Changes between Version 4 and Version 5 of Aura_Templates
- Timestamp:
- Nov 26, 2014, 9:04:36 PM (9 years ago)
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Aura_Templates
v4 v5 35 35 '''Modifications''' are list of modifications that will be applied. Similarly structured as with technologies. A modification consists out of key, which presents the name of the value that will be changed, and either '''Add''' or '''Multiply''' to resp. add or multiply the value of the affected entity with something. Note that the actions should be reversible (they are reversed when the aura carrying entity is killed), so multiplications with 0 are not allowed. All other values are supported. 36 36 37 Note that the list of modifiable unit properties is the same as with the Technologies (see TechModifications), but as '/' is not valid as an XML key, the '/' signs are replaced with dots. So Health.Max instead of Health/Max. 37 Note that the list of modifiable unit properties is the same as with the Technologies (see TechModifications), but as '/' is not valid as an XML key, the '/' signs are replaced with dots. So Health.Max instead of Health/Max. You can escape a dot (.) by using a double (..). So "ResourceGatherer.Rates.food..grain" would become "ResourceGatherer/Rates/food.grain". 38 38 39 39 '''!AuraName''' and '''!AuraDescription''' are not mandatory, but will appear in various UI elements.