== Polygon Count Limits == Pyrogenesis supports real time strategy games. RTS games have large numbers of entities on the screen at one time at a small scale. Due to this small scale, the total polygon limits are rather low compared to the average first person shooter. Because the models in the game will be small on screen and because the poly counts must be kept low, anything smaller than a human hand should not be modeled but included in texturing. The max number of triangles supported by Pyrogenesis per mesh file is **32768**. Anything model with an higher triangle count than this will crash the game. You can circumvent this by splitting one mesh into several meshes. However, there is no real reason why you would need to so. This is a list of recommended max triangle counts for Modelers to take into account with making 3 dimensional models. They are not an absolute limit, but they should **still** be taken into account when adding new models. Of course if you need to add 50 more triangles, that won't be a problem, but you should try to keep the poly count as low as possible and below the max value anyway. ||= Type of object =||= Max triangle count =|| || Humanoid bodies || 1000 || || Humanoid props || 100 || || Building props || 200 || || World props || 200 || Fauna: ||= Type of object =||= Max triangle count =|| || Small animal bodies || 250 || || Medium animal bodies || 500 || || Big animal bodies || 1000 || Flora: ||= Type of object =||= Max triangle count =|| || Trees (per tree trunk with leaves) || 1000 || || Bushes || 500 || Buildings: ||= Type of object =||= Max triangle count =|| || Small buildings || 5 000 || || Medium buildings || 10 000 || || Big buildings || 15 000 || || Wonder || 25 000 || == Useful links == * [https://wildfiregames.com/forum/index.php?/topic/18340-lowpoly-tips/ Low poly tips by Enrique]