Changes between Initial Version and Version 1 of Civ:_Carthaginians


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Timestamp:
Jun 15, 2009, 11:14:39 PM (15 years ago)
Author:
Erik Johansson
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  • Civ:_Carthaginians

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     1Civ: Carthaginians
     2
     3CARTHAGINIAN CIVILISATION PROFILE
     4
     5by Ken Wood [aka Phoenix-TheRealDeal / tonto_real] Email: ken@0ad.wildfiregames.com. (Arizona, United States of America).
     6
     7Historical consultants, translators and contributors:
     8* Professor Alejandro Carneiro [aka Piteas] (Classical & Antiquity Greco-Romano-Iberico History Studies) (Spain).
     9* Aviv Sharon [aka Jeru] (Israel).
     10
     11Contributing concept artists: Antonio J. Flamas [aka ajflamas] (Spain); Aviv Sharon [aka Jeru] (Israel); Jason Bishop [aka Wijitmaker] (Washington, United States of America); Marco Giannini [aka Kellian] (Italy).
     12
     13
     14
     15"Dido building Carthage" (Turner) - the allegory is that she is seen in the clouds.
     16
     17UNIT DESCRIPTIONS
     18
     19==INFANTRY==
     20
     21* Name: Iš Hérev Sakhír. (eesh HEH-rev sah-HEER) <means Celtic 'Gaesata' Mercenary Swordsman.>
     22* Class: Swordsman.
     23* Hacker Armament: Celtic Hallstatt 'La Tene' culture period long sword.
     24* Appearance: See figure 2 in the reference picture below.
     25- Garb: -
     26- Helmet: -
     27- Shield: -
     28- Figure(s): -
     29* History: Celts served as mercenaries in Carthaginian armies from the earliest times.
     30* Garrison: 1.
     31* Function: The iron of the sword was not of the best quality; the weapons had to be straightened after each good strike.
     32* Special: -
     33
     34Reference Celtic Gaesata Mercenary Swordsman as figure 2.
     35
     36* Name: Iš Hanít Arukáh Meguyás. (eesh ha-NEET ah-roo-KAH meh-goo-YAHSS) <means: Liby-Phoenician Levy Long-Pikeman>
     37* Class: Spearman.
     38* Hacker Armament: Long Pike or Sarissa type spear.
     39* Appearance: See figure 1 in reference picture below.
     40- Garb: -
     41- Helmet: -
     42- Shield: -
     43- Figure(s): -
     44* History: Although the Liby-Phoenician soldiers were not themselves citizens of the city of Carthage, they were levied to the armies of Carthage from those Phoenician colonies of modern-day Tunisia and Libya that had been taken over by the Carthaginians upon the demise of the mother cities in the Levant. Those town and cities were not permitted to hold standing armies of their own, having instead to rely upon Carthage for leadership and defense.
     45* Garrison: 1.
     46* Function: -
     47* Special: -
     48
     49Reference Liby-Phoenician Spearman is shown by the figure at the left in this drawing; the end of the pike is shown laying on the ground in the forefront.
     50
     51Relative length of the Long Pike or Sarissa is shown by the small figure in lower-right corner of this drawing.
     52
     53* Name: Iš Kidón Meguyás. (eesh kee-DOAN meh-goo-YAHSS) <means: Iberian Levy Javelinist>
     54* Class: Javelinist.
     55* Hacker Armament: Javelin (see below).
     56* Appearance: Refer to figure 3 in the picture below but armed with the javelin carried by figure 2.
     57- Garb: -
     58- Helmet: -
     59- Shield: -
     60- Figure(s): -
     61* History: Though initially mercenaries hired by the Carthaginians, once the Carthaginian expansion was made into large areas of the Iberian Peninsula, these soldiers became levies imposed by the Carthaginian generals on their "allies".
     62* Garrison: 1.
     63* Function: -
     64* Special: -
     65
     66Reference for Iberian Levy Javelinist; use figure 3 armed with javelin of figure 2.
     67
     68* Name: Qašát. (kah-SHOT) <means: Mauritanian Levy Archer>
     69* Class: Archer.
     70* Hacker Armament: Bow.
     71* Appearance:
     72- Garb: No armour. Quiver of arrows.
     73- Helmet: None.
     74- Shield: None.
     75- Figure(s): See reference image below.
     76* History: The Mauritanians are said to have supplied good archers to the armies of Carthage.
