Changes between Version 5 and Version 6 of Civ:_Iberians


Ignore:
Timestamp:
Dec 8, 2009, 8:51:13 PM (14 years ago)
Author:
Joshua Gilbert
Comment:

Made second edits of the Iberians DD. Fixed up grammer here and there. Largest changes made to entries referring of the Iberian religion, including fixing the spelling of the names to conform to usual standard.

Legend:

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  • Civ:_Iberians

    v5 v6  
    8585   * '''Special:''' -
    8686
    87  * '''Name: Sacerdotisa de Ataecina.''' (sah-sayer-doh-TEE-sah day ah-tah-eh-SEE-nah) <means: Priestess to the goddess Ataecina>
     87 * '''Name: Sacerdotisa de Ataekina.''' (sah-sayer-doh-TEE-sah day ah-tah-eh-KEE-nah) <means: Priestess to the goddess Ataekina>
    8888   * '''Class: '''Healer.
    8989   * '''Armament:''' None.
     
    9393     * '''Helmet:''' See headdress in concept drawing below.
    9494     * '''Figure(s):''' See concept drawing & pic below.
    95    * '''History:''' To the best of our knowledge, only one 'temple'-like structure has been found on the Iberian Peninsula dating from the times and the Iberians worshipped their pantheon of gods at small home altars; however, a very special sculptured head and torso was found in a farmer's field around the turn of the 20th century of a personage who was obviously someone of great substance. As the two principal gods, of the many worshipped, were male Endovelico and female Ataecina, we thought it would be nice to adopt The Lady of Elche as our priestess-healer representing Ataecina.
     95   * '''History:''' To the best of our knowledge, only one 'temple'-like structure has been found on the Iberian Peninsula dating from the times and the Iberians worshipped their pantheon of gods at small home altars; however, a very special sculptured head and torso was found in a farmer's field around the turn of the 20th century of a personage who was obviously someone of great substance. As the two principal gods, of the many worshipped, were male Endovellikos and female Ataekina, we thought it would be nice to adopt The Lady of Elche as our priestess-healer representing Ataekina. We know from archelogy and the Romans that Ataekina was associated with spring, the changing of seasons, and nature in general. Ataekina also seems to have been associated with the cycle of birth-death-rebirth.
    9696   * '''Garrison''': 1.
    9797   * '''Function:''' -
     
    212212 * '''Flaming Javelin:''' Effect: Once the player researches the 'Falarica del Fuego' Special Technology, the unit gains the ability to set fire to enemy units and structures as well as effect pierce damage when striking targets.
    213213 * '''Iberian Steel: '''Iberian steel in swords was the best in the world at the time, so this unit has a relatively higher attack factor than any other civ's swordsmen. Effect: +1 AT.
    214  * '''"Hero" Aura: "Tactica Guerrilla":''' <(TAHK-tee-kah gay-REE-yah); means: guerrilla tactics> The Iberians were singularly well known for their use of guerrilla war tactics and the concept of fighting in this fashion came from them; the word 'guerrilla' comes from come from medieval Spanish. Time and time again they sucked their enemies into ambuscades. Effect: The Hero and any units grouped with him are invisible to enemies when idle or moving. They will only become visible when performing an action, such as attacking an opponent. Furthermore, invisible units (like units concealed in forests) aren't considered when determining if a player has been wiped off the map.
     214 * '''"Hero" Aura: "Tactica Guerrilla":''' <(TAHK-tee-kah gay-REE-yah); means: guerrilla tactics> The Iberians were singularly well known for their use of guerrilla war tactics and the concept of fighting in this fashion came from them; the word itself being derived from medieval Spanish. Time and time again they sucked their enemies into ambuscades. Effect: The Hero and any units grouped with him are invisible to enemies when idle or moving. They will only become visible when performing an action, such as attacking an opponent. Furthermore, invisible units (like units concealed in forests) aren't considered when determining if a player has been wiped off the map.
    215215
    216216=== CIV CENTRE UNITS ===
     
    257257 * '''Name: Torre Iberica.''' (TOR-rayh ee-BAYER-ee-kah) <means: Iberians Tower>
    258258   * '''Class:''' Scout Tower.
    259    * '''History:''' The Torre Iberica is rather unique for its time and the bases for its construction have been derived of extensive archeological and paleontological investigations by university faculty members in Spain at sites of which one of the principal is that located near the village of Aldea de Centenario at some distance south-southeast of Madrid. These towers were quite large, high and stonework monolithic as shown; being cylindrical lent them added strength. They were initially built at mountain passes to control access through them or on high places to provide overview and defense of surrounding terrain. They may have also been used as 'toll stations' along trading routes. Sometimes they were even built 'right out in the middle of nowhere' on the flatlands, but always with the idea of defensively controlling terrain. In time, many of these towers became a central feature in the Oppida or Castros that grew up around them because of their ideally situated locations, or they were made integral with the walls of growing town sites. Whether located in an isolated spot or integrated into a populated place, they were ideally suited to their purpose during the time frame of the game.
     259   * '''History:''' The Torre Iberica is rather unique for its time and the bases for its construction have been derived of extensive archeological and paleontological investigations by university faculty members in Spain at sites of which one of the principal is that located near the village of Aldea de Centenario at some distance south-southeast of Madrid. These towers were quite large, high and stonework monolithic as shown; being cylindrical lent them added strength. They were initially built at mountain passes to control access through them or on high places to provide overview and defense of surrounding terrain. They may have also been used as 'toll stations' along trading routes. Sometimes they were even built 'right out in the middle of nowhere' on the flat lands, but always with the idea of defensively controlling terrain. In time, many of these towers became a central feature in the Oppida or Castros that grew up around them because of their ideally situated locations, or they were made integral with the walls of growing town sites. Whether located in an isolated spot or integrated into a populated place, they were ideally suited to their purpose during the time frame of the game.
    260260   * '''Special: '''Mini-Fort Strongpoint.
    261261
     
