Changes between Version 11 and Version 12 of BasicAnimationImplementation
- Timestamp:
- Aug 27, 2013, 11:31:59 AM (11 years ago)
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BasicAnimationImplementation
v11 v12 146 146 * Your armature needs to follow the guidelines of a skeleton file in `binaries\data\mods\public\art\skeletons`. You must name your bones accordingly if you use an existing one, or create a new one that will fit the scheme of your armature (note: as of now, I'm not sure if the hierarchical relations must be followed or not, I'd assume yes.) 147 147 * You can only export one model and its armature at a time (see step 3 above). Your model needs to be exported with the animation if you want it to be animated, but the "native" animation it is exported with doesn't matter. 148 * You can only export one animation at a time. The animation i s defined as any movement between the start frame and the end frame in Blender. To export an animation, you need to export the model and the animation.148 * You can only export one animation at a time. The animation itself is every key: setting a start frame and an end frame in Blender does nothing (note: apparently, needs checking). 149 149 * Your actor needs to have the proper definitions for all your animations.