Changes between Version 1 and Version 2 of Civ:_Persians


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Timestamp:
Jul 7, 2009, 9:44:27 PM (15 years ago)
Author:
Erik Johansson
Comment:

Formatting + minor edits

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  • Civ:_Persians

    v1 v2  
    1 Civ: Persians
    2 
    3 PERSIAN CIVILISATION PROFILE
    4 
     1[[TOC]]
     2
     3= PERSIAN CIVILISATION PROFILE =
     4{{{
    55by Sting, Paal_101 & Acumen. Email: synchronicity84@hotmail.com; acumen@0ad.wildfiregames.com.
    6 
    7 
    8 The Battle of Issus (333 BC)
    9 
    10 LATEST CONCEPTS (by Praveen Pillai/Childhood_Trauma)
    11 
    12 NATURE
    13 
    14 * Period: We're going to represent the Persians at the peak of their civilisation, around Mid Achaemenid with some Early influences. Specifically 550 BC - ca 420 BC. Therefore Late Achaemenid traits like acquiring Greek equipment to overcome their weakness against Greek infantry does not apply.
    15 
    16 * Cosmopolitan: Army made up of conscripts and mercenaries from the subjugated nations ruled by the Persian Kings (Egyptians, Assyrians, Indians, Scythians, Bactrians, and Ethiopians) alongside the Iranian native force (Persian or Median descent).
     6}}}
     7== OVERVIEW ==
     8 * Period: We're going to represent the Persians at the peak of their civilisation, around Mid Achaemenid with some Early influences. Specifically 550 BC - ca 420 BC. Therefore Late Achaemenid traits like acquiring Greek equipment to overcome their weakness against Greek infantry does not apply.
     9
     10 * Cosmopolitan: Army made up of conscripts and mercenaries from the subjugated nations ruled by the Persian Kings (Egyptians, Assyrians, Indians, Scythians, Bactrians, and Ethiopians) alongside the Iranian native force (Persian or Median descent).
     11
    1712Representation: Units from various different cultures. Wide variety of garb, styles and colours. Unusual mounts like camels, chariots and elephants.
    1813
    19 * Persian Military: (note that this only applies to the Persians themselves; any mercenaries/subjugated-nations would use their own national weapons)
    20 - Spears: Main infantry weapon.
    21 - Swords: Rarity. Reserved for more elite units such as Immortal (common soldiers too poor to afford swords).
    22 - Bows: Main ranged weapon. Archers armed with powerful recurved bow, which gained their power by bending the bow opposite to the natural curve of the weapon, creating added tension and force; however, used extremely light materials, so arrows couldn't puncture the heavy armour of Hellenistic soldiers.
    23 - Javelins: Also widely used to compensate for poor armour of infantry. Most commonly used by cavalry.
    24 - Slings: Were employed, but in relatively small numbers compared with archers.
    25 Representation: In terms of tactics, reliance on range (bows, javelins) and cavalry rushes to overcome limited chance of survival in melee.
    26 
    27 * Strong Cavalry: Alongside missile troops, made up the bulk of the Persian army. Under feudal law the conscripts had to supply their own arms, and only the richer citizens (nobility) could afford mounts.
    28 Representation: All cavalry types. Cavalry are well-armed and armoured, though expensive. They are one of the few units (the other being Immortals) rich enough to afford armour and helmets.
    29 
    30 * Infantry Hordes: Levying the satrapies allowed the Persians to field a larger force than their opponents. However, Persian troops had to supply their own equipment. Many also had poor morale, usually going into battle with all kinds of war cries, but ready to flee the field when serious resistance was offered by the foe (typical of almost all Oriental civilisations, with the exception of Assyrian heavy swordsmen).
    31 Representation: Quantity over quality. Build time and cost of infantry reduced to quickly amass a large force, but individuals are poorly armed and armoured. Reduction in armour and attack: poor weapons, little to no infantry armour or helmets (had to rely on shields, but even they were merely wicker and leather).
    32 
    33 UNIT DESCRIPTIONS
    34 
    35 Rank Notes:
    36 The following convention is used to display the rank for Persian Citizen Soldiers:
    37 - Basic: Unit is bare-headed (hair is visible).
    38 - Advanced: The unit wears a generic headband (http://0ad.wildfiregames.com/~art/history/persians/pages/6th.C-BC_2imorts.html).
    39 - Ultimate: The unit wears the helmet/cap/whatever indicated in the Helmet: section of its description below.
    40 
    41 ==INFANTRY==
    42 
    43 * Name: Neyzedar Madi. (means 'Mede Spearman')
    44 * Class: Spearman.
    45 * Ranged Armament:
    46 Basic: 7-foot wooden thrusting spear with a broad iron head and round bronze metal counterweight. Cosmetic dagger.
    47 Advanced: Silver counterweight. Cosmetic dagger.
    48 Ultimate: Gold counterweight. Cosmetic akinakes.
    49 * Appearance:
    50 - Garb:
    51 Basic: Light red ornate Median garb, similar to that of the Mada Asabari. The Persians and Medians favoured highly contrasting designs and colours. His robes wouldn't be very long, reaching maybe to his knees, with trousers underneath. Unarmoured. Mada Neyzedar
    52 Advanced: Dark red garb.
    53 Ultimate: Bordeaux/purple garb, with "funky psychedelic kiddy-pyjama-like patterns, funny polygons and borders and stuff", like the centre guy in this picture.
    54 - Helmet:
    55 Basic: Bareheaded.
    56 Advanced: Persian/Median white tiara. (Note: for any of these tiaras, always use the loose version with the mouth uncovered, to keep the distinctive Persian beard and moustache visible.)
    57 Ultimate: Persian/Median yellow tiara.
    58 - Shield:
    59 Basic: None.
    60 Advanced: Large rectangular reed/whicker shield (spara), covered with leather. (Could provide for unique defensive sparabara formation for groups of this unit, although we don't have room for it; see Spara in article link in footnotes.)
    61 Ultimate: Similar to the Advanced spara, but elaborately painted.
    62 - Figure(s): Median hair and beard style (also this subject nation's cap).
    63 Basic:-
    64 Advanced:-
    65 Ultimate:-
    66 * History: Mede Spearmen comprised the main infantry regiment in the Median Empire. They also remained of very high importance during the Achaemenid period, ranking second only to the Immortals. They were widely used throughout the Empire, as illustrated by the fact that even Ionian cities under Persian rule were guarded by Median battalions.
    67 * Garrison: 1.
    68 * Function: Brawl unit of the Persians. Primarily used to occupy opponents while missile units rain projectiles from behind their lines. Virtually cannon fodder, but since they could be cheaply levied from satrapies, they can be produced faster than most civilisations, and so are effective in large hordes.
    69 * Special: Low hitpoints, reduced attack. Cheap and fast train time.
    70 
    71 Mada Neyzedar - ChildhoodTrauma Concept
    72 
    73 * Name: Zhupinandaz Frighi. (means 'Phrygian Javelinist')
    74 * Class: Javelinist.
    75 * Ranged Armament: Palta, a cornel wood javelin, 1.5 to 1.8 metres in length and tipped with iron or bronze heads. They could be thrown immediately before contact or used as a thrusting weapon (but we'll just use them for ranged attack).
    76 * Appearance:
    77 - Garb:
    78 Basic: Mint green tunic that covers shoulders to knees. High quality leather boots (similar to Peltast's footwear). Tunic has a brooch at each shoulder.
    79 Advanced: Tunic is emerald green.
    80 Ultimate: Tunic is dark green.
    81 - Helmet:
    82 Basic: Bareheaded.
    83 Advanced: Phrygian style cap, like these: http://www.amazonminiatures.com/images/pro...ducts/se11b.jpg http://www.amazonminiatures.com/images/pro...ducts/se11a.jpg Although they are Seleucid era, the hat seems to be a cultural icon in Asia Minor, and it's probably a safe bet they didn't change that much over time.).
    84 Ultimate: Wicker helmet with round metal plates along the "head-band" of the helmet.
    85 - Shield:
    86 Basic: None.
    87 Advanced: Round standard Persian wicker shield, without leather covering.
    88 Ultimate: Small hide shield (not quite a buckler).
    89 - Figure(s):
    90 Basic: Phrygian hair and beard style (also this subject nation's cap).
    91 Advanced: -
    92 Ultimate: -
    93 * History: The Phrygians were used by the Persians and Diadochi monarchs alike as excellent foot javelinists. They were certainly the strongest people in Asia Minor in Persia's time. Even later, during the Diadochi period, Phrygia made up the base of Antigonus' great Empire.
    94 * Garrison: 1.
    95 * Function: Best take advantage of long range to suppocrt heavy infantry as they clear a path for shock cavalry. Individually weak, so best used in large groups (eg 10-15).
    96 * Special: Low health and melee armour (due to no armour and lousy shield; not nearly as good as a Peltast up close). Great speed and increased range (light equipment and good boots).
    97 
    98 * Name: Kamandar Kappadoki. (means 'Cappadocian Archer')
    99 * Class: Archer.
    100 * Ranged Armament: Big Persian Bow. Cosmetic sagaris (light battle axe) in belt. He may be a levy for the local satrap, but he has been practicing with his bow for a long time, well maintained and correctly used. There is also a good chance that the bow was made for him by a close friend or a family member, giving him a great connection to the weapon
    101 * Appearance:
    102 - Garb:
    103 Basic: Yellow tunic and kilt. No armour. Quiver on left hip.
    104 Advanced: Tunic is mustard yellow and brown.
    105 Ultimate: Tunic is dark brown.
    106 - Helmet:
    107 Basic: Bareheaded.
    108 Advanced: Hat as depicted (Phrygian style cap, like these: http://www.amazonminiatures.com/images/pro...ducts/se11b.jpg http://www.amazonminiatures.com/images/pro...ducts/se11a.jpg Although they are Seleucid era, the hat seems to be a cultural icon in Asia Minor, and it's probably a safe bet they didn't change that much over time.).
    109 Ultimate: Persian (eastern conical bronze) helmet (the ancient Cappadocian were somewhat related to the Persians.)
    110 - Shield:
    111 Basic: None.
    112 Advanced: None.
    113 Ultimate: Small buckler.
    114 - Figure(s):
    115 Basic: Cappadocian hair and beard style (also this subject nation's cap).
    116 Advanced: -
    117 Ultimate: -
    118 * History: Owing to the predominately mountainous terrain of Asia Minor, the many peoples living there specialised in using ranged weapons (javelins and arrows). Cappadocians, Pisidians, Cilicians and others were regularly levied and served in the Imperial Army.
    119 * Garrison: 1.
    120 * Function: A semi-skilled warrior. Used to take down advancing enemy infantry and to loosen up enemy formations for a Persian charge. He'll probably be used in a similar manner to the Frighi Zhupinandaz, although he'd probably be used for more strategic goals, opening and in some cases finishing attacks, instead of just supporting attacks.
    121 * Special: Very light and quick, but will suffer at close range. Slightly better trained than Mede Spearman (longer build time) but cost less (bow and quiver of arrows relatively cheap standard equipment).
    122 
    123 http://0ad.wildfiregames.com/~gamedesign/C...ocianBowman.jpg
    124 Cappadocian Archer - ChildhoodTrauma Concept
    125 
    126 ==CAVALRY==
    127 
    128 * Name: Usubari Tazi. (means 'Arabian Camelry')
    129 * Class: Cavalry javelin thrower.
    130 * Hacker Armament:
    131 Basic: Javelins.
    132 Advanced: -
    133 Ultimate: -
    134 * Appearance:
    135 - Garb:
    136 Basic: Light grey Bedouin clothes. No armour.
    137 Advanced: Dark grey.
    138 Ultimate: Black. Simple breastplate (metal fairly rare, breastplate extremely expensive to produce, therefore becomes a wealthy noble or chieftain).
    139 - Helmet:
    140 Basic: National hat shown in the Persepolis carvings.
    141 Advanced: Special Bedouin 'towel/cap' that leaves only the eyes visible.
    142 Ultimate: Add a large ornament to the towel to show his power.
    143 - Shield:
    144 Basic: None.
    145 Advanced: Round shield.
    146 Ultimate: Round shield.
    147 - Figure(s):
    148 Basic: Arabian hair and beard style (also this subject nation's cap).
    149 Advanced: -
    150 Ultimate: -
    151 - Mount:
    152 Basic: Mounted on a camel (inherits "Stench Aura"). Use an Arabian one-hump camel (as currently modeled, not the Bactrian two-hump type), as Arabian camels were mentioned more often in sources for the Early and Middle Achaemenid period.
    153 Advanced: -
    154 Ultimate: Add a pennant attached to the camel's gear.
    155 * History: Camelry were used early on very successfully by Cyrus the Great. In the war with the Lydian king Croesus at the battle of Sardes in 546 BC, for instance, camelry was instrumental in disposing of the fearful Lydian Heavy Cavalry.
    156 * Garrison: 2.
    157 * Function: Highly effective anti-cavalry, but weaker against infantry. Camels are slower than horses.
    158 * Special: "Stench Aura", movement rate in sand, and any other traits that are inherent to camels in the wild.
    159 
    160 * Name: Aspe Zerehdar Balkhi. (means 'Bactrian Cataphract/Heavy-Cavalry')
    161 * Class: Cavalry Lancer.
    162 * Hacker Armament:
    163 Basic: Kontos Lance (all iron; 3.6 metres long; two-handed weapon; held the kontos with his right hand towards the bottom of the spear shaft, while the left was in front about 2 feet forward. Then the spearpoint was held on the left side of the horse's neck. So if you looked from the top, the kontos would be at a slight angle from the horse's line of symmetry; absorbed the shock of a hit, since there were no saddles or stirrups to cushion the collision for the horseman). Cosmetic sword -- since Cataphracts were drawn from the wealthy upper class -- and they would used these at close range after charging with kontos (hacking, 2.5-3m long).
    164 Advanced: -
    165 Ultimate: -
    166 * Appearance:
    167 - Garb:
    168 Basic: Scale shirt covering his torso and shoulders, but his arms should be covered by his tunic. Trousers.
    169 Advanced: Fully sleeved scale shirt and small tails that hang to about mid thigh height. His legs are wrapped with leather straps, that look like big bandages.
    170 Ultimate: Full hauberk, throat to ankles, elaborate, VERY expensive. Make sure the hauberk hangs from his waist; don't make the hauberk like a body suit, more like Neo's jacket in Matrix Reloaded: form fitting on the torso and arms, but below the waist more skirt-like His legs too would be wrapped with leather.
    171 - Helmet:
    172 Basic: Small bowl-like helmet.
    173 Advanced: Sarmatian style conical helmet with nasal bar.
    174 Ultimate: Same as Advanced, but with a large horse-tail crest and a hanging sash of scale from the back of the helmet covering the neck.
    175 - Shield:
    176 Basic: None.
    177 Advanced: None.
    178 Ultimate: None.
    179 - Figure(s):
    180 Basic: -
    181 Advanced: -
    182 Ultimate: -
    183 - Mount:
    184 Basic: No horse armour. No saddles or stirrups. Has a saddle blanket held on by a strap going around the horse's midsection.
    185 Advanced: Half-armour (scale chamfron and peytral), like the guy on the horse on this page: http://www.attic-tabletop.de/info/info_wab...ab_persians.htm
    186 Ultimate: Complete horse armour.
    187 * History: Cataphracts were the crushing blow of the Persian cavalry. They smashed the enemy after the Asabari and infantry missile troops had loosened up the enemy formation with arrows and javelins. This was also the first major appearance of shock cavalry.
    188 * Garrison: 2.
    189 * Function: See History.
    190 * Special: The Cataphract should be slower than the Mada Asabari. Well armoured.
    191 
    192 http://dbaol.com/images/faces/1269_face.jpg - this is Bactrian Heavy Cavalry from the middle Hellenistic Age (roughly 240 BC - 150 BC), that shows Greek influence.
    193 http://www.hobbyterra.com/images/lw/lw7238.jpg - Bactrian Heavy Cavalry, probably also from the same time period.
    194 http://dbaol.com/images/faces/836_face.jpg - you may also bear this in mind. It's not Bactrian, it's Scythian, but it's close enough (Bactria and Sogdiana border on Scythia to the north and thus share some war tactics).
    195 
    196 * Name: Asabari Madi. (means 'Mede Light Cavalry')
    197 * Class: Cavalry Swordsman.
    198 * Ranged Armament:
    199 Basic: Palta Javelin (1.5-1.8 metres in length and tipped with iron or bronze heads). Two decorative javelins. Sagaris is main weapon.
    200 Advanced: .
    201 Ultimate: As for Ultimate.
    202 * Appearance:
    203 - Garb:
    204 Basic: Jacket: highly decorated light red Median garb (with circles, squares, rosettes and stripe patterns). Trousers. Like the Persian Light Cavalry here, without the quiver.
    205 Advanced: Add scale shirt (mid red colours for his clothing).
    206 Ultimate: Scale shirt with psychedelic shapes and dark red colours on his trousers and tunic sleeves.
    207 - Helmet:
    208 Basic: Dark yellow Median cap (see below).
    209 Advanced: Tiara.
    210 Ultimate: Bronze helmet with black plume.
    211 - Shield:
    212 Basic: None.
    213 Advanced: None.
    214 Ultimate: Leather shield (depicted in image).
    215 - Figure(s):
    216 Basic: Median hair and beard style (also this subject nation's cap).
    217 Advanced: -
    218 Ultimate: -
    219 - Mount:
    220 Basic: Mounted on a light horse. No horse armour. "Median horses were noted for their size and strength, although not particularly tall, about 14 or 15 hands. They had large heads and strong necks with most being chestnuts, browns or blacks."
    221 Advanced: -
    222 Ultimate: -
    223 * History: The Mede Light Horse was the most widely used type of cavalry by the Persians, since Persian (and Median) boys were taught how to use a bow and ride a horse from a very early age. It was first introduced by the Median kings and was vital in the Median victory over the mighty Assyrians.
    224 * Garrison: 2.
    225 * Function: ?
    226 * Special: Poorly armoured, but fast.
    227 
    228 http://0ad.wildfiregames.com/~gamedesign/C...LightHorse1.jpg
    229 http://0ad.wildfiregames.com/~gamedesign/C...LightHorse2.jpg
    230 Mede Light Horse
    231 
    232 * Name: Chaharcharkhe Pars. (means 'Persian Scythed Chariot')
    233 * Class: Cavalry Archer.
    234 * Ranged Armament:
    235 > Archer: Composite Bow.
    236 > Driver: None.
    237 * Appearance:
    238 - Garb:
    239 Basic:
    240 > Archer: Noble. Richly embroidered robe (shorter, Persian style). ("Chariots crash. I wouldn't want to be him running away from a wrecked chariot with Hypapsists chasing after me in an ankle-length robe.") Light red. No trousers. Armour: Small pectoral disc.
    241 > Driver: Something simple, probably identical to the Mada Neyzedar (use same colours). Armour: None.
    242 Advanced:
    243 > Archer: Robes become medium red. Armour: Scale shirt, throat to mid-thigh.
    244 > Driver: Same colour adjustment as Mada Neyzedar. Armour: Small pectoral disc.
    245 Ultimate:
    246 > Archer: Robes become dark red. Armour: "Neo-style" scale hauberk.
    247 > Driver: Same colour adjustment as Mada Neyzedar. Armour: Light scale shirt.
    248 - Helmet:
    249 Basic:
    250 > Archer: Persian tiara/cap.
    251 > Driver: White tiara.
    252 Advanced:
    253 > Archer: Conical helmet. (if you have "Warfare in the Classical World", look at p.59 for a cool pic of an elite Persian cavalryman. I would suggest using his helmet.)
    254 > Driver: Yellow tiara.
    255 Ultimate:
    256 > Archer: Plumed helmet.
    257 > Driver: Simple conical helmet.
    258 - Shield:
    259 Basic:
    260 > Archer: None (hard to use a shield while shooting a bow).
    261 > Driver: None (hard to use a shield while driving a chariot).
    262 Advanced:
    263 > Archer: -
    264 > Driver: -
    265 Ultimate:
    266 > Archer: -
    267 > Driver: -
    268 - Figure(s):
    269 Basic:
    270 > Archer: The chariot crew constantly worked together, training and fighting, and would need to know each other very well to operate such a "complex" machine. Facing danger together would make them very close. If the Illiad is any example of ancient Mycenean martial relationships, the bond between warrior and charioteer was very strong in that culture.
    271 > Driver: He's not going to be very wealthy compared to the Archer, but he will be slightly better looking than the regular infantry grunt. Decorated beard to indicate the driver is Babylonian. The charioteer was much more than a mere 'driver' - he was a confidant and a trusted adviser of his master.
    272 Advanced:
    273 > Archer: -
    274 > Driver: -
    275 Ultimate:
    276 > Archer: -
    277 > Driver: -
    278 - Mount:
    279 Basic:
    280 Wooden chariot (very sturdy; it was nearly impossible to destroy the chariot itself, so had to kill the horses or occupants -- Peltasts were very effective for this). Led by two unarmoured horses (if necessary, we can reduce the number to one). Knives (scythes) mounted on the axels, underneath the car. These were hung vertically in order to shred anyone unlucky enough to be trampled by the horses. Would make it unsuitable for rough terrain, but would make it significantly more lethal when it could build up speed.
    281 Advanced:
    282 Add heavy armour on the sides.
    283 Ultimate:
    284 Add even heavier armour on the sides.
    285 * History: Chariots were the bulwark of most Middle Eastern armies during the latter part of the II millennium BC and retain their importance later on as elite units. The Persians learnt to use chariots from the Assyrians and Babylonians and employed them on several occasions. The introduction of scythes made the chariots very effective against enemy infantry. Their expensive equipment, however, meant that they were restricted to noblemen only and hence were difficult to amass.
    286 * Garrison: 3.
    287 * Function: -
    288 * Special: Bonus against infantry (or has ancillary passive damage when moving, if possible). Fast. Expensive.
    289 
    290 ==SUPPORT UNITS==
    291 
    292 * Name: Banu Miyanrudani. (means 'Mesopotamian Woman')
    293 * Class: Female Citizen.
    294 * Appearance: http://joseph_berrigan.tripod.com/ancientb...bylon/id42.html
    295 - Garb: Several layers of clothing, long doublet robe with tassels.
    296 - Helmet: Head scarf.
    297 - Shield: None.
    298 - Figure(s): Young (about 25). Dark long hair. Dark eyes. Pale skin. Face clearly visible. (Paradoxically, women during the Achaemenid period did not have to cover their faces. This Arabic tradition was introduced much later.) Facial/hair features reference: 1 2
    299 * History: ?.
    300 * Garrison: 1.
    301 * Function: -
    302 * Special: -
    303 
    304 * Name: Mogh Madi (means 'Mede Magus')
    305 * Class: Priest.
    306 * Appearance:
    307 - Garb: White gown, as depicted below.
    308 - Helmet: None.
    309 - Shield: None.
    310 - Figure(s): Short hair. No beard or moustache. Otherwise Median facial features.
    311 * History: Zoroaster, the founder of Zoroastrianism was a Mede, and the theocracy of the Magi consequently remained almost entirely of Median origin until the demise of the Empire.
    312 * Garrison: 1.
    313 * Function: -
    314 * Special: -
    315 
    316 * Name: Tamkarum Arami. (means 'Aramaean Trader ')
    317 * Class: Trader.
    318 * Appearance:
    319 - Garb: Aramaean merchant robes.
    320 - Helmet: None.
    321 - Shield: None.
    322 - Figure(s): -
    323 - Mount: Mounted on a Dromidary (one-hump) camel (inherits "Stench" Aura), laden down with saddle bags.
    324 * History: The Aramaeans settled in the Fertile Crescent in X century BC and became very successful merchants by land. Aramaic gradually replaced Akkadian as the spoken language of the Middle East. Eventually most Achaemenid written administration was written in this language.
    325 * Garrison: 2.
    326 * Function: Camels are slower than horses.
    327 * Special: -
    328 
    329 * Name: Kashti Bazargani Yunani. (means 'Ionian Trade Ship')
    330 * Class: Merchant Ship.
    331 * Appearance:
    332 - Shell: (Standard).
    333 * History: The Ionian Greeks embarked on trade initiatives by sea, since they lived on numerous islands in the Aegean or the coast of Asia Minor.
    334 * Garrison: Cannot.
    335 * Function: -
    336 * Special: -
    337 
    338 ==WAR SHIPS==
    339 
    340 * Name: Doradi Kebresi. (means 'Cypriad Galley')
    341 * Class: Bireme.
    342 * Appearance:
    343 - Shell: