Changes between Version 37 and Version 38 of Civ:_Carthaginians
- Timestamp:
- May 26, 2013, 12:40:38 AM (11 years ago)
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Civ:_Carthaginians
v37 v38 467 467 468 468 == CIV BONUSES == 469 * CB1469 * '''CB1''' 470 470 * '''Name: Triple Walls''' 471 471 * '''History:''' Carthaginians built triple city walls. 472 * '''Effect: '''Carthaginian walls, gates, and towers have 3x hitpoints of a standard wall.473 474 * CB2472 * '''Effect: '''Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build. 473 474 * '''CB2''' 475 475 * '''Name: Roundup''' 476 476 * '''History: '''Not unlike the Iberian Peninsula, North Africa was known as ‘horse country’, capable of producing up to 100,000 new mounts each year. It was also the home of the North African Forest Elephant. 477 * '''Effect:''' Horses or elephants can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse and Elephant functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) or War Elephant Super Unitsis reduced by a fixed amount of –5% per animal corralled appropriate to kind.477 * '''Effect:''' Horses, elephants, and camels can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled horses, elephants, and camels functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry), War Elephant Champion Units, and camel caravans (traders) is reduced by a fixed amount of –5% per animal corralled appropriate to kind. 478 478 479 479 == TEAM BONUS: == 480 * TB1480 * '''TB1''' 481 481 * '''Name: Trademasters''' 482 * '''History:''' The Phoenicians and Carthaginians were broadly known as the greatest trading civili sation of the ancient and classical world.483 * '''Effect:''' +33% trade profit ‘international’ routes .482 * '''History:''' The Phoenicians and Carthaginians were broadly known as the greatest trading civilization of the ancient and classical world. 483 * '''Effect:''' +33% trade profit ‘international’ routes for allies. 484 484 485 485 == TECHNOLOGIES == 486 486 * '''Infantry: '''Average, except Balearic slingers strongest in the game. 487 487 * '''Cavalry: '''Average, except Numidian cavalry javelinists fastest in the game. 488 * '''Naval:''' Strong , also most ships are the fastest in the game.488 * '''Naval:''' Strong. 489 489 * '''Siege: '''Average, except no land ram, but War Elephant has a sieging capability. 490 490 * '''Economy: ''' … … 493 493 * '''Lumbering:''' Average. 494 494 * '''Hunting: '''Average. 495 * '''Land Trade:''' Strong.495 * '''Land Trade:''' Average. 496 496 * '''Naval Trade:''' Strong. 497 497 * '''Architecture: ''' 498 * '''Defen ces:''' Average, except Carthaginian Wall strongest in the game.498 * '''Defenses:''' Average, except Carthaginian Wall strongest in the game. 499 499 500 500 == SPECIAL TECHNOLOGIES == 501 * ST1501 * '''ST1''' 502 502 * '''Name: Exploration.''' 503 503 * '''History: '''Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had ‘missions’ to everywhere. 504 504 * '''Effect:''' All ships and Merchants +25% LOS. 505 505 506 * ST2507 * '''Name: Colonisation. '''506 * '''ST2''' 507 * '''Name: Colonization. ''' 508 508 * '''History:''' Carthaginians established many trading centres as colonies and ultimately held dominion over 300 cities and towns in North Africa alone. 509 509 * '''Effect:''' Construction time reduced by half for Civic Centres and Houses.