23 | | The '''type''' can currently be '''range, global, player, formation, garrison or garrisonedUnits'''. The range type also requires an extra Radius (as in the example), and all entities in this radius will be affected by the aura. Global auras work on all entities (like technologies, but the modifications are reverted when the entity with an aura dies). Global and range auras also affect the unit itself when applicable. Player auras affects the Player entity. Formation auras affect all members of the same formation as the unit. The garrison aura has an effect on the garrisoning structure (arrows the structure shoots, speed of a ship, ...). The garrisonedUnits aura influences the units that are visibly garrisoned (giving units on a wall extra armor f.e.). |
| 23 | The '''type''' can currently be '''range, global, player, formation, garrison or garrisonedUnits'''. The range type also requires an extra Radius (as in the example), and all entities in this radius will be affected by the aura. Global auras work on all entities (like technologies, but the modifications are reverted when the entity with an aura dies). Global auras also affect the unit itself when applicable. Player auras affects the Player entity. Formation auras affect all members of the same formation as the unit. The garrison aura has an effect on the garrisoning structure (arrows the structure shoots, speed of a ship, ...). The garrisonedUnits aura influences the units that are visibly garrisoned (giving units on a wall extra armor f.e.). |