Changes between Version 1 and Version 2 of Background:_Territories


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Timestamp:
Jun 27, 2009, 9:44:14 PM (15 years ago)
Author:
Erik Johansson
Comment:

Formatting + minor edits

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  • Background:_Territories

    v1 v2  
    1 Background: Territories
     1[[TOC]]
     2= TERRITORIES =
     3[[Image(http://0ad.wildfiregames.com/~gamedesign/Level1Images/Territories3.jpg, nolink, align=center)]]
    24
    3 CIVILISATION TERRITORIES
    4 
    5  
    6 
    7 PROVINCES
     5== PROVINCES  ==
    86
    97When this game mode is enabled, every map will be comprised of a number of Provinces. That number is determined during game session creation.
     
    1311Ideally, the Provinces will be evenly sized and have roughly equal available resources. They will also follow natural boundaries such as forest lines, roads, rivers, islands, etc.
    1412
    15 SETTLEMENTS
     13== SETTLEMENTS ==
    1614
    1715Each Province is centralised around that Province's Settlement. If no player controls the Settlement, it is owned by Gaia. That means there are no penalties for traversing across it and it is free to be taken by any player.
     
    2119Settlements are indicated on the Mini Map using a unique symbol.
    2220
    23 CIVIC CENTRES
     21== CIVIC CENTRES ==
    2422
    2523A player gains control of a Province by building a Civic Centre upon the site of the Settlement.
     
    3129Destroying an enemy Civic Centre reveals the Settlement at its foundation, allowing the player to build his own upon the site and seize control of the Province (any structures and units will still remain in the Province).
    3230
    33 BENEFITS OF CONTROLLING A PROVINCE
    34 The player sees no Shroud of Darkness in his own Provinces.
    35 Expanding his Territory allows the player to control more of the game map.
    36 - He cannot easily build structures on terrain unless he controls its Province.
    37 - He cannot gather from resource objects unless he controls their Province.
    38 Until the 'rush timer' has ticked down to zero, units will rapidly lose hitpoints whenever they are in an enemy's Province. (The starting time of the timer is specified at session creation.)
    39 Faster construction time: In situations where the player can build around existing buildings in a Province he doesn't own (see the next section), he cannot build as quickly in the other player's Province as he could in his own.
    40 Civic Centres increase population limit, so more units can be trained.
    41 All of the player's entities gain a bonus to their armour value as long as they are in one of his Provinces.
    42 STRUCTURES IN PROVINCES
     31== BENEFITS OF CONTROLLING A PROVINCE ==
    4332
    44 To repeat, one of the big advantages of owning a Province is that you can easily construct structures in that province. However this is not only way.
     33 * The player sees no Shroud of Darkness in his own Provinces.
     34 * Expanding his Territory allows the player to control more of the game map.
     35  * He cannot easily build structures on terrain unless he controls its Province.
     36  * He cannot gather from resource objects unless he controls their Province.
     37 * Until the 'rush timer' has ticked down to zero, units will rapidly lose hitpoints whenever they are in an enemy's Province. (The starting time of the timer is specified at session creation.)
     38 * Faster construction time: In situations where the player can build around existing buildings in a Province he doesn't own (see the next section), he cannot build as quickly in the other player's Province as he could in his own.
     39 * Civic Centres increase population limit, so more units can be trained.
     40 * All of the player's entities gain a bonus to their armour value as long as they are in one of his Provinces.
     41
     42== STRUCTURES IN PROVINCES ==
     43
     44To repeat, one of the big advantages of owning a Province is that you can easily construct structures in that province. However this is not the only way.
    4545
    4646Requirements to build:
    47 Build a Civic Centre on the Settlement
    48 This is your first initial step to construction of any structure in any Province.
    49 Capture a structure from the enemy
    50 If you cannot construct a structure and you really want to build a structure in that Province, another option is to weaken the enemy's structure to the point of capturablity. After it is captured you are capable of building structures in its proximity.
    51 Have a structure already built in the Province
    52 This is an issue when an enemy comes into your Province and destroys your Civic Centre. You are still able to build in this Province within the proximity of your existing structures.
    53 ALLIED PROVINCES
     47 * Build a Civic Centre on the Settlement[[BR]]
     48   This is your first initial step to construction of any structure in any Province.
     49 * Capture a structure from the enemy[[BR]]
     50   If you cannot construct a structure and you really want to build a structure in that Province, another option is to weaken the enemy's structure to the point of capturablity. After it is captured you are capable of building structures in its proximity.
     51 * Have a structure already built in the Province[[BR]]
     52   This is an issue when an enemy comes into your Province and destroys your Civic Centre. You are still able to build in this Province within the proximity of your existing structures.
     53
     54== ALLIED PROVINCES ==
    5455
    5556A player may build defensive and military (but not economic) structures within a Province controlled by an ally.
    5657
    57 It is not permitted to seize ally-controlled Provinces unless the player destroys. If they take such an action, the player forfeits ownership of that province to their ally (or whoever builds on top of the settlement first).
     58It is not permitted to seize ally-controlled Provinces unless the player destroys their Civic Centre. If they take such an action, the player forfeits ownership of that province to their ally (or whoever builds on top of the settlement first).
    5859
    59 TERRITORIES
     60== TERRITORIES ==
    6061
    6162A Territory is defined as a player's collection of Provinces.
    6263
    63 PROVINCIAL BORDERS
     64== PROVINCIAL BORDERS ==
    6465
    6566The outer edges of the terrain a player controls will be marked on the Mini Map in such a way for the player to visualise ownership of that Province. It will also be encouraged to represent this on the game map.