Changes between Version 1 and Version 2 of Background:_Seasons


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Timestamp:
Jun 27, 2009, 9:15:42 PM (15 years ago)
Author:
Erik Johansson
Comment:

Formatting + minor edits

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  • Background:_Seasons

    v1 v2  
    1 Background: Seasons
    2 
    3 SEASONS
     1[[TOC]]
     2= SEASONS  =
    43
    54Seasons impart an effect on the terrain, weather, and tree textures to add variety to the game's appearance.
    65
    7 If seasons are enabled, after an amount of time has passed (as specified at session creation), a new season shall begin, continuing through an infinite cycle of Spring, Summer, Autumn, Winter. See GUI:Session Creation for details.
     6If seasons are enabled, after an amount of time has passed (as specified at session creation), a new season shall begin, continuing through an infinite cycle of Spring, Summer, Autumn, Winter.
    87
    9 Transition Effects
     8== Transition Effects ==
    109
    1110The transition effect is introduced by a sound. This will be accompanied by particle effects and associated sound effects to signal that the season change has begun.
     
    1615Summer => Autumn: Blowing leaves and dust.
    1716
    18 Transition Texture Swaps
     17== Transition Texture Swaps ==
    1918
    2019Transition time takes one full minute.
     
    2625The transition is evenly spread out over the 2 seasons: 30 seconds before, and 30 afterwards.
    2726
    28 1. SEASON APPEARANCE
     27== 1. SEASON APPEARANCE ==
    2928
    30 * Spring:
    31 - Textures: New greens, yet more dreary than Summer. More mud, and wet.
    32 - Weather: Particle rain (occurrence depending on climate).
    33 - Transitional Effect: Colour changes to Summer Textures over 1 minute "transistion" period at the end of Spring.
     29 * Spring:
     30  * Textures: New greens, yet more dreary than Summer. More mud, and wet.
     31  * Weather: Particle rain (occurrence depending on climate).
     32  * Transitional Effect: Colour changes to Summer Textures over 1 minute "transistion" period at the end of Spring.
    3433
    35 * Summer:
    36 - Textures: Floriferous. Deep saturated greens.
    37 - Weather: Particle rain (occurrence depending on climate).
    38 - Transitional Effect: Colour changes to Autumn Textures over 1 minute "transistion" period at the end of Summer.
     34 * Summer:
     35  * Textures: Floriferous. Deep saturated greens.
     36  * Weather: Particle rain (occurrence depending on climate).
     37  * Transitional Effect: Colour changes to Autumn Textures over 1 minute "transistion" period at the end of Summer.
    3938
    40 * Autumn:
    41 - Textures: Golden. Orange. Red. Brown. Dry, arid, and dirty/dusty.
    42 - Weather: Particle rain (occurrence depending on climate). Leaves overlay blown past in breeze.
    43 - Transitional Effect: Colour changes to Winter Textures over 1 minute "transistion" period at the end of Autumn. If possible, leaves drop from branches of deciduous trees during fade-out fade-in period and become part of the "duff" at the base of starkly denuded trees during the Winter Season (disappearing into it).
     39 * Autumn:
     40  * Textures: Golden. Orange. Red. Brown. Dry, arid, and dirty/dusty.
     41  * Weather: Particle rain (occurrence depending on climate). Leaves overlay blown past in breeze.
     42  * Transitional Effect: Colour changes to Winter Textures over 1 minute "transistion" period at the end of Autumn. If possible, leaves drop from branches of deciduous trees during fade-out fade-in period and become part of the "duff" at the base of starkly denuded trees during the Winter Season (disappearing into it).
    4443
    45 * Winter:
    46 - Textures: Stark. Barren. Bluish tint, a 'cold' feel.
    47 - Weather: Snow and ice alpha transparency overlay terrain, and particle snow (occurrence depending on climate).
    48 - Transitional Effect: Colour changes to Spring Textures over 1 minute "transition" period at the end of Winter.
     44 * Winter:
     45  * Textures: Stark. Barren. Bluish tint, a 'cold' feel.
     46  * Weather: Snow and ice alpha transparency overlay terrain, and particle snow (occurrence depending on climate).
     47  * Transitional Effect: Colour changes to Spring Textures over 1 minute "transition" period at the end of Winter.
    4948
    50 2. SEASON EFFECTS
     49== 2. SEASON EFFECTS  ==
    5150
    5251Seasons are mainly a visual effect, with virtually no effect on gameplay (untill possibly Part II). There will be no interruption to resource gathering in Winter. Seasons and weather vary by biome, and a few map types are affected by the current season. See the different map types for details.