    278278 * '''Name: Puerto.''' (POOER-toh) <means: port>
    279279   * '''Class:''' Port Centre.
    280    * '''History:''' No one really knows how ancient 1st millennium Iberian Peninsular docks or ports looked, though they were probably pretty simple affairs having but a short pier, if even that. However, for the purposes of creating a structure in the game and because the Phoenicians @#$% Carthaginians had such broad influence on the peninsula for a half millennium before the timeframe of the game, we have chosen to model something similar to the inner port centre at Carthage, with typical Iberians architectural applications applied to it. The largest port that was strictly Iberian, though said to have been founded by the Greeks (defaulting to the resident Iberians when Greek merchants were blocked by Carthage from further trading into the western Mediterranean), was probably only that of Saguntum (and possibly Emporion) on the eastern coast of Spain referred to as the Spanish Levant.
     280   * '''History:''' No one really knows how ancient 1st millennium Iberian Peninsular docks or ports looked, though they were probably pretty simple affairs having but a short pier, if even that. However, for the purposes of creating a structure in the game and because the Phoenicians and Carthaginians had such broad influence on the peninsula for a half millennium before the time frame of the game, we have chosen to model something similar to the inner port centre at Carthage, with typical Iberians architectural applications applied to it. The largest port that was strictly Iberian, though said to have been founded by the Greeks (defaulting to the resident Iberians when Greek merchants were blocked by Carthage from further trading into the western Mediterranean), was probably only that of Saguntum (and possibly Emporion) on the eastern coast of Spain referred to as the Spanish Levant.
    281281
    282282 * '''Name: Templo.''' (TAYM-ploh) <means: temple>
    283283   * '''Class:''' Health Centre.
    284    * '''History:''' The Iberian tribes did not typically worship their gods at temples, but there has been a single instance in which the remains of an ancient Tartessian temple has been unearthed in Andalusia in southern Spain, ruins as shown below the concept drawing, and a virtual model made of it which resides in the museum co-located with the site that is shown last below the concept drawing which is the inspiration for it. The Iberians for the most part worshipped their gods at small household votive altars in their homes or sometimes at smallish monuments to them in the outdoors. Their two principal gods (though they are also known to have had many others) were Endovelico, as the male represented by a boar, and Ataecina, the female counterpart as represented by a goat. We have chosen to depict these two gods by statuary in the typical vein of the times, mounted atop the pillars at the entrance to the temple in the concept drawing, Ataecina on the right and Endovelico on the left. Construction materials applied to the structure sketch are chosen to more accurately reflect the building practices prevalent at the time period of 0 A.D., including the tiling of the roofs. If the virtual representation of the Tartessian temple accurately reflects building practices on the Iberian Peninsula as far back as around 900 B.C. to which it is dated, then the Iberians in some places developed pretty sophisticated civilisation and advanced architectural techniques that were contemporary to any other Mediterranean area civ of the time, though most of their cities may not have been as large.
     284   * '''History:''' The Iberian tribes did not typically worship their gods at temples, but there has been a single instance in which the remains of an ancient Tartessian temple has been unearthed in Andalusia in southern Spain, ruins as shown below the concept drawing, and a virtual model made of it which resides in the museum co-located with the site that is shown last below the concept drawing which is the inspiration for it. The Iberians for the most part worshiped their gods at small household votive altars in their homes or sometimes at smallish monuments to them in the outdoors. Their two principal gods (though they are also known to have had many others) were Endovellikos, as the male represented by a boar, and Ataekina, the female counterpart as represented by a goat. We have chosen to depict these two gods by statuary in the typical vein of the times, mounted atop the pillars at the entrance to the temple in the concept drawing, Ataekina on the right and Endovellikos on the left. Construction materials applied to the structure sketch are chosen to more accurately reflect the building practices prevalent at the time period of 0 A.D., including the tiling of the roofs. If the virtual representation of the Tartessian temple accurately reflects building practices on the Iberian Peninsula as far back as around 900 B.C. to which it is dated, then the Iberians in some places developed pretty sophisticated civilization and advanced architectural techniques that were contemporary to any other Mediterranean area civ of the time, though most of their cities may not have been as large.
    285285
    286286 * '''Name: Cuartel. '''(kooar-TAYL) <means: military cantonment area>