| 1 | This page will document how to build the game's Windows dependencies, useful for updating them to newer versions. |
| 2 | |
| 3 | This is a work in progress and incomplete. |
| 4 | |
| 5 | [[TOC(inline)]] |
| 6 | |
| 7 | == boost == |
| 8 | |
| 9 | '''Note:''' [http://www.boost.org/doc/libs/1_60_0/tools/bcp/doc/html/index.html bcp] will be used to generate a subset of Boost libs from the game's source code. |
| 10 | |
| 11 | * Command line MSVC build: |
| 12 | * [http://www.boost.org/users/download/ Download Boost] Windows source archive and extract somewhere (`X:\path\to\boost_x_xx_x`) |
| 13 | * Run '''VS2013 x86 Native Tools Command Prompt''' from the start menu (under Visual Studio 2013 > Visual Studio Tools) |
| 14 | * Change directory to Boost source location |
| 15 | {{{ |
| 16 | #!application/x-dos-batch |
| 17 | cd X:\path\to\boost_x_xx_x |
| 18 | md minimal |
| 19 | }}} |
| 20 | * Run bootstrapper to build Boost.Build |
| 21 | {{{ |
| 22 | #!application/x-dos-batch |
| 23 | bootstrap.bat |
| 24 | }}} |
| 25 | * Build '''bcp''' tool |
| 26 | {{{ |
| 27 | #!application/x-dos-batch |
| 28 | b2.exe tools/bcp |
| 29 | }}} |
| 30 | * Run '''bcp''' on game's source code (from `X:\path\to\source`) to generate subset of Boost libs in `minimal\`: |
| 31 | {{{ |
| 32 | #!application/x-dos-batch |
| 33 | SET 0ad_source=X:\path\to\source |
| 34 | FOR /f "tokens=*" %i IN ('dir /s /b %0ad_source%\*.cpp %0ad_source%\*.h %0ad_source%\*.hpp') DO dist\bin\bcp.exe --scan --boost=X:\path\to\boost_x_xx_x %i minimal >> bcp.log 2>&1 |
| 35 | }}} |
| 36 | * Copy these files to `minimal\` ('''bcp''' can be used to do this, if desired): |
| 37 | * `b2.exe` |
| 38 | * `bjam.exe` |
| 39 | * `boostcpp.jam` |
| 40 | * `boost-build.jam` |
| 41 | * `project-config.jam` |
| 42 | }}} |
| 43 | * Copy `tools` to `minimal\tools` |
| 44 | * Copy `libs\config` to `minimal\libs\config` |
| 45 | * Build filesystem and system libs into `minimal\stage` directory |
| 46 | {{{ |
| 47 | #!application/x-dos-batch |
| 48 | cd minimal |
| 49 | b2.exe --with-filesystem --with-system --toolset=msvc variant=debug,release link=static runtime-link=shared threading=multi stage |
| 50 | }}} |
| 51 | * `stage\lib` contains debug and release multithreaded static libs to copy into `libraries\win32\boost\lib`: |
| 52 | * `libboost_system-vc120-mt-x_xx.lib` |
| 53 | * `libboost_system-vc120-mt-gd-x_xx.lib` |
| 54 | * `libboost_filesystem-vc120-mt-x_xx.lib` |
| 55 | * `libboost_filesystem-vc120-mt-gd-x_xx.lib` |
| 56 | * `minimal\boost` contains headers to copy into `libraries\win32\boost\include` |
| 57 | |
| 58 | == libcurl == |
| 59 | |
| 60 | '''Note:''' the included CMake scripts are outdated, but there are also untested makefiles for a command line build |
| 61 | |
| 62 | * Bundled MSVC project: |
| 63 | * [http://curl.haxx.se/download.html Download libcurl] source and extract somewhere |
| 64 | * Open `projects\Windows\VC12\curl-all.sln` |
| 65 | * Switch to '''v120_xp''' toolset for compatibility with WinXP: |
| 66 | * Open the properties for the libcurl project |
| 67 | * Change the '''Configuration''' to '''All Configurations''' |
| 68 | * Change '''Platform Toolset''' to '''Visual Studio 2013 - Windows XP (v120_xp)''' |
| 69 | * Build both '''DLL Debug''' and '''DLL Release''' configurations |
| 70 | * Binaries are located in `build\Win32\VC12\DLL Debug\` and `build\Win32\VC12\DLL Release\` |
| 71 | * Copy the *.dll files to `binaries\system`, *.lib files to `libraries\win32\libcurl\lib` |
| 72 | * Copy the *.h files from `include\curl` to `libraries\win32\libcurl\include\curl` |
| 73 | |
| 74 | |
| 75 | == libiconv == |
| 76 | |
| 77 | '''Note:''' iconv doesn't support MSVC anymore, only mingw and cygwin |
| 78 | * Create Visual Studio project: |
| 79 | http://www.codeproject.com/Articles/302012/How-to-Build-libiconv-with-Microsoft-Visual-Studio |
| 80 | |
| 81 | == libicu == |
| 82 | |