     77* Garrison: 1.
     78* Function: Movement: Relatively faster than other Archers.
     79* Special: -
     80
     81Reference drawing for Mauritanian Levy Archer.
     82
     83
     84* Name: Qalá<sup>c</sup>. (ka-LA) <means: Balearic Levy Slinger>
     85
     86* Class: Slinger.
     87* Hacker Armament: Three slings and sling bolt pouch; see concept drawing below.
     88* Appearance:
     89- Garb: Bare minimum (basic loincloth).
     90- Helmet: None at any experience level.
     91- Shield: None.
     92- Figure(s): Barefoot, nothing on body to restrict movement; see concept drawing below.
     93* History: The Balearic Slinger regiment was a levy from the islands that had been under control of Carthage from the 6th century BCE. They fired ceramic shot capable of punching through enemy shield and armour and dropping soldiers dead in their tracks. They carried 3 different slings of different lengths which were used to obtain range to target.
     94* Garrison: 1.
     95* Function: Rate of Fire: Fast. Movement: Fastest infantry unit in the game (very agile). Attack: Strongest slinger in the game (+1 more than Rhodian Slinger). Accuracy: High.
     96* Special: -
     97
     98Balearic Levy Slinger - concept drawing by Marco Giannini (Italy).
     99
     100==CAVALRY==
     101
     102* Name: Iš Hérev Rakhúv Meguyás. (eesh HEH-rev rah-HOOV meh-goo-YAHSS) <means: Iberian Levy Cavalry Falcata Swordsman>
     103* Class: Cavalry Swordsman.
     104* Hacker Armament: The 'Falcata' sword; see concept drawing below.
     105* Appearance:
     106- Garb: As depicted in the reference drawing for figure 1 and/or 3.
     107- Helmet: None for basic unit.
     108- Shield: Round smallish 'Caetra' shield common to many of the Iberian warriors having a central 'boss', usually of bronze or iron; though the shield was small it was also light and the Iberian units carrying it were very adept in moving it quickly about defensively.
     109- Figure(s): See concept drawing below.
     110- Mount: As shown in the reference drawing, figure 1.
     111* History: Though initially mercenaries hired by the Carthaginians, once the Carthaginian expansion was made into large areas of the Iberian Peninsula, these soldiers became levies imposed by the Carthaginian generals on their "allies".
     112* Garrison: 2.
     113* Function: -
     114* Special: -
     115
     116Reference drawing for Iberian Levy Cavalry Falcata Swordsman; use figure 1 armed with the sword at figure 3.
     117
     118* Name: Iš Rómah Rakhúv. (eesh ROW-mock rah-HOOV) <means: Italian Ally Cavalry Spearman>
     119* Class: Cavalry Spearman.
     120* Hacker Armament: Spear.
     121* Appearance: Use the cavalryman figure in the reference drawing below as the basis for the unit.
     122- Garb: -
     123- Helmet: -
     124- Shield: -
     125- Figure(s): -
     126- Mount: -
     127* History: A number of the tribes, especially those of the southern Italian Peninsula, allied with Hannibal Barca during the 2nd Punic War. (The reference drawing is meant to be representative of those.)
     128* Garrison: 2.
     129* Function: -
     130* Special: -
     131
     132Reference drawing for Italian Ally Cavalry Spearman (the mounted unit).
     133
     134* Name: Iš Kidón Rakhúv. (eesh KEE-doan rah-HOOV) <means: Numidian Ally Cavalry Javelinist>
     135* Class: Cavalry Javelinist.
     136* Hacker Armament: Javelin.
     137* Appearance: See lower-left figure in the drawing below.
     138- Garb: -
     139- Helmet: -
     140- Shield: -
     141- Figure(s): -
     142- Mount: -
     143* History: Numidian Cavalry were known to be the fastest, most agile, in the ancient world; the riders rode without bridle or reins, steering their mount with knee pressure and body signals alone. They were the only cavalry that the Romans were unable to adequately deal with.
     144* Garrison: 2.
     145* Function: Movement: Fastest cavalry unit in the game.
     146* Special: -
     147
     148Reference for Numidian Ally Cavalry Javelinist is at the lower-left in the drawing.
     149
     150==SUPPORT UNITS==
     151
     152* Name: Ezrahít. (ez-rah-KEET) <means: Carthaginian Citizeness>
     153* Class: Female Citizen.
