Changes between Version 11 and Version 12 of BasicAnimationImplementation


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Timestamp:
Aug 27, 2013, 11:31:59 AM (11 years ago)
Author:
wraitii
Comment:

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  • BasicAnimationImplementation

    v11 v12  
    146146 * Your armature needs to follow the guidelines of a skeleton file in `binaries\data\mods\public\art\skeletons`. You must name your bones accordingly if you use an existing one, or create a new one that will fit the scheme of your armature (note: as of now, I'm not sure if the hierarchical relations must be followed or not, I'd assume yes.)
    147147 * You can only export one model and its armature at a time (see step 3 above). Your model needs to be exported with the animation if you want it to be animated, but the "native" animation it is exported with doesn't matter.
    148  * You can only export one animation at a time. The animation is defined as any movement between the start frame and the end frame in Blender. To export an animation, you need to export the model and the animation.
     148 * You can only export one animation at a time. The animation itself is every key: setting a start frame and an end frame in Blender does nothing (note: apparently, needs checking).
    149149 * Your actor needs to have the proper definitions for all your animations.