Changes between Version 102 and Version 103 of BuildInstructions
- Timestamp:
- Oct 19, 2010, 1:20:48 PM (14 years ago)
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BuildInstructions
v102 v103 13 13 14 14 == Windows == 15 Windows XP, Vista and 7 are the main supported versions; 2000 should work too but is rarely tested. Visual C++ 2005 and 2008 are supported; older versions aren't, newer versions may work but haven't been tested, MinGW certainly won't work. Only 32-bit builds are supported (though they can be compiled and run on 64-bit Windows).15 Windows 7, Vista and XP are the main supported versions; 2000 should work too but is rarely tested. Visual C++ 2010 and 2008, and 2005 with a sufficiently modern Platform SDK, are supported. Only 32-bit builds are supported (though they can be compiled and run on 64-bit Windows). 16 16 17 17 === Acquiring the code === … … 28 28 The game must be compiled with Microsoft Visual C++. If you already have Visual C++ 2005 or 2008 installed, make sure you have SP1 and then continue. Otherwise, you can get the free Express edition: 29 29 30 * Download and install [http://www.microsoft.com/express/ Visual C++ 2008 Express Edition]. (You can skip the optional Silverlight and SQL Server components.)30 * Download and install [http://www.microsoft.com/express/Downloads/#2010-Visual-CPP Visual C++ 2010 Express Edition]. 31 31 32 32 (If you have the old VC++ 2005 Express, you need to install the separate [http://www.microsoft.com/express/2005/platformsdk/default.aspx Platform SDK] (steps 1-3).) … … 35 35 36 36 * Run `build/workspaces/update-workspaces.bat`. 37 * Open `build/workspaces/vc2008/pyrogenesis.sln`. (If you have VC++ 2005, use the `vc2005` directory instead. )37 * Open `build/workspaces/vc2008/pyrogenesis.sln`. (If you have VC++ 2005, use the `vc2005` directory instead. If you have VC++ 2010, use `vc2008` and accept the automatic project format upgrade.) 38 38 39 39 Now you should be able to build the code from within Visual Studio, using "Build Solution" (F7).