Changes between Initial Version and Version 1 of Background:_Territories


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Timestamp:
Jun 15, 2009, 11:11:54 PM (15 years ago)
Author:
Erik Johansson
Comment:

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  • Background:_Territories

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     1Background: Territories
     2
     3CIVILISATION TERRITORIES
     4
     5 
     6
     7PROVINCES
     8
     9When this game mode is enabled, every map will be comprised of a number of Provinces. That number is determined during game session creation.
     10
     11Every Province will have a Settlement in it that players may 'settle'. When a player takes that action, they effectively declare ownership of that Province; which adds the Province to the player's Territory.
     12
     13Ideally, the Provinces will be evenly sized and have roughly equal available resources. They will also follow natural boundaries such as forest lines, roads, rivers, islands, etc.
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     15SETTLEMENTS
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     17Each Province is centralised around that Province's Settlement. If no player controls the Settlement, it is owned by Gaia. That means there are no penalties for traversing across it and it is free to be taken by any player.
     18
     19To take control of a Province, construct a Civic Centre on its Settlement. Destroying an enemy Civic Centre will cause it to revert back to being a Settlement. Because Gaia now owns it, all bonuses and penalties to players in the Province are now null.
     20
     21Settlements are indicated on the Mini Map using a unique symbol.
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     23CIVIC CENTRES
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     25A player gains control of a Province by building a Civic Centre upon the site of the Settlement.
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     27In Territory game mode, this is the only way to build additional Civic Centres.
     28
     29Each player begins the game with control of one Province, via a "starting" Village Centre (unless he is playing the Nomadic game mode, in which case he will begin with only starting units and will first need to hunt down an available Settlement to build his first Civic Centre).
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     31Destroying an enemy Civic Centre reveals the Settlement at its foundation, allowing the player to build his own upon the site and seize control of the Province (any structures and units will still remain in the Province).
     32
     33BENEFITS OF CONTROLLING A PROVINCE
     34The player sees no Shroud of Darkness in his own Provinces.
     35Expanding his Territory allows the player to control more of the game map.
     36- He cannot easily build structures on terrain unless he controls its Province.
     37- He cannot gather from resource objects unless he controls their Province.
     38Until the 'rush timer' has ticked down to zero, units will rapidly lose hitpoints whenever they are in an enemy's Province. (The starting time of the timer is specified at session creation.)
     39Faster construction time: In situations where the player can build around existing buildings in a Province he doesn't own (see the next section), he cannot build as quickly in the other player's Province as he could in his own.
     40Civic Centres increase population limit, so more units can be trained.
     41All of the player's entities gain a bonus to their armour value as long as they are in one of his Provinces.
     42STRUCTURES IN PROVINCES
     43
     44To repeat, one of the big advantages of owning a Province is that you can easily construct structures in that province. However this is not only way.
     45
     46Requirements to build:
     47Build a Civic Centre on the Settlement
     48This is your first initial step to construction of any structure in any Province.
     49Capture a structure from the enemy
     50If you cannot construct a structure and you really want to build a structure in that Province, another option is to weaken the enemy's structure to the point of capturablity. After it is captured you are capable of building structures in its proximity.
     51Have a structure already built in the Province
     52This is an issue when an enemy comes into your Province and destroys your Civic Centre. You are still able to build in this Province within the proximity of your existing structures.
     53ALLIED PROVINCES
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     55A player may build defensive and military (but not economic) structures within a Province controlled by an ally.
     56
     57It is not permitted to seize ally-controlled Provinces unless the player destroys. If they take such an action, the player forfeits ownership of that province to their ally (or whoever builds on top of the settlement first).
     58
     59TERRITORIES
     60
     61A Territory is defined as a player's collection of Provinces.
     62
     63PROVINCIAL BORDERS
     64
     65The outer edges of the terrain a player controls will be marked on the Mini Map in such a way for the player to visualise ownership of that Province. It will also be encouraged to represent this on the game map.