from 0 A.D. into Blender[[BR]]'''If a collada model doesn't import into Blender try the following:[[BR]][[BR]] 159 1) Open the Collade (*.dae) file in Notepad [[BR]] 160 2) Find the line `<diffuse>` [[BR]] 161 3) Delete the entire `<diffuse>` element. It'll look something like this:[[BR]][[BR]] 162 {{{#!xml 163 <?xml version="1.0" encoding="utf-8"?> 164 <!-- [...] --> 165 <diffuse> 166 <texture texture="Map!__123-image" texcoord="CHANNEL0"> 167 <extra> 168 <technique profile="MAYA"> 169 <wrapU sid="wrapU0">TRUE</wrapU> 170 <wrapV sid="wrapV0">TRUE</wrapV> 171 <blend_mode>ADD</blend_mode> 172 </technique> 173 </extra> 174 </texture> 175 </diffuse> 176 <!-- [...] --> 177 }}} 178 179 [[BR]][[BR]](Delete everything from <diffuse> to </diffuse>)[[BR]]4) Save the file (don't change the DAE format)[[BR]]5) Try to import it again 159 180 160 181 If the above fix doesn't help, it's possible the Blender importer will be unable to import the model. This could be because the model has skeletal animations or other incompatible features. … … 243 264 ---- 244 265 === Polygon Count Limits === 245 Pyrogenesis supports real time strategy games. RTS games have large numbers of entities on the screen at one time at a small scale. Due to this small scale, the total polygon limits are rather low compared to the average first person shooter. This is a list of recommended max poly counts for 3D Modelers to take into account with making 3D models. 246 247 Humanoid Bodies – 500[[BR]] Animal Bodies – 700[[BR]] Humanoid and Building Props – 50[[BR]] World Objects – 150[[BR]] Buildings – 800 248 249 Note: Engine DOES NOT support Double-Sided polys - don`t use them. If double sided polys are required, duplicate geometry must be created with the normals flipped. 250 251 ---- 266 267 ArtPolyCountGuidelines 268 252 269 === Level of Detail === 253 270 Because the models in the game will be small on screen and because the poly counts must be kept low, anything smaller than a human hand should not be modeled but included in texturing.