The audio_group.xml defines sound file groups and specific OPENAL parameters to the group. {{{ { file_name file_name file_name } RANDOMIZE FILES IN GROUP: Y/N GAIN RANGE UPPER: RANGE GAIN RANGE LOWER: RANGE RANDOMIZE GAIN: Y/N PITCH RANGE UPPER: RANGE PITCH RANGE LOWER: RANGE RANOMIZE PITCH: Y/N }}} '''EXAMPLE:''' {{{ class= human_footstep_class group= human_footstep_grass { footstep_01.ogg footstep_02.ogg footstep_03.ogg footstep_04.ogg footstep_05.ogg footstep_06.ogg footstep_07.ogg footstep_08.ogg footstep_09.ogg footstep_10.ogg footstep_11.ogg footstep_12.ogg } RANDOMIZE FILES IN GROUP: Y GAIN RANGE UPPER: 0.5 GAIN RANGE LOWER: 0.4 RANDOMIZE GAIN: Y PITCH RANGE UPPER: 1.2 PITCH RANGE LOWER: 0.8 RANOMIZE PITCH: Y }}} = audio_group.xml = Naming standard is defined as: Shortname + Grouping(Intensity #) (ex. human footstep on grass intensity 1 = hstep_grass1) == Human == === Movement === ==== Footstep, Dirt ==== ==== Footstep, Mud ==== ==== Footstep, Grass ==== ==== Footstep, Sand ==== ==== Footstep, Snow ==== ==== Footstep, Forest ==== ==== Footstep, Road ==== ==== Footstep, Rock ==== === Death === == Resource == === Construction === ==== Construction, Wood ==== ==== Construction, Stone ==== ==== Construction, Ore ====