Changes between Version 220 and Version 221 of BuildInstructions
- Timestamp:
- Dec 6, 2013, 10:51:39 PM (10 years ago)
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BuildInstructions
v220 v221 44 44 45 45 '''Important notes:''' 46 * Visual C++ 2012 is known to work, but updates may need to be applied first.47 46 * Only 32-bit builds are supported (though they can be compiled and run on 64-bit Windows) 48 * It is recommended to set the '''`_NO_DEBUG_HEAP=1`''' environment variable, if running the game inside the Visual Studio debugger, as the debug heap will substantially slow the game even in release builds. This can be set in Windows where it will affect every Visual Studio project, or in the project itself (project Properties > Configuration Properties > Debugging > Environment).49 47 * We have noticed occasional trouble with the free Express Editions; please consider acquiring the full version (e.g. via university programs). In particular, failures of the built-in self-test `test_wdbg_sym.h` seem to occur with VC2008 EE but not VC2008 nor VC2010 (c.f. #884). 50 48 … … 69 67 70 68 * Run [source:/ps/trunk/build/workspaces/update-workspaces.bat build/workspaces/update-workspaces.bat]. 71 * Open `build/workspaces/vc2010/pyrogenesis.sln`. (Use the `vc2008` directory for VC++ 2008; use the `vc201 0` solution for VC++ 2012 and choose to upgrade the projects.)69 * Open `build/workspaces/vc2010/pyrogenesis.sln`. (Use the `vc2008` directory for VC++ 2008; use the `vc2012` solution for VC++ 2012.) 72 70 73 71 === Build configuration ===