Changes between Version 50 and Version 51 of BuildInstructions
- Timestamp:
- Jul 27, 2009, 10:51:48 AM (15 years ago)
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BuildInstructions
v50 v51 55 55 * Build again. 56 56 57 == Linux , OS X==57 == Linux == 58 58 59 59 This is much less streamlined than the process for Windows. But you're cooler than a Windows developer, so you should be able to cope. … … 82 82 * and maybe some other things? 83 83 * For '''Ubuntu''' the following might help: ''sudo apt-get install build-essential libsdl1.2-dev zlib1g-dev libpng12-dev libjpeg62-dev libgamin-dev nasm libwxgtk2.8-dev libboost-dev libboost-signals-dev libboost-filesystem-dev libopenal-dev libalut-dev libvorbis-dev libogg-dev libcrypto++-dev binutils-dev libnspr4-dev libdevil-dev libenet-dev libxml2-dev'' 84 85 * For '''OS X''', please see [http://trac.wildfiregames.com/wiki/BuildInstructions#OSX detailed section here after].86 84 87 85 * You'll need a multi-threaded build of !SpiderMonkey. If you have a single-threaded version, you should get some compiler errors and you might need to compile the right version yourself (see below). … … 122 120 * Now get the last revision of the game : `svn co http://svn.wildfiregames.com/public/ps/trunk/` (or `http://svn.wildfiregames.com/svn/ps/trunk/` if you have commit access) 123 121 124 * Recompile FCollada : `cd` '''path-to-0ad'''`/libraries/fcollada/src && make` (where ''path-to-0ad'' is obviously the place you put the game folder)122 * Compile FCollada : `cd` '''path-to-0ad'''`/libraries/fcollada/src && make` (where ''path-to-0ad'' is obviously the place you put the game folder) 125 123 126 124 * then compile the game :