Changes between Version 50 and Version 51 of BuildInstructions


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Timestamp:
Jul 27, 2009, 10:51:48 AM (15 years ago)
Author:
espes
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  • BuildInstructions

    v50 v51  
    5555 * Build again.
    5656
    57 == Linux, OS X ==
     57== Linux ==
    5858
    5959This is much less streamlined than the process for Windows. But you're cooler than a Windows developer, so you should be able to cope.
     
    8282  * and maybe some other things?
    8383 * For '''Ubuntu''' the following might help: ''sudo apt-get install build-essential libsdl1.2-dev zlib1g-dev libpng12-dev libjpeg62-dev libgamin-dev nasm libwxgtk2.8-dev libboost-dev libboost-signals-dev libboost-filesystem-dev libopenal-dev libalut-dev libvorbis-dev libogg-dev libcrypto++-dev binutils-dev libnspr4-dev libdevil-dev libenet-dev libxml2-dev''
    84 
    85  * For '''OS X''', please see [http://trac.wildfiregames.com/wiki/BuildInstructions#OSX detailed section here after].
    8684
    8785 * You'll need a multi-threaded build of !SpiderMonkey. If you have a single-threaded version, you should get some compiler errors and you might need to compile the right version yourself (see below).
     
    122120 * Now get the last revision of the game : `svn co http://svn.wildfiregames.com/public/ps/trunk/` (or `http://svn.wildfiregames.com/svn/ps/trunk/` if you have commit access)
    123121
    124  * Recompile FCollada : `cd` '''path-to-0ad'''`/libraries/fcollada/src && make` (where ''path-to-0ad'' is obviously the place you put the game folder)
     122 * Compile FCollada : `cd` '''path-to-0ad'''`/libraries/fcollada/src && make` (where ''path-to-0ad'' is obviously the place you put the game folder)
    125123
    126124 * then compile the game :