     154* Appearance:
     155- Garb: Grecian female dress and hair style was based upon that of the Mauritanians as brought to them via the Phoenicians, thus passing through Carthage.
     156- Helmet: No helmet per se, may or may not have headgear as depicted in concept drawings below.
     157- Shield: None.
     158- Figure(s): -
     159* History: A no brainer.
     160* Garrison: 1.
     161* Function: -
     162* Special: -
     163
     164Reconstructions of Greek women's dress styles originating in Mauritania via Carthage and/or other Phoenician trading centres.
     165
     166* Name: Kohénet. (ko-HEH-net) <means: Priestess of Baal Hammon & Tanit>
     167* Class: Healer.
     168* Appearance:
     169- Garb: Use the reference drawing as a basis along with Greek-like dress shown just to the right of the hair-styles (above) in the foregoing reference drawing for the Carthaginian Citizeness.
     170- Helmet: -
     171- Shield: None.
     172- Figure(s): -
     173* History: Tanit (also spelled TINITH, TINNIT, or TINT), chief goddess of Carthage, equivalent of Astarte. Although she seems to have had some connection with the heavens, she was also a mother goddess, and fertility symbols often accompany representations of her. She was probably the consort of Baal Hammon (or Amon), the chief god of Carthage, and was often given the attribute "face of Baal." Although Tanit did not appear at Carthage before the 5th century BC, she soon eclipsed the more established cult of Baal Hammon and, in the Carthaginian area at least, was frequently listed before him on the monuments. In the worship of Tanit and Baal Hammon, children, probably firstborn, were sacrificed. Ample evidence of the practice has been found west of Carthage in the precinct of Tanit, where a tofet (a sanctuary for the sacrifice of children) was discovered. Tanit was also worshipped on Malta, Sardinia, and in Spain. There is no other reason for giving the Carthaginians a priestess instead of a priest in 0 A.D., although Tanit was the most popular of their two main gods with the people.
     174* Garrison: 1.
     175* Function: -
     176* Special: -
     177
     178Marble bust of goddess Tanit (use as model for Priestess).
     179
     180* Name: Sohér. (so-HAIR) <means: Carthaginian Trader>
     181* Class: Trader.
     182* Appearance:
     183- Garb: See the illustration reference drawing for the Carthaginian Merchantman, unit following; use the individual with the conical hat standing between two spearmen for the basis; mount the Trader upon a horse.
     184- Helmet: Conical hat.
     185- Shield: None.
     186- Figure(s): See reference drawing for Merchantman for typical trader figures standing on beach in front of ship.
     187- Mount: Horse.
     188* History: ?
     189* Garrison: 2.
     190* Function: -
     191* Special: -
     192
     193* Name: Iš Mishár. (eesh mees-HAR) <means: Carthaginian Merchantman>
     194* Class: Merchantman.
     195* Appearance:
     196- Shell: The drawing below is the ship that I want modeled for the Carthaginian Merchantman (skinned differently also for the Iberians).
     197- Helmet: -
     198- Shield: None.
     199- Figure(s): -
     200* History: The entire purpose of the Phoenicians/Carthaginians was to conduct trade and commerce principally upon the sea (though not limited to that as far as Carthage was concerned).
     201* Garrison: Cannot.
     202* Function: Movement: Fastest Merchantman in the game.
     203* Special: -
     204
     205Reference drawing for Carthaginian Merchantman and Carthaginian Trader.
     206
     207==WAR SHIPS==
     208
     209* Name: Du-Mašót. (doo mah-SHOAT) <means: Carthaginian Bireme>
     210* Class: Bireme.
     211* Appearance:
     212- Shell: See reference picture below.
     213* History: The Phoenicians/Carthaginians were the first to develop 'bireme technology' by taking the pentakonter and 'cutting it in half' then stacking two rows of oarsmen tiered atop the other, producing a ship half the length that was more maneouvreable and faster in the water. The ram section at the bow was built to look like a sea monster swimming through the water in order to terrorise superstitious potential competitors. They were also fed tall tales of such denizens in a propaganda effort to mislead and frighten off others who might consider following them into unknown waters.
     214* Garrison: Cannot.
     215* Function: Fastest Bireme in the game.
     216* Special: -
     217
     218Carthaginian Bireme.
     219
     220* Name: Tlat-Mašót. (tlat mah-SHOAT) <means: Carthaginian Trireme>
     221* Class: Trireme.
