[[TOC]] = Cinematics Tab = Part of the [wiki:Atlas_Manual Atlas (Scenario Editor) Manual] [[Image(https://trac.wildfiregames.com/raw-attachment/wiki/Atlas_Manual_Cinematics_Tab/cinematics_tab.png)]] ''The contents of the Cinematics Tab'' == == == Common settings == The "Draw all paths" checkbox toggles cinematic paths drawing. Paths are drawing only in Atlas, and aren't drawing, when cinematics is playing. It's useful to check paths, created by triggers. == Paths editing == To create a path, enter a non empty string and press the "Add" button: [[Image(https://trac.wildfiregames.com/raw-attachment/wiki/Atlas_Manual_Cinematics_Tab/cinematics_path_save.png)]] To remove a path, select it in the list above and press the "Delete" button. A newly created path contains 1 position (green) node with the camera position and 1 target (red) node with the camera focus position: [[Image(https://trac.wildfiregames.com/raw-attachment/wiki/Atlas_Manual_Cinematics_Tab/cinematics_path_new.png)]] == Node editing == To start editing nodes select the "Move cinema path nodes" tools (the last tool in the tool row): [[Image(https://trac.wildfiregames.com/raw-attachment/wiki/Atlas_Manual_Cinematics_Tab/cinematics_tool.png)]] Step 1: select any node: [[Image(https://trac.wildfiregames.com/raw-attachment/wiki/Atlas_Manual_Cinematics_Tab/cinematics_step_0.png)]] Step 2: press an `Insert` button on the keyboard to add a node after selected (it'll be created in the camera focus point with delta time equals to 1 second ): [[Image(https://trac.wildfiregames.com/raw-attachment/wiki/Atlas_Manual_Cinematics_Tab/cinematics_step_1.png)]] Step 3: pick any axis and move mouse to move the selected node: [[Image(https://trac.wildfiregames.com/raw-attachment/wiki/Atlas_Manual_Cinematics_Tab/cinematics_step_2.png)]] To delete a node, select it and press a `Delete` button on the keyboard. If you need to edit delta times, you could edit nodes in a map XML file (atlas editing for delta times will be added later).