Changes between Version 102 and Version 103 of BuildInstructions


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Timestamp:
Oct 19, 2010, 1:20:48 PM (14 years ago)
Author:
Philip Taylor
Comment:

VC2010 is supported

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  • BuildInstructions

    v102 v103  
    1313
    1414== Windows ==
    15 Windows XP, Vista and 7 are the main supported versions; 2000 should work too but is rarely tested. Visual C++ 2005 and 2008 are supported; older versions aren't, newer versions may work but haven't been tested, MinGW certainly won't work. Only 32-bit builds are supported (though they can be compiled and run on 64-bit Windows).
     15Windows 7, Vista and XP are the main supported versions; 2000 should work too but is rarely tested. Visual C++ 2010 and 2008, and 2005 with a sufficiently modern Platform SDK, are supported. Only 32-bit builds are supported (though they can be compiled and run on 64-bit Windows).
    1616
    1717=== Acquiring the code ===
     
    2828The game must be compiled with Microsoft Visual C++. If you already have Visual C++ 2005 or 2008 installed, make sure you have SP1 and then continue. Otherwise, you can get the free Express edition:
    2929
    30  * Download and install [http://www.microsoft.com/express/ Visual C++ 2008 Express Edition]. (You can skip the optional Silverlight and SQL Server components.)
     30 * Download and install [http://www.microsoft.com/express/Downloads/#2010-Visual-CPP Visual C++ 2010 Express Edition].
    3131
    3232(If you have the old VC++ 2005 Express, you need to install the separate [http://www.microsoft.com/express/2005/platformsdk/default.aspx Platform SDK] (steps 1-3).)
     
    3535
    3636 * Run `build/workspaces/update-workspaces.bat`.
    37  * Open `build/workspaces/vc2008/pyrogenesis.sln`. (If you have VC++ 2005, use the `vc2005` directory instead.)
     37 * Open `build/workspaces/vc2008/pyrogenesis.sln`. (If you have VC++ 2005, use the `vc2005` directory instead. If you have VC++ 2010, use `vc2008` and accept the automatic project format upgrade.)
    3838
    3939Now you should be able to build the code from within Visual Studio, using "Build Solution" (F7).