     222* Appearance:
     223- Shell: See reference picture below, note ballista mounted on foredeck tower.
     224* History: Triremes (and later Quinqueremes) were a longtime mainstay of the Phoenician/Carthaginian fleet that was the largest maintained on the Mediterranean Sea, also ranging out into the Atlantic as protection for its Merchantmen. The Athenian Greeks were the only ones to build a faster ship of this type.
     225* Garrison: Cannot.
     226* Function: Movement: 2nd fastest (after Athenians) of the Triremes.
     227* Special: -
     228
     229Carthaginian Trireme.
     230
     231* Name: Haméš-Mašót. (ha-MESH mah-SHOAT) <means: Carthaginian Quinquereme>
     232* Class: Quinquereme.
     233* Appearance:
     234- Shell: See reference picture below; mount onager atop cabin toward the stern poopdeck.
     235* History: The Carthaginians were long in the forefront of ship technology, maintaining the largest fleet in the Mediterranean for centuries. Their Quinquereme was also the best on the water and essentially unchallengeable until the Romans built a Quinquereme largely from Carthaginian design (having 'captured' a grounded ship of its type) then later developed the corvus boarding ramp for it.
     236* Garrison: Cannot.
     237* Function: Movement: Fastest of the Quinqueremes. Very limited in number (probably through expense).
     238* Special: -
     239
     240Carthaginian Quinquereme.
     241
     242==SIEGE==
     243
     244* Name: Qatapúltah. <means: Carthaginian Onager>
     245* Class: Onager.
     246* Appearance:
     247- Shell: See reference picture below.
     248* History: The Carthaginians are known for having had many siege weapons.
     249* Garrison: 3.
     250* Function: -
     251* Special: -
     252
     253Reference Onager.
     254
     255* Name: Balístra. <means: Carthaginian Ballista>
     256* Class: Ballista.
     257* Appearance:
     258- Shell: See reference picture below.
     259* History: The Carthaginians are known for having had many siege weapons.
     260* Garrison: 3.
     261* Function: -
     262* Special: -
     263
     264Reference Ballista.
     265
     266==SUPER UNITS==
     267
     268* Name: Qaçín. (kah-TSEEN) <means: Carthaginian Sacred Band Officer>
     269* Class: Super Infantry Unit.
     270* Hacker Armament: Special spear (looks like a 'standard').
     271* Ranged Armament: None.
     272* Appearance: As shown at figure 2 in the drawing below but dismounted.
     273- Garb: -
     274- Helmet: -
     275- Shield: -
     276- Figure(s): -
     277* History: Sacred Band represented the group of Carthaginian Citizens that were especially trained to become the officers over all components of the army.
     278* Garrison: 1.
     279* Function: -
     280* Special: Strong against Siege weapons, all Citizen Soldier units but additionally bonused against Infantry Swordsmen, Cavalry Swordsmen & Cavalry Spearman.
     281
     282Reference for Sacred Band Officer is the unit on the right; the "standard" appurtenances to his spear symbolically represent the Tanit, goddess of the Carthaginians. Thus his 'faith in her' makes him a super-strong fighting man.
     283
     284* Name: Pil Qrav. (peel krov) <means: Carthaginian War Elephant>
     285* Class: Super Cavalry Unit.
     286* Hacker Armament: Ram (Crushing impact tusk attack, effective against structures).
     287* Ranged Armament: None.
     288* Appearance:
     289- Garb: -
     290- Helmet: -
     291- Shield: -
     292- Figure(s): As rendered below but with an 'elephant rider' seated behind the head with no weapon other than a stave to drive the elephant.
     293- Mount: The elephant.
     294* History: The North African Forest Elephant, smaller than the Indian elephant and now extinct, was captured and trained by the Carthaginians as a "terror weapon".
     295* Garrison: 3.
     296* Function: Hitpoints: High. Movement: Slow.
     297* Special:
     298- Strong against siege weapons, all Citizen Soldier units and cavalry units of any kind (except other elephants). Weak against Infantry Spearmen (whom have the normal bonus to their AT against cavalry units).
     299- "Damage Frenzy".
     300- "Stench" Aura.
     301- "Trample Damage" Aura.
     302
     3030 A.D. rendering of elephant by Jason Bishop (Washington, United States of America).
     304
     305Carthaginian War Elephants and riders.
     306
     307==HEROES==
     308
     309* Name: Hannibal Barca.
     310* Class: Hero1.
     311* Hacker/Ranged Armament: Bow.
     312* Appearance:
     313- Garb: -
     314- Helmet: -
     315- Shield: -
     316- Figure(s): See reference picture below.
     317- Mount: Towered elephant.
     318* History: ?
     319* Garrison: 3.
     320* Function: Attack: High. Range: High. Hitpoints: High.
     321* Special:
     322- "Hero" Aura TBD
     323
     324Hannibal Barca on his Indian War Elephant "Sara".
     325
     326Hannibal Barca on his Indian War Elephant "Sara" (closeup).
     327
     328* Name: Hamilcar Barca.
     329* Class: Hero2.
     330* Hacker/Ranged Armament: Javelin.
     331* Appearance:
     332- Garb: -
     333- Helmet: -
     334- Shield: -
     335- Figure(s): See reference picture below.
     336- Mount: Towered elephant.
     337* History: ?
     338* Garrison: 3.
     339* Function: Attack: High. Range: High. Hitpoints: High.
     340* Special:
     341- "Hero" Aura TBD
     342
     343Hasdrubal Barca on his Indian War Elephant.
     344
     345* Name: Maharbal.
     346* Class: Hero3.
     347* Hacker/Ranged Armament: Spear.
     348* Appearance:
     349- Garb: -
     350- Helmet: -
     351- Shield: -
     352- Figure(s): See reference picture below.
     353- Mount: Horse.
     354* History: Maharbal was Hannibal Barca's "brash young cavalry commander" during the 2nd Punic War. He is credited with turning the wing of the legions at Cannae resulting in defeat in which 30,000 of 50,000 Romans were lost, as well as significant contributions to the winning of many other battles during the 2nd Punic War. He is known for having said, after the battle of Cannae, "Hannibal, you know how to win the victory; just not what to do with it."
     355* Garrison: 2.
     356* Function: Attack: High. Range: High. Hitpoints: High.
     357* Special:
     358- "Hero" Aura (+20% Cavalry AT)
     359
     360Concept reference for Carthaginian Cavalry Commander Maharbal.
     361
     362NEW UNIT TRAITS
     363
     364* Damage Frenzy: If the unit loses 75% of its hitpoints, it will randomly attack nearby units, friend or foe, other than Priestesses. This effect can only be overcome by restoring the unit's lost health.
     365* "Stench" Aura: As with Persian camels, cavalry units are spooked by elephants, and prove less effective when in range of them.
     366* "Trample Damage" Aura: As with Persian elephants, causes passive crush damage to nearby enemy units through trampling.
     367
     368CIV CENTRE UNITS
     369
     370* Melee Infantry: Liby-Phoenician Levy Long-Pikeman (Spearman).
     371* Ranged Infantry: Balearic Levy Slinger (Slinger).
     372* Cavalry: Numidian Ally Cavalry Javelinist (Cavalry Javelinist).
     373
     374FORBIDDEN CLASSES
     375
     376* Infantry Archer.
     377* Cavalry Archer.
     378* Ram (War Elephant serves as ram).
     379
     380STRUCTURE DESCRIPTIONS
     381
     382==VILLAGE==
     383
     384* Name: Merkáz. (mare-CAUSE) <means: Civ Centre>
     385* Class: Civ Centre.
     386* History: Carthage!.
     387
     388Concept drawings by Aviv Sharon (Israel).
     389
     390Note: Object 1 is Baal-Hammon, Object 2 is Moloch-Baal sacrificial shrine (furnace in ‘abdomen’, Object 3 is Tanit.
     391
     392Virtual reconstruction of Carthage showing double harbour, civic centre, and fortress citadel - acropolis.
     393
     394* Name: Báyit. (BAyeet) <means: House>
     395* Class: House.
     396* History: Housing was generally built of ‘adobe’ or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories (two-storied would be sufficient).
     397
     398Concept drawing by Nadav Halwany aka "Doodle", Haifa, Israel. Textured and rendered by The Chief.
     399
     400Modern housing somewhat appropriate to Carthaginian housing, except that exterior windows weren’t much in evidence; housing was built around central interior courtyards instead.
     401
     402Modern housing somewhat appropriate to Carthaginian housing, except that exterior windows weren’t much in evidence; housing was built around central interior courtyards instead.
     403
     404Modern housing somewhat appropriate to Carthaginian housing, except that exterior windows weren’t much in evidence; housing was built around central interior courtyards instead.
     405
     406Roman era Carthaginian house (tile roofed) mosaic patio.
     407
     408* Name: Ahuzáh. (ah-hoo-ZAH) <means: Carthaginian's Estate>
     409* Class: Farm Centre.
     410* History: Although there must have been many small farms as well, when the Carthaginians expanded into the hinterland, most farms and orchardist establishments were created by the wealthy segment of society that became known as the landowners, and the resulting estates were mostly worked by ‘almost enslaved’ Liby-Phoenicians, Numidians, and whomever they could get.
     411
     412Concept drawing by Antonio J. Flamas (Spain). NOTE Inset figure 1: this is the symbol for the goddess Tanit and should be somewhere visibly located on every Carthaginian structure with exception to Carthaginian City Wall and Wood Tower.
     413
     414* Name: Sadéh. (saw-DEH) <means: Field>
     415* Class: Field.
     416* History: ?.
     417
     418<no illustration yet available>
     419
     420* Name: Réfet. (REH-fet) <means: Corral>
     421* Class: Corral.
     422* History: ?.
     423
     424<no illustration yet available>
     425
     426* Name: Mehçabáh. (MEK-tsah-bah) <means: Resource Centre>
     427* Class: Resource Centre.
     428* History: ?.
     429
     430Concept drawing by Antonio J. Flamas (Spain).
     431
     432* Name: Migdál. (meeg-DOLL) <means: Wooden Tower>
     433* Class: Scout Tower.
     434* History: Possibly used as outposts.
     435
     436<no illustration yet available>
     437
     438* Name: Homáh. (ho-MAW) <means: Carthaginian City Wall>
     439* Class: Wall.
     440* History: The Carthaginians built what are referred to as “triple walls” to fortify some of their cities; as triple walls aren’t a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders.
     441* Special:
     442- Footprint: 2x4 base. 3 tile height for walls.
     443
     444Reference drawing shows the typical inner wall of three that has been excavated at Thapsus (in Tunisia). (Hollows shown below grade in the cut-a-way were for septic and effluent removal.)
     445
     446* Name: Migdál-shá<sup>c</sup>ar. (meeg-DOLL SHAW-arr) <means: Carthaginian Gatetower.>
     447* Class: Wall Gate.
     448* History: The tower sections constituted a 4th level where they rose up to provide even higher firing level platform than that of the top of the wall run.
     449* Special:
     450- Footprint: 4 tile height for tower.
     451- Garrison: 10.
     452- Elevation Bonus: +2 RA.
     453- Auto-Gate: The tower is built at the auto-gate position (occupying 2 of the 4 tiles), and can be locked/unlocked as normal.
     454
     455(see Wall above for images)
     456
     457==TOWN==
     458
     459* Name: Namél. (naw-MEL) <means: Port Centre>
     460* Class: Port Centre.
     461* History: The structure is based upon the centre ‘island’ of skidways and sheds (including shops and admiral’s headquarters) of the inner harbour constructed to house the war fleet of the Carthaginian navy at Carthage.
     462
     463Concept drawing by Aviv Sharon (Israel).
     464
     465Virtual reconstruction of inner port for warships at Cathage.
     466
     467* Name: Miqdáš. (meek-DOSH) <means: Temple>
     468* Class: Health Centre.
     469* History: Quite a few temples and altars were scattered about Carthinginians territory, given up to the worship of various gods in a pantheon that, regrettably, is mostly lost to time and destruction. The structure shown is one found just west of the Bagradas River on a tributary that was dedicated to a pantheon of gods ranging from traditional Phoencicio-Carthaginian to Egyptian and Hellenic. It was actually built of a golden-hued marble (some others from a pink-hued marble also famously quarried in the Carthaginian homeland). Note that Tanit and Baal-Haamon were the were the two principal gods worshipped by a population that was quite religious, therefore their ‘effigies’ should also appear on the façade of the temple or as statuary in front of it, perhaps flanking the entrance.
     470
     471Reconstruction of the Temple of Chimtou (it was constructed from ‘golden marble’ from the area of Chimtou in Tunisia (near Bagradas River valley).
     472
     473Carthaginian Tanit symbol stone, national symbols on coin (Tanit is on the reverse below), and bas relief of god Baal-Hammon -- images that might be incorporated into Temple concept.
     474
     475Carthaginian Tanit symbol stone, national symbols on coin (Tanit is on the reverse below), and bas relief of god Baal-Hammon -- images that might be incorporated into Temple concept.
     476
     477Carthaginian Tanit symbol stone, national symbols on coin (Tanit is on the reverse below), and bas relief of god Baal-Hammon -- images that might be incorporated into Temple concept.
     478
     479Carthaginian Tanit symbol stone, national symbols on coin (Tanit is on the reverse below), and bas relief of god Baal-Hammon -- images that might be incorporated into Temple concept.
     480
     481* Name: Mahanéh. (maw-haw-NEH) <means: Military Centre>
     482* Class: Military Centre.
     483* History: Although the Carthaginians incorporated stables and barracks into their city walls, for gameplay purposes we use a Military Centre.
     484
     485Sketch of an Egyptian armoury by unknown author (from an old pre-0ad modpack) is suitable for this purpose.
     486
     487* Name: Šuq. (shouk) <means: Trade Centre>
     488* Class: Trade Centre.
     489* History: Trade centres were probably just big sheds or structures surrounding a ‘market’ area or in a wharf area of a port, but it is felt that the Achaemenian concept below will serve the purpose of the game admirably.
     490
     491Achaemenian motif concept drawing by Antonio J. Flamas (Spain).
     492
     493==CITY==
     494
     495* Name: Meçudáh. (meh-tsoo-DAW) <means: Blockhouse Fort>
     496* Class: Fortress.
     497* History: The Carthaginians built a number of rather ‘monolithic’ blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ‘civilised’ territories under their direct control.
     498
     499<no illustration yet available; I have, as yet, *no* idea what this thing should look like.>
     500
     501SPECIAL STRUCTURES
     502
     503(None)
     504
     505NEW STRUCTURE TRAITS
     506
     507See Wall and Wall Gate.
     508
     509FORBIDDEN STRUCTURES
     510
     511* Wall Tower (Wall Gate functions as both gate and tower).
     512
     513CIV BONUSES
     514
     515CB1
     516Name: Triple Walls.
     517History: Carthaginians built triple city walls.
     518Effect: Carthaginian walls, gates, and towers have 3x hitpoints of a standard wall.
     519
     520CB2
     521Name: Roundup.
     522History: Not unlike the Iberian Peninsula, North Africa was known as ‘horse country’, capable of producing up to 100,000 new mounts each year. It was also the home of the North African Forest Elephant.
     523Effect: Horses or elephants can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse and Elephant functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) or War Elephant Super Units is reduced by a fixed amount of –5% per animal corralled appropriate to kind.
     524
     525TEAM BONUS:
     526
     527TB1
     528Name: Trademasters.
     529History: The Phoenicians @#$% Carthaginians were broadly known as the greatest trading civilisation of the ancient and classical world.
     530Effect: +33% trade profit ‘international’ routes.
     531
     532TECHNOLOGIES
     533
     534* Infantry: Average, except Balearic slingers strongest in the game.
     535* Cavalry: Average, except Numidian cavalry javelinists fastest in the game.
     536* Naval: Strong, also most ships are the fastest in the game.
     537* Siege: Average, except no land ram, but War Elephant has a sieging capability.
     538* Economy:
     539- Farming: Strong, all standard including animal husbandry.
     540- Mining: Average.
     541- Lumbering: Average.
     542- Hunting: Average.
     543- Land Trade: Strong.
     544- Naval Trade: Strong.
     545* Architecture:
     546- Defences: Average, except Carthaginian Wall strongest in the game.
     547
     548This map presents justification for Carthaginians having all farming, animal husbandry, and mineral mining technologies.
     549
     550SPECIAL TECHNOLOGIES
     551
     552ST1
     553Name: Exploration.
     554History: Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had ‘missions’ to everywhere.
     555Effect: All hominid units +2 LOS.
     556
     557ST2
     558Name: Colonisation.
     559History: Carthaginians established many trading centres as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.
     560Effect: BT –33% all buildings and structures.
     561
     562====FOOTNOTES====
     563
     564Carthaginian Translation Table Reference by Aviv Sharon: http://0ad.wildfiregames.com/~art/jeru/car...anslations3.htm
     565
     566A Link to Punic names: http://www.barca.fsnet.co.uk/carthage-punic-names.htm