Proportions in the game, will not be true to the real world. Humans will take on the proportions of heroes. Animals will be formed with a slightly exaggerated eye. Structures in comparison to units will be roughly 3/4 the size (though roughly 7/8 scale is given to windows and doors to aid in the transitional illusion of scale) Scale is defined as thus: 2×2 meters in Blender = 1×1 square tiles in Pyrogenesis = 4×4 subtiles (simulation template values). Desired approximate structure footprint sizes are as follows: ||=Blender units=||=Art tiles=||=Template values=||=Structures=|| || 4×4 || 2×2 || 8×8 || Outpost, Defense Tower, Sentry Tower || || 6×4 || 3×2 || 12×8 || Wall Short || || 6×6 || 3×3 || 12×12 || House, Wall Tower || || 10×10 || 5×5 || 20×20 || Farmstead, Storehouse, Corral, Blacksmith || || 12×4 || 6×2 || 24×8 || Wall Medium || || 12×12 || 6×6 || 24×24 || Barracks, Temple, Dock, Stables || || 14×14 || 7×7 || 28×28 || Fortress, Shooting Range || || 16×16 || 8×8 || 32×32 || Civic Center, Field, Market, Elephant Stables || || 18×4 || 9×2 || 36×8 || Wall Long, Wall Gate || **Note 1**: Over the years, those scales have not always been respected so some buildings might not fit into this table. However one should take it into account when adding new buildings to the game. **Note 2:** Special buildings don't have specific rules but their size should be kept reasonable.