Changes between Version 247 and Version 248 of BuildInstructions
- Timestamp:
- Sep 10, 2014, 5:52:07 AM (10 years ago)
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BuildInstructions
v247 v248 343 343 * Or if you have Xcode 4 installed, you can open `build/workspaces/xcode4/pyrogenesis.xcworkspace` (see discussion on this [http://www.wildfiregames.com/forum/index.php?showtopic=15511&st=160#entry261743 here]). 344 344 * Or if you're on Snow Leopard and have Xcode 3 installed, you can open `build/workspaces/xcode3/pyrogenesis.xcodeproj` 345 * Run the automated tests to verify that everything works as expected like this: 346 {{{ 347 #!sh 348 binaries/system/test 349 }}} 350 * If everything went well, compiling the code worked and all tests passed, it's finally time to run the game: 351 {{{ 352 #!sh 353 binaries/system/pyrogenesis 354 }}} 345 355 * '''Note:''' Newer versions of Xcode no longer include the command line tools by default, you need to install them as described above. 346 356 * '''Note:''' It is recommended to use the command line build, since the Xcode build is not as well-tested, but Xcode's IDE can be very useful for code editing. … … 357 367 }}} 358 368 * '''-j3''' gives the number of parallel builds to run, and should typically be one plus the number of CPU cores available. 359 * When it's finished, there should be a complete '''0ad app''' bundle in `build/workspaces`. Consider packaging the bundle inside a compressed DMG for easy distribution (see ReleaseProcess). 369 * When it's finished, there should be a complete '''0ad app''' bundle in `build/workspaces`. You can open it by double-clicking its icon in Finder or with the `open 0ad.app` command in the terminal. 370 * Consider packaging the bundle inside a compressed DMG for easy distribution (see ReleaseProcess). 360 371 361 372 [[BR]]