Changes between Version 5 and Version 6 of BasicAnimationImplementation


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Timestamp:
Aug 8, 2012, 11:55:04 PM (12 years ago)
Author:
Zaggy1024
Comment:

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  • BasicAnimationImplementation

    v5 v6  
    3030
    3131[[Image(http://i.imgur.com/aCqKh.png)]] [[Image(http://i.imgur.com/cDbq4.png)]]
     32
     33 * '''STEP 8''' Exit edit mode using the menu or by pressing Tab, then select the armature. Go into "Pose Mode" using the same menu. This will allow you to move the bone around and have the cube move with it while animating.
     34
     35[[Image(http://i.imgur.com/HqHs3.png)]]
     36
     37 * '''STEP 9''' Select the bone. Press G to move it around, and R to rotate it. When you have it in the position you want it in, left-click to set its location. To to move it or rotate it around only one axis, use this panel: [[Image(http://i.imgur.com/6p1Pj.png)]] to add the "widgets" to your 3D view that let you.
     38If you want to cancel the transform, right-click or press Esc. After setting its location, press I and select one of the options. The one I use is LocRotScale, which means it'll make a keyframe which includes the location change, the rotation change, and the scale change. 0 A.D. doesn't actually support scale, though.
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     40[[Image(http://i.imgur.com/T7eqN.png)]] [[Image(http://i.imgur.com/XkDI2.png)]]
     41
     42 * '''STEP 10''' Use the left and right arrow keys to change which frame you're working on. When you've changed the frame to the one you want to add a keyframe, repeat step 9. You can tell which frame you're on by this number: [[Image(http://i.imgur.com/G5pdr.png)]]