| 83 | '''Note:''' Visual Studio projects are included for VS2010, building with a newer version requires the following procedure |
| 84 | |
| 85 | * Cygwin-based MSVC build: |
| 86 | * [https://cygwin.com/install.html Install Cygwin] with bash, GNU make, ar, ranlib, man |
| 87 | * [http://site.icu-project.org/download Download libicu] .zip source and extract somewhere |
| 88 | * Open Windows command prompt |
| 89 | * Create build and install directories for organization: |
| 90 | {{{ |
| 91 | #!application/x-dos-batch |
| 92 | cd icu |
| 93 | md install |
| 94 | cd source |
| 95 | md build |
| 96 | cd build |
| 97 | }}} |
| 98 | * Set MSVC build environment by running |
| 99 | {{{ |
| 100 | #!application/x-dos-batch |
| 101 | "C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\vcvars32.bat" |
| 102 | }}} |
| 103 | * Add Cygwin bin directory to path (e.g. `X:\cygwin64\bin`) |
| 104 | {{{ |
| 105 | #!application/x-dos-batch |
| 106 | SET path=%path%;X:\cygwin64\bin |
| 107 | }}} |
| 108 | * Set recommended ICU build flags (see build documentation) |
| 109 | {{{ |
| 110 | #!application/x-dos-batch |
| 111 | SET CPPFLAGS=-DU_USING_ICU_NAMESPACE=0 -DUNISTR_FROM_CHAR_EXPLICIT=explicit -DUNISTR_FROM_STRING_EXPLICIT=explicit -DU_NO_DEFAULT_INCLUDE_UTF_HEADERS=1 |
| 112 | }}} |
| 113 | * Configure XP-compatible platform toolset (based on [http://blogs.msdn.com/b/vcblog/archive/2012/10/08/10357555.aspx Windows XP Targeting with C++ in Visual Studio 2012]) |
| 114 | {{{ |
| 115 | #!application/x-dos-batch |
| 116 | SET INCLUDE=%ProgramFiles(x86)%\Microsoft SDKs\Windows\7.1A\Include;%INCLUDE% |
| 117 | SET PATH=%ProgramFiles(x86)%\Microsoft SDKs\Windows\7.1A\Bin;%PATH% |
| 118 | SET LIB=%ProgramFiles(x86)%\Microsoft SDKs\Windows\7.1A\Lib;%LIB% |
| 119 | SET CL=/D_USING_V110_SDK71_ |
| 120 | SET LINK=/SUBSYSTEM:WINDOWS,5.01 |
| 121 | }}} |
| 122 | * Build and install to `X:/path/to/install` (note forward slashes -- this runs in Bash!) |
| 123 | {{{ |
| 124 | #!sh |
| 125 | bash ../runConfigureICU Cygwin/MSVC --prefix=X:/path/to/install |
| 126 | make |
| 127 | make check |
| 128 | make install |
| 129 | }}} |
| 130 | * `X:\path\to\install\lib` will contain the .dlls and .libs |
| 131 | * `X:\path\to\install\include` will contain the header files |
| 132 | |
| 133 | == libpng == |
| 134 | |
| 135 | '''Note:''' Depends on zlib, so if you're building it too, do that first. |
| 136 | |
| 137 | * CMake GUI-based build: |
| 138 | * [http://www.libpng.org/pub/png/libpng.html Download libpng] source .zip and extract somewhere (`X:\path\to\lpng1xxx`) |
| 139 | * Open cmake-gui (v3.2 in this example) |
| 140 | * Set source location to the `X:\path\to\lpng1xxx` |
| 141 | * Set build location to `X:\path\to\lpng1xxx\build` (so the build files will be separate from the source) |
| 142 | * Press '''Configure''' |
| 143 | * Choose '''Yes''' to create the build directory if it doesn't exist |
| 144 | * Choose '''Visual Studio 2013''' default native compiler as generator, then Finish |
| 145 | * There should be an error because it can't find zlib yet |
| 146 | * Set `ZLIB_INCLUDE_DIR` to the path to the zlib headers (in SVN, that is `libraries\win32\zlib\include`) |
| 147 | * Set `ZLIB_LIBRARY` to the path to the zlib static lib (in SVN, that is `libraries\win32\zlib\lib\zlib1.lib`) |
| 148 | * '''Note:''' this is only for the release build, we'll fix that later |
| 149 | * Add Entry, `CMAKE_GENERATOR_TOOLSET` as a String, and set the value to '''v120_xp''' (to use the XP compatible toolset) |
| 150 | * Change `CMAKE_INSTALL_PREFIX` to `X:\path\to\lpng1xxx\install` |
| 151 | * Press '''Configure''' until there are no errors or red entries |
| 152 | * Press '''Generate''' |
| 153 | * In `lpng1xxx\build`, there should be a libpng.sln you can open in Visual Studio 2013. Open it |
| 154 | * Open '''png1x''' project properties, select '''Debug''' configuration. Under '''Configuration Properties > Linker > Input > Additional Dependencies''', add a "d" onto the end of the zlib .lib filename (so it uses the zlib debug build in this case) |
