Changes between Version 247 and Version 248 of BuildInstructions


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Timestamp:
Sep 10, 2014, 5:52:07 AM (10 years ago)
Author:
historic_bruno
Comment:

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  • BuildInstructions

    v247 v248  
    343343 * Or if you have Xcode 4 installed, you can open `build/workspaces/xcode4/pyrogenesis.xcworkspace` (see discussion on this [http://www.wildfiregames.com/forum/index.php?showtopic=15511&st=160#entry261743 here]).
    344344 * Or if you're on Snow Leopard and have Xcode 3 installed, you can open `build/workspaces/xcode3/pyrogenesis.xcodeproj`
     345 * Run the automated tests to verify that everything works as expected like this:
     346{{{
     347#!sh
     348binaries/system/test
     349}}}
     350 * If everything went well, compiling the code worked and all tests passed, it's finally time to run the game:
     351{{{
     352#!sh
     353binaries/system/pyrogenesis
     354}}}
    345355 * '''Note:''' Newer versions of Xcode no longer include the command line tools by default, you need to install them as described above.
    346356 * '''Note:''' It is recommended to use the command line build, since the Xcode build is not as well-tested, but Xcode's IDE can be very useful for code editing.
     
    357367 }}}
    358368 * '''-j3''' gives the number of parallel builds to run, and should typically be one plus the number of CPU cores available.
    359  * When it's finished, there should be a complete '''0ad app''' bundle in `build/workspaces`. Consider packaging the bundle inside a compressed DMG for easy distribution (see ReleaseProcess).
     369 * When it's finished, there should be a complete '''0ad app''' bundle in `build/workspaces`. You can open it by double-clicking its icon in Finder or with the `open 0ad.app` command in the terminal.
     370 * Consider packaging the bundle inside a compressed DMG for easy distribution (see ReleaseProcess).
    360371
    361372[[BR]]