Version 3 (modified by michael, 12 years ago) ( diff )

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MACEDONIANS CIVILISATION PROFILE

Edited by Michael D. Hafer [aka Mythos_Ruler] Email: michaeldhafer@gmail.com. (Indiana, United States of America).

http://upload.wikimedia.org/wikipedia/commons/a/ac/BattleofIssus333BC-mosaic-detail1.jpg

UNIT DESCRIPTIONS

INFANTRY

  • Generic Name: Foot Companion.
  • Specific Name: Pezétairos.
    • Class: Spearman.
    • Hacker Armament: Long Macedonian pike, the "sarissa".
    • Appearance:
      • Basic: "Rear ranker". Simple tunic. No armour or greaves. Basic pilos helmet. Round Macedonian pelta.
      • Advanced: "Mid Ranker". Linothorax armour (with pteruges) and bronze greaves. Open faced Thracian and Phrygian helmets, plumed and non-plumed, crested and non-crested. Round Macedonian pelta.
      • Elite: "Front ranker". Bronze muscled cuirass (with leather pteruges) and bronze greaves. Closed faced, feathered, plumed, and/or crested Phrygian helmets. Round Macedonian pelta.
    • History: The Pezhetairoi were the backbone of the Macedonian army, much like the Hoplites were for the Hellenes. What makes the Pezhetairoi different is their use of a two-handed 18 foot (6 meter) pike and their massed "syntagma" formation, a variation on the Greek Phalanx borrowed from the Thebans. The Pezhetairos is a professional, making him one of the strongest spearmen in the game.
    • Garrison: 1.
    • Function: Slow. Cavalry killer. Individually very vulnerable to ranged units and swordsmen when not in Syntagma formation.
    • Special: "Syntagma" Formation.
  • Generic Name: Agrianian Peltast.
  • Specific Name: Peltastes Agrianikos.
    • Class: Javelinist.
    • Hacker Armament: Javelins. Decorative curved dagger.
    • Appearance:
      • Basic: Simple tunic. No shoes. No helmet. Thracian-style pelta shield.
      • Advanced: Decorative tunic. Leather boots. Pilos Helmet. Thracian-style pelta shield.
      • Elite: Light-weight quilted linothorax. Leather boots. Open faced Phrygian Helmets. Thracian-style pelta shield.
    • History: The Agrianians were Alexander's best skirmishers when he went on his world-conquest march. They had Macedonian and Thracian influences and were deadly accurate.
    • Garrison: 1.
    • Function: Good, fast skirmishers.
    • Special: -
  • Generic Name: Rhodian Slinger.
  • Specific Name: Sphendonêtês Rhodikos.
    • Class: Slinger.
    • Ranged Armament: Sling and leather bullet pouch. Decorative dagger.
    • Appearance:
      • Basic: Poor. Simple tunic (nearly naked). No shoes. No helmet. No shield.
      • Advanced: Decorative tunic. Sandals. Fox hide slung over his shoulder. Straw hat. No shield.
      • Elite: Light-weight quilted linothorax. Leather boots. Open faced Phrygian and Pilos Helmets. No feathers, plumes, or crests. Small round pelta.
    • History: The slingers from the island of Rhodes were the best slingers in and around the Aegean world, learning their craft from a young age. A lead Rhodian bullet had enough force to pierce armour and kill a man. They were hired by Macedon and the Hellenistic states (and Hellenic states before them) as mercenaries to augment the skirmishing capacity of their armies. In this, the Rhodian Sphendonêtês excelled brilliantly.
    • Garrison: 1.
    • Function: Good Pierce attack. Basically no armour. Can't stand up to a fight. They are mercenaries, with all the traits that designation entails.
    • Special: .
  • Generic Name: Rhodian Slinger.
  • Specific Name: Sphendonêtês Rhodikos.
    • Class: Slinger.
    • Ranged Armament: Sling and leather bullet pouch. Decorative dagger.
    • Appearance:
      • Basic: Poor. Simple tunic (nearly naked). No shoes. No helmet. No shield.
      • Advanced: Decorative tunic. Sandals. Fox hide slung over his shoulder. Straw hat. No shield.
      • Elite: Light-weight quilted linothorax. Leather boots. Open faced Phrygian and Pilos Helmets. No feathers, plumes, or crests. Small round pelta.
    • History: The slingers from the island of Rhodes were the best slingers in and around the Aegean world, learning their craft from a young age. A lead Rhodian bullet had enough force to pierce armour and kill a man. They were hired by Macedon and the Hellenistic states (and Hellenic states before them) as mercenaries to augment the skirmishing capacity of their armies. In this, the Rhodian Sphendonêtês excelled brilliantly.
    • Garrison: 1.
    • Function: Good Pierce attack. Basically no armour. Can't stand up to a fight. They are mercenaries, with all the traits that designation entails.
    • Special: .
  • Generic Name: Cretan Mercenary Archer.
  • Specific Name: Toxótēs Krētikós.
    • Class: Archer.
    • Ranged Armament: Small simple bow. Decorative dagger. Quiver of arrows slung onto the back.
    • Appearance:
      • Basic: Simple tunic. Sandals. No shield. No helmet-only a head band.
      • Advanced: Decorative tunic. Sandals. Light-weight quilted thorax. Straw hat. No shield.
      • Elite: Linothorax armour. Leather boots. Open faced Chalcidean and Pilos Helmets. No feathers, plumes, or crests. Small round shield.
    • History: Mercenary archers from the big island of Crete. They were widely regarded as the best archers in all of Hellas and had a long tradition of hiring themselves out to Hellenic states such as Athens for use aboard Triremes naval vessels. Alexander hired them to accompany him on his world conquest march and while in his service they dueled admirably with the greatly feared eastern archers.
    • Garrison: 1.
    • Function: Mediocre archer compared to the Persian ranged units, but the Cretans should have decent hitpoints and stamina. Can't stand up well to a melee fight. They are mercenaries, with all the traits that designation entails.
    • Special: .

CAVALRY

  • Generic Name: Thessalian Lancer.
  • Specific Name: Xystophoros Thessalikos.
    • Class: Cavalry Spearman.
    • Ranged Armament: Long Macedonian cavalry lance, the "xyston". Decorative sword.
    • Appearance:
      • Basic: Simple tunic. Chlamys (cape/cloak). Sandals. Straw hat. No shield.
      • Advanced: Light-weight quilted thorax. Chlamys. Sandals. Boeotian Helmet, non plumed. No shield.
      • Elite: Linothorax armour. Chlamys with patterned trim. Leather boots. Boeotian and Thracian Helmets, plumed. No shield.
      • Figure(s): -
    • History: The best cavalry in Greece, besides the Macedonian hetairoi. Thessalians led an agrarian life and raised horses in the large pasture lands of Thessaly. They were widely regarded as the best cavalry in all of Hellas due to the speed and tenacity of their horses. They were used effectively in the Macedonian armies as light cavalry and held the important left flank of the battle line, staving off enemy advances long enough for the heavy cavalry on the right flank to make the killer blow.
    • Garrison: 2.
    • Function: Good armour in its Elite form. Light standard attack, but devastating charge bonus. Unlike the Hetairos Champion Unit and most other cavalry types, the Xystophoros does not deal Trample damage - he relies solely on his charge bonus.
    • Special: -.
  • Generic Name: Odrysian Cavalry.
  • Specific Name: Hippeus Odrysi.
    • Class: Cavalry Skirmisher.
    • Ranged Armament: Javelins. Decorative sword. Clutch of Javelins in his left hand.
    • Appearance:
      • Basic: Simple tunic. Sandals. Boeotian Helmet, non-plumed. No shield.
      • Advanced: Leather cuirass. Leather boots and pteruges. Thracian helmets, non-plumed, non-crested. Small, leather covered shield.
      • Elite: Scale-reinforced linothorax armour. Linen pteruges. Chlamys cloak. Leather boots. Phrygian helmets, crested and non-crested. Oblong "thureos" shield.
    • History: Thracian cavalry skirmishers were recruited from the Odrysian tribe of central Thrace.
    • Garrison: 2.
    • Function: Fast. Good armour and HPs. Is one of the few ranged units with no minimum range (they'll stand up to a fight). They are mercenaries, with all the traits that designation entails.
    • Special: -.

SUPPORT UNITS

  • Generic Name: Macedonian Woman.
  • Specific Name: Gýnē.
    • Class: Female Citizen.
    • Appearance: She looks like a Hellene (Greek) female, except her hair is a bit more fashionable for Hellenistic times. Chiton and long peplos.
    • History: Macedonian women were mothers, first and foremost. They had few rights and a low station. Lower class women labored the land and, only when necessary, tended the family shop. Middle and upper class women were relegated almost exclusively to home life. Be that as it may, they were masters of the home and servants, their husbands often deferred to their wives in domestic matters. Some Macedonian women did wield uncommon influence in politics, the most famous being Olympias, mother of Alexander.
    • Garrison: 1.
    • Function: Standard female citizen attributes--Good at gathering food. Has an 'aura' that boosts the productivity of citizen-soldiers around her. Does not fight. Runs when confronted with enemy attack. Capturable.
    • Special: -.
  • Generic Name: Priest.
  • Specific Name: Hiereús.
    • Class: Healer.
    • Appearance:
      • Garb: Long white himation.
      • Helmet: White hood and olive wreath crown.
      • Shield: None.
      • Figure(s): Carries a small votive..
    • History: The Macedonians worshiped the Olympic Pantheon. The priests of the various sects were renown for "curing" various ailments. When this propensity for "faith healing" collided with the intellectualism of some of the more liberal city-states, medicine was born.
    • Garrison: 1.
    • Function: Average Healer stats.
    • Special: "Sphagia" (pre-battle sacrifice). If the Healer kills or slaughters a domesticated animal (cow, auroch, sheep, goat) within LOS of military units, those units get a small (+10%) attack boost for a short amount of time(~30 sec).
  • Generic Name: Merchant.
  • Specific Name: Émporos.
    • Class: Trader.
    • Appearance:
      • Garb: .
      • Helmet: .
      • Shield: .
      • Figure(s): .
      • Mount: .
    • History: .
    • Garrison: 2.
    • Function: -
    • Special: -
  • Generic Name: Worker Elephant.
  • Specific Name: Karmākara Gaja.
    • Class: Resource drop site.
    • Appearance:
      • Garb: .
      • Helmet: .
      • Shield: .
      • Figure(s): Indian mahout, shirtless.
      • Mount: Asian (Indian) elephant with resources on its back.
    • History: .
    • Garrison: Cannot.
    • Function: Mobile resource dropsite.
    • Special: Mobile resource dropsite.
  • Generic Name: Fisherman.
  • Specific Name: Matsyapalak.
    • Class: Fishing Boat.
    • Appearance:
      • Shell: -
    • History: .
    • Garrison: Cannot.
    • Garrison Capacity: 1; support, infantry
    • Function: Gathering: Only method of collecting meat from fish.
    • Special: Garrison a support unit or infantry unit inside to boost fishing rate.
  • Generic Name: Trading Ship.
  • Specific Name: Vanijyik Nauka.
    • Class: Merchant Ship.
    • Appearance:
      • Shell: .
    • History: .
    • Garrison: Cannot.
    • Function: Sets up trade routes between friendly Ports.
    • Special: Garrison a Trader inside to boost the amount of trade received.
  • Generic Name: Light Warship.
  • Specific Name: Yudhpot.
    • Class: Light Warship.
    • Appearance:
      • Shell: .
    • History: .
    • Garrison: Cannot.
    • Function: .
    • Special: -
  • Generic Name: Medium Warship.
  • Specific Name: Yudhpot.
    • Class: Medium Warship.
    • Appearence:
      • Shell: .
    • History: .
    • Garrison: Cannot.
    • Function: .
    • Special: .

SIEGE UNITS

<None>

CHAMPION UNITS

  • Generic Name: War Chariot.
  • Specific Name: Rath.
    • Class: Champion Cavalry Archer.
    • Ranged Armament (Primary): Bamboo Longbow.
    • Hacker Armament (Passive-Trample): Hooves, Wheels.
    • Appearance: A highly decorated Indian war chariot with driver and bowman.
    • History: .
    • Garrison: 1.
    • Function: Sow discord in enemy ranks with passive trample damage. Long range archery, similar to the infantry Longbowman.
    • Special: .
  • Generic Name: Indian War Elephant.
  • Specific Name: Gajendra.
    • Class: Champion Elephant.
    • Hacker Armament (Primary): Tusks. Crushing attack.
    • Ranged Armament (Passive): Bamboo Longbow.
    • Hacker Armament (Passive-Trample): Feet.
    • Appearance: Painted Indian war elephant with driver and bow rider. Has some armor on its chest and forehead, and swords on its tusks.
    • History: .
    • Garrison: 1.
    • Function: Destroy buildings and trample enemy formations. Extra good vs. enemy cavalry. Trained at the Elephant Stables.
    • Special:
      • "Damage Frenzy".
      • "Stench" Aura.
      • "Trample Damage" Aura.
  • Generic Name: Warrior.
  • Specific Name: Yōddha.
    • Class: Champion Swordsman.
    • Hacker Armament: Two-handed broad sword (1.5m).
    • Appearance: Lightly armoured or no armour.
    • History: .
    • Garrison: 1.
    • Function: Low armour; High hack attack. Similar to Celtic "Fanatic."
    • Special: .

MAURYAN HEROES

  • Generic Name: Chandragupta Maurya.
  • Specific Name: Chandragupta Maurya.
    • Class: Hero1.
    • Hacker Armament: .
    • Ranged Armament: .
    • Appearance:
      • Garb:
      • Helmet: .
      • Shield: .
      • Figure(s): .
      • Mount: Armoured war elephant. Covered head-to-toe in armor, clad tower (howdah), tusks with poisoned blades on them, and a trunk that whirls a ball and chain around in the air. Scariest single unit in the game, bar none!
    • History: .
    • Garrison: 2.
    • Function: .
    • Special:
      • "Hero" Aura ().
  • Generic Name: Ashoka the Great.
  • Specific Name: Aśoka Devānāmpriya.
    • Class: Hero2.
    • Hacker Armament: .
    • Ranged Armament: .
    • Appearance:
      • Garb: .
      • Helmet: .
      • Shield: .
      • Figure(s): .
      • Mount: Armoured war elephant.
    • History: .
    • Garrison: 1.
    • Function: .
    • Special:
      • "Hero" Aura ()
  • Generic Name: Acharya Chanakya.
  • Specific Name: Acharya Chanakya.
    • Class: Hero3.
    • Hacker Armament: .
    • Ranged Armament: .
    • Appearance:
      • Garb: .
      • Helmet: .
      • Shield: .
      • Figure(s): .
    • History: .
    • Garrison: 1.
    • Function: Economic enhancement.
    • Special:
      • "Hero" Aura ()

NEW UNIT TRAITS

  • Damage Frenzy: If the unit loses 75% of its hitpoints, it will randomly attack nearby units, friend or foe, other than Priests/Healers. This effect can only be overcome by restoring the unit's lost health or manually killing the elephant after 10 seconds (delete).
  • "Stench" Aura: As with Persian camels, cavalry units are spooked by elephants, and prove less effective when in range of them.
  • "Trample Damage" Aura: As with Carthaginian elephants and melee cavalry of all types, causes passive crush damage to nearby enemy units through trampling.
  • "Defiance" Trait: The Brahmin priest fights back against enemy attackers, instead of running away like most other healers do.

CIV CENTRE UNITS

  • Melee Infantry: Bamboo Spearman.
  • Ranged Infantry: Longbowman.
  • Cavalry: Indian Light Cavalry.

FORBIDDEN CLASSES

  • Skirmisher.
  • Slinger.
  • Cavalry Spearman.
  • Cavalry Swordsman.
  • Heavy Warship.
  • Catapult.
  • Bolt Shooter.
  • Battering Ram.

STRUCTURE DESCRIPTIONS

VILLAGE

  • Generic Name: House.
  • Specific Name: Griham.
    • Class: House.
    • History: .
  • Generic Name: Granary.
  • Specific Name: Kantu.
    • Class: Farmstead.
    • History: .
  • Generic Name: Field.
  • Specific Name: Kshetra.
    • Class: Field.
    • History: .
  • Generic Name: Corral.
  • Specific Name: Goshala.
    • Class: Corral.
    • History: Basic animal pen. Garrison cattle inside for some kind of bonus (TBD).
  • Generic Name: Mill.
  • Specific Name: Khalla.
    • Class: Mill.
    • History: Resources and building materials were kept in warehouses.
  • Generic Name: Outpost.
  • Specific Name: Uparaksana.
    • Class: Outpost.
    • History: .
  • Generic Name: Palisade.
  • Specific Name: Aphalaka.
    • Class: Palisade.
    • History: A cheap, quick defensive structure constructed with sharpened tree trunks.

TOWN

  • Generic Name: Palace.
  • Specific Name: Rajadhanika.
    • Class: Civic Centre.
    • History: .
    • Special: .
  • Generic Name: Harbour.
  • Specific Name: Naukasthanaka.
    • Class: Dock.
    • History: .
  • Generic Name: Temple.
  • Specific Name: Devalaya.
    • Class: Temple.
    • History: .
  • Generic Name: Barracks.
  • Specific Name: Sainyavasa.
    • Class: Barracks.
    • History: .
  • Generic Name: Marketplace.
  • Specific Name: Vipana.
    • Class: Market.
    • History: .
  • Generic Name: Watch Tower.
  • Specific Name: Udarka.
    • Class: Defense Tower.
    • History: .
  • Generic Name: City Wall.
  • Specific Name: Shilabanda.
    • Class: Wall.
    • History: Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India.
  • Generic Name: Wall Tower.
  • Specific Name: Puratta.
    • Class: Wall Tower.
    • History: Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India.
  • Generic Name: Gate.
  • Specific Name: Dwara.
    • Class: Gate.
    • History: .

CITY

  • Generic Name: Fortress.
  • Specific Name: Durg.
    • Class: Fortress.
    • History: .
    • Function: Trains heroes and champion units.

SPECIAL STRUCTURES

  • Generic Name: Stupa Shrine.
  • Specific Name: Stūpa.
    • Class: SB1.
    • History: .
    • Requirements: Temple.
    • Phase: City.
    • Special: .
  • Generic Name: Edict Pillar of Ashoka.
  • Specific Name: .
    • Class: SB2.
    • History: .
    • Requirements: Built by the Ashoka hero unit.
    • Phase: City.
    • Special: -
  • Generic Name: Elephant Stables.
  • Specific Name: Vāraṇaśālā.
    • Class: SB3.
    • History: .
    • Requirements: .
    • Phase: Town.
    • Special: Trains Elephant Archer and Worker Elephant at Town Phase, then adds the champion War Elephant at the City phase.

NEW STRUCTURE TRAITS

TBD.

FORBIDDEN STRUCTURES

None.

CIV BONUSES

  • CB1
    • Generic Name: Emperor of Emperors
    • Specific Name: Chakravarti Samrāt.
    • History: The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title "Emperor of Emperors" and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.
    • Effect: Mauryans have a +10% population cap bonus (330 pop cap instead of the usual 300).
  • CB2
    • Generic Name: Warrior Caste.
    • Specific Name: Kṣhatriya.
    • History: Kshatriya or Kashtriya, meaning warrior, is one of the four varnas (social orders) in Hinduism. Traditionally Kshatriya constitute the military and ruling elite of the Vedic-Hindu social system outlined by the Vedas and the Laws of Manu. The earliest Vedic literature listed by organisation of function, not of caste, the Kshatriya (holders of kṣatra, or authority) as first in rank, and the Brahmins second (priests and teachers of law), before the Vaisya (Cattle-herders, merchant-traders, farmers and some artisan castes), and the Sudra (labourers, some farming castes and other artisan castes).
    • Effect: Mauryans gain access to 3 champion units, instead of the standard 2.

TEAM BONUS:

  • TB
    • Name: .
    • History: .
    • Effect: .

TECHNOLOGIES

  • Infantry: Poor spearman (bantha fodder). Good swordsman. Best archer (slightly better than the Persian archer).
  • Cavalry: Mediocre. Nothing to match the cavalry of the Persians, for instance.
  • Naval: Very good. Almost all technologies.
  • Siege: No siege weapons or siege techs. Champion War Elephant takes the place of siege weapons.
  • Economy:
    • Farming: Good.
    • Mining: Average.
    • Lumbering: Good.
    • Hunting: Average.
    • Land Trade:  Average.
    • Naval Trade: Good.
    • Architecture: Mediocre.
    • Defences: Mediocre. Wooden walls; few defensive techs.

SPECIAL TECHNOLOGIES

  • ST1
    • Generic Name: .
    • Specific Name: .
    • History: .
    • Effect: .
  • ST2
    • Name: .
    • History: .
    • Effect: .
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