Changes between Version 198 and Version 199 of BuildInstructions
- Timestamp:
- Feb 4, 2013, 2:27:28 AM (11 years ago)
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BuildInstructions
v198 v199 280 280 }}} 281 281 * '''-j3''' gives the number of parallel builds to run, and should typically be one plus the number of CPU cores available. 282 * Now follow the [#Build build] instructions for Linux, to build on the command line. Or if you have Xcode installed, you can open `build/workspaces/xcode4/pyrogenesis.xcworkspace` (see discussion on this [http://www.wildfiregames.com/forum/index.php?showtopic=15511&st=160#entry261743 here]). 282 * To build on the command line with LLVM/gcc, follow the [#Build build] instructions for Linux beginning with `./update-workspaces.sh`. 283 * Or if you have Xcode 4 installed, you can open `build/workspaces/xcode4/pyrogenesis.xcworkspace` (see discussion on this [http://www.wildfiregames.com/forum/index.php?showtopic=15511&st=160#entry261743 here]). 284 * Or if you're on Snow Leopard and have Xcode 3 installed, you can open `build/workspaces/xcode3/pyrogenesis.xcodeproj` 283 285 * Newer versions of Xcode no longer include the command line tools by default, you need to install them as described above. Additionally, the command line tools package no longer includes GCC but it does include LLVM-GCC which is compatible. If you get errors during the build like "C compiler cannot create executables" then you probably have the newer command line tools with LLVM. The following command should fix it: 284 286 {{{ … … 287 289 }}} 288 290 2. Build the game as a distributable bundle 289 * You will need Xcode installed for this(for its SDKs)291 * You will need Xcode installed (for its SDKs) 290 292 * Open [source:/ps/trunk/build/workspaces/build-osx-bundle.sh build/workspaces/build-osx-bundle.sh] and read the comments. You might need to change a few settings depending on your version of OS X, Xcode, etc. 291 293 * Run `build-osx-bundle.sh`: