Changes between Version 9 and Version 10 of Aura_Templates


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Timestamp:
Apr 6, 2016, 10:01:35 AM (8 years ago)
Author:
sanderd17
Comment:

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  • Aura_Templates

    v9 v10  
    2121'''affects''' determines the classes it affects, listed as ["Class1 Class2", "Class3"], which means the target needs to have (Class1 AND Class2) OR Class3 to benefit from the aura.
    2222
    23 '''!affectedPlayers''' defines on which players it will act (a hero might cause the enemy to have less armour). The possible values are '''Player''' (yourself), '''Ally''', '''!MutualAlly''' or '''Enemy'''. This value defaults to Player.
     23'''affectedPlayers''' defines on which players it will act (a hero might cause the enemy to have less armour). The possible values are '''Player''' (yourself), '''Ally''', '''!MutualAlly''' or '''Enemy'''. This value defaults to Player.
    2424
    25 '''modifications''' are list of modifications that will be applied. Similarly structured as with technologies. A modification consists out of key, which presents the name of the value that will be changed, and either '''add''' or '''aultiply''' to resp. add or multiply the value of the affected entity with something. Note that the actions should be reversible (they are reversed when the aura carrying entity is killed), so multiplications with 0 are not allowed. All other values are supported.
     25'''modifications''' are list of modifications that will be applied. Similarly structured as with technologies. A modification consists out of key, which presents the name of the value that will be changed, and either '''add''' or '''multiply''' to resp. add or multiply the value of the affected entity with something. Note that the actions should be reversible (they are reversed when the aura carrying entity is killed), so multiplications with 0 are not allowed. All other values are supported.
    2626
    2727Note that the list of modifiable unit properties is the same as with the Technologies (see TechModifications), but as '/' is not valid as an XML key, the '/' signs are replaced with dots. So Health.Max instead of Health/Max. You can escape a dot (.) by using a double (..). So "ResourceGatherer.Rates.food..grain" would become "ResourceGatherer/Rates/food.grain".
    2828
    29 '''!auraName''' and '''!auraDescription''' are not mandatory, but will appear in various UI elements.
     29'''auraName''' and '''auraDescription''' are not mandatory, but will appear in various UI elements.
    3030
    31 '''!overlayIcon''' is the icon showed above all affected entity's.
     31'''overlayIcon''' is the icon showed above all affected entity's.
    3232
    3333