| 155 | * Optional DLL version info: add lpng1xxx\scripts\pngwin.rc as a source file in the png1x project |
| 156 | * Build solution for '''Debug''' configuration, there should be no errors. Build the INSTALL project to copy files to the install folders set up earlier |
| 157 | * Repeat for '''Release''' configuration |
| 158 | * `lpng1xxx\install` should contain the newly built libs |
| 159 | |
| 160 | == libxml2 == |
| 161 | |
| 162 | '''Note:''' Depends on iconv, so if you're building it too, do that first. |
| 163 | |
| 164 | * Command line MSVC build: |
| 165 | * [ftp://xmlsoft.org/libxml2/ Download libxml2] source tarball and extract somewhere (`X:\path\to\libxml2-x.x.x`) |
| 166 | * Open Windows command prompt in the `libxml2-x.x.x\win32` subdirectory |
| 167 | * Run configure script to install in ```X:\path\to\install``` and pull in iconv lib from ```X:\path\to\iconv``` (for SVN, this is libraries\win32\iconv) |
| 168 | {{{ |
| 169 | #!application/x-dos-batch |
| 170 | cscript configure.js compiler=msvc prefix=X:\path\to\install include=X:\path\to\iconv\include lib=X:\path\to\iconv\lib |
| 171 | }}} |
| 172 | '''Note:''' spaces are NOT allowed in these paths! |
| 173 | * There should be no errors if it completed successfully |
| 174 | * Set MSVC build environment |
| 175 | {{{ |
| 176 | #!application/x-dos-batch |
| 177 | "C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\vcvars32.bat" |
| 178 | }}} |
| 179 | * Configure XP-compatible platform toolset (based on [http://blogs.msdn.com/b/vcblog/archive/2012/10/08/10357555.aspx Windows XP Targeting with C++ in Visual Studio 2012]) |
| 180 | {{{ |
| 181 | #!application/x-dos-batch |
| 182 | SET INCLUDE=%ProgramFiles(x86)%\Microsoft SDKs\Windows\7.1A\Include;%INCLUDE% |
| 183 | SET PATH=%ProgramFiles(x86)%\Microsoft SDKs\Windows\7.1A\Bin;%PATH% |
| 184 | SET LIB=%ProgramFiles(x86)%\Microsoft SDKs\Windows\7.1A\Lib;%LIB% |
| 185 | SET CL=/D_USING_V110_SDK71_ |
| 186 | SET LINK=/SUBSYSTEM:WINDOWS,5.01 |
| 187 | }}} |
| 188 | * Modify `Makefile.msvc` to search for correct libiconv lib: |
| 189 | {{{ |
| 190 | !if "$(WITH_ICONV)" == "1" |
| 191 | LIBS = $(LIBS) libiconv.lib |
| 192 | !endif |
| 193 | }}} |
| 194 | * Build and install |
| 195 | {{{ |
| 196 | #!application/x-dos-batch |
| 197 | nmake /f Makefile.msvc |
| 198 | nmake /f Makefile.msvc install |
| 199 | }}} |
| 200 | |
| 201 | == zlib == |
| 202 | |
| 203 | * CMake GUI-based build: |
| 204 | * [http://www.zlib.net/ Download zlib source] .zip and extract somewhere (`X:\path\to\zlib-x.x.x`) |
| 205 | * Open cmake-gui (v3.2 in this example) |
| 206 | * Set source location to the `X:\path\to\zlib-x.x.x` folder |
| 207 | * Set build location to `X:\path\to\zlib-x.x.x\build` (this way the build files will be separate from the source) |
| 208 | * Press '''Configure''' |
| 209 | * Choose '''Yes''' to create the build directory if it doesn't exist |
| 210 | * Choose '''Visual Studio 2013''' default native compiler as generator, then Finish |
| 211 | * Add Entry, `CMAKE_GENERATOR_TOOLSET` as a String, and set the value to '''v120_xp''' (to use the XP compatible toolset) |
| 212 | * Change CMAKE_INSTALL_PREFIX to `X:\path\to\zlib-x.x.x\install` |
| 213 | * Change `INSTALL_*` group entries to `X:\path\to\zlib-x.x.x\install\*` |
| 214 | * Press '''Configure''' until there are no errors or red entries |
| 215 | * Press '''Generate''' |
| 216 | * In `zlib-x.x.x\build`, there should be a `zlib.sln` solution you can open in Visual Studio 2013. Open it |
| 217 | * Build solution for Debug configuration, there should be no errors |
| 218 | * Build the '''INSTALL''' project by right-clicking on it (to copy files to the install folders set up earlier) |
| 219 | * Repeat for Release configuration |
| 220 | * `zlib-x.x.x\install` should contain all the newly built libs |