Changes between Version 1 and Version 2 of ArtScaleAndProportions


Ignore:
Timestamp:
May 5, 2020, 7:21:06 PM (4 years ago)
Author:
Nescio
Comment:

avoid unit conversion confusion

Legend:

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  • ArtScaleAndProportions

    v1 v2  
    11
    2 Proportions in the game, will not be true to the real world. Humans will take on the proportions of heroes. Animals will be formed with a slightly exaggerated eye. Structures in comparison to units will be roughly ¾ the size (though roughly 7/8 scale is given to windows and doors to aid in the transitional illusion of scale)
     2Proportions in the game, will not be true to the real world. Humans will take on the proportions of heroes. Animals will be formed with a slightly exaggerated eye. Structures in comparison to units will be roughly 3/4 the size (though roughly 7/8 scale is given to windows and doors to aid in the transitional illusion of scale)
    33
    4 Scale is defined as thus: 2x2 meters in Blender = 1x1 square tile width in Pyrogenesis.
     4Scale is defined as thus: 2×2 meters in Blender = 1×1 square tiles in Pyrogenesis = 4×4 subtiles (simulation template values).
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    6 Structure footprint scale (in tiles) is as follows:
     6Desired approximate structure footprint sizes are as follows:
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    8 ||=Footprint size=||= Building Name(s) =||
    9 || 2x2 || Outpost, Defense Tower, Sentry Tower ||
    10 || 3x2 || Wall Short ||
    11 || 3x3 || House, Wall Tower ||
    12 || 5x5 || Farmstead, Storehouse, Corral, Blacksmith ||
    13 || 6x2 || Wall Medium ||
    14 || 6x6 || Barracks, Temple, Dock, Stables ||
    15 || 7x7 || Fortress, Shooting Range  ||
    16 || 8x8 || Civic Center, Field, Market, Elephant Stables ||
    17 || 9x2 || Wall Long, Wall Gate ||
     8||=Blender units=||=Art tiles=||=Template values=||=Structures=||
     9||   4×4   ||  2×2  ||   8×8  || Outpost, Defense Tower, Sentry Tower ||
     10||   6×4   ||  3×2  ||  12×8  || Wall Short ||
     11||   6×6   ||  3×3  ||  12×12 || House, Wall Tower ||
     12||  10×10  ||  5×5  ||  20×20 || Farmstead, Storehouse, Corral, Blacksmith ||
     13||  12×4   ||  6×2  ||  24×8  || Wall Medium ||
     14||  12×12  ||  6×6  ||  24×24 || Barracks, Temple, Dock, Stables ||
     15||  14×14  ||  7×7  ||  28×28 || Fortress, Shooting Range  ||
     16||  16×16  ||  8×8  ||  32×32 || Civic Center, Field, Market, Elephant Stables ||
     17||  18×4   ||  9×2  ||  36×8  || Wall Long, Wall Gate ||
    1818
    1919**Note 1**: Over the years, those scales have not always been respected so some buildings might not fit into this table. However one should take it into account when adding new buildings to the game.