Changes between Version 31 and Version 32 of Civ:_Carthaginians
- Timestamp:
- Aug 16, 2011, 4:39:58 AM (13 years ago)
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Civ:_Carthaginians
v31 v32 106 106 * '''Special:''' - 107 107 108 * '''Generic Name: Itali anCavalry'''108 * '''Generic Name: Italic Cavalry''' 109 109 * '''Specific Name: Ḥayyāl Romaḥ Raḫūv''' 110 110 * '''Class:''' Cavalry Spearman. … … 361 361 == STRUCTURE DESCRIPTIONS == 362 362 === VILLAGE === 363 * '''Generic Name: Civic Centre'''364 * '''Specific Namer: Merkāz''' (mare-CAUSE)365 * '''Class: '''Civic Centre.366 * '''History:''' Carthage!367 363 368 364 * '''Generic Name: House''' … … 391 387 * '''History:''' Nothing really special here. 392 388 393 * '''Generic Name: Wooden Tower'''389 * '''Generic Name: Outpost''' 394 390 * '''Specific Name: Mijdil''' [http://canaanite.org/dictionary/index.php?a=term&d=18&t=892 source] 395 391 * '''Class: '''Scout Tower. … … 401 397 * '''History:''' The Carthaginians built what are referred to as “triple walls” to fortify some of their cities; as triple walls aren’t a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. 402 398 * '''Special:''' 403 * '''Footprint:''' 2x4 base. 3 tile height for walls.399 * '''Footprint:''' Taller and thicker than any other walls in the game. 404 400 405 401 * '''Generic Name: Carthaginian Gatetower''' … … 408 404 * '''History:''' The tower sections constituted a 4th level where they rose up to provide even higher firing level platform than that of the top of the wall run. 409 405 * '''Special:''' 410 * '''Footprint:''' 4 tile height for tower. 411 * '''Garrison:''' 10. 412 * '''Elevation Bonus:''' +2 RA. 413 * '''Auto-Gate:''' The tower is built at the auto-gate position (occupying 2 of the 4 tiles), and can be locked/unlocked as normal. 406 * '''Footprint:''' Taller and larger than any wall tower in the game. 407 * '''Garrison:''' 10. Carthaginian wall towers can garrison twice as many troops than all other wall towers. 414 408 415 409 === TOWN === 416 * '''Generic Name: Dock''' 410 411 * '''Generic Name: Civic Centre''' 412 * '''Specific Name: Merkāz''' (mare-CAUSE) 413 * '''Class: '''Civic Centre. 414 * '''History:''' Carthage! 415 416 * '''Generic Name: Commercial Port''' 417 417 * '''Specific Name: Namel''' (naw-MEL) 418 418 * '''Class: Dock'''. … … 427 427 * '''Specific Name: Maḥanēt''' (maw-haw-NET) 428 428 * '''Class: '''Barracks. 429 * '''History:''' The Carthaginians usually housed their soldiers in either great integrated military complexes built into the walls (like in Carthage itself) or in fortified structures not dissimilar from castles. These ranged from garrison armories to citadels large enough to maintain elephants corrals. For gameplay purposes 0 AD will use a Military Centre to represent all of the above.429 * '''History:''' The Carthaginians usually housed their soldiers in either great integrated military complexes built into the walls (like in Carthage itself) or in fortified structures not dissimilar from castles. These ranged from garrison armories to citadels large enough to maintain elephants corrals. The Carthaginian barracks will only train citizen-soldiers, while the Embassy will train all mercenary soldiers. 430 430 431 431 * '''Generic Name: Market''' … … 441 441 442 442 === SPECIAL STRUCTURES === 443 (None) 443 * '''Generic Name: Naval Shipyard''' 444 * '''Specific Name: ("Naval Shipyard")''' 445 * '''Class:''' SB1. 446 * '''History:''' Carthage was famous for it's magnificent double harbor, the outer harbor being a port for its merchant marine, the inner harbor being a mooring for its naval fleet. At the center of the inner harbor was a gigantic round structure that could dock dozens of warships, as well as acted as the grand admiral's headquarters. 447 * '''Requirements''': Dock. 448 * '''Phase:''' Town. 449 * '''Special:''' 450 * Constructs all Carthaginian warships. 451 * May garrison up to 5 ships simultaneously for auto-repair. 452 * Very strong, with high Armour and Health. 453 * Limited to 3 per player. 454 455 * '''Generic Name: Embassy''' 456 * '''Specific Name: ("Embassy")''' 457 * '''Class:''' SB2. 458 * '''History:''' The majority of Carthaginian troops were mercenaries hired from subjugated and allied lands, including Mauritanians, Italians, Iberians, and Celts. 459 * '''Requirements''': None. 460 * '''Phase:''' Town. 461 * '''Special:''' 462 * Trains all Carthaginian mercenary units. 463 * Researches all technologies related to mercenaries. 444 464 445 465 === NEW STRUCTURE TRAITS === … … 485 505 * '''Name: Exploration.''' 486 506 * '''History: '''Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had ‘missions’ to everywhere. 487 * '''Effect:''' All ships and Merchants +2 0% LOS.507 * '''Effect:''' All ships and Merchants +25% LOS. 488 508 489 509 * ST2 490 510 * '''Name: Colonisation. ''' 491 511 * '''History:''' Carthaginians established many trading centres as colonies and ultimately held dominion over 300 cities and towns in North Africa alone. 492 * '''Effect:''' BT–33% all buildings and structures.512 * '''Effect:''' Construction time –33% all buildings and structures. 493 513 494 514 == COLLECTION OF PUNIC WORDS ==