Changes between Version 37 and Version 38 of Civ:_Carthaginians


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Timestamp:
May 26, 2013, 12:40:38 AM (11 years ago)
Author:
michael
Comment:

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  • Civ:_Carthaginians

    v37 v38  
    467467
    468468== CIV BONUSES ==
    469  * CB1
     469 * '''CB1'''
    470470   * '''Name: Triple Walls'''
    471471   * '''History:''' Carthaginians built triple city walls.
    472    * '''Effect: '''Carthaginian walls, gates, and towers have 3x hitpoints of a standard wall.
    473 
    474  * CB2
     472   * '''Effect: '''Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.
     473
     474 * '''CB2'''
    475475   * '''Name: Roundup'''
    476476   * '''History: '''Not unlike the Iberian Peninsula, North Africa was known as ‘horse country’, capable of producing up to 100,000 new mounts each year. It was also the home of the North African Forest Elephant.
    477    * '''Effect:''' Horses or elephants can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse and Elephant functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) or War Elephant Super Units is reduced by a fixed amount of –5% per animal corralled appropriate to kind.
     477   * '''Effect:''' Horses, elephants, and camels can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled horses, elephants, and camels functions similarly to a relic as in AoK. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry), War Elephant Champion Units, and camel caravans (traders) is reduced by a fixed amount of –5% per animal corralled appropriate to kind.
    478478
    479479== TEAM BONUS: ==
    480  * TB1
     480 * '''TB1'''
    481481   * '''Name: Trademasters'''
    482    * '''History:''' The Phoenicians and Carthaginians were broadly known as the greatest trading civilisation of the ancient and classical world.
    483    * '''Effect:''' +33% trade profit ‘international’ routes.
     482   * '''History:''' The Phoenicians and Carthaginians were broadly known as the greatest trading civilization of the ancient and classical world.
     483   * '''Effect:''' +33% trade profit ‘international’ routes for allies.
    484484
    485485== TECHNOLOGIES ==
    486486 * '''Infantry: '''Average, except Balearic slingers strongest in the game.
    487487 * '''Cavalry: '''Average, except Numidian cavalry javelinists fastest in the game.
    488  * '''Naval:''' Strong, also most ships are the fastest in the game.
     488 * '''Naval:''' Strong.
    489489 * '''Siege: '''Average, except no land ram, but War Elephant has a sieging capability.
    490490 * '''Economy: '''
     
    493493   * '''Lumbering:''' Average.
    494494   * '''Hunting: '''Average.
    495    * '''Land Trade:''' Strong.
     495   * '''Land Trade:''' Average.
    496496   * '''Naval Trade:''' Strong.
    497497 * '''Architecture: '''
    498    * '''Defences:''' Average, except Carthaginian Wall strongest in the game.
     498   * '''Defenses:''' Average, except Carthaginian Wall strongest in the game.
    499499
    500500== SPECIAL TECHNOLOGIES ==
    501  * ST1
     501 * '''ST1'''
    502502   * '''Name: Exploration.'''
    503503   * '''History: '''Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had ‘missions’ to everywhere.
    504504   * '''Effect:''' All ships and Merchants +25% LOS.
    505505
    506  * ST2
    507    * '''Name: Colonisation. '''
     506 * '''ST2'''
     507   * '''Name: Colonization. '''
    508508   * '''History:''' Carthaginians established many trading centres as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.
    509509   * '''Effect:''' Construction time reduced by half for Civic Centres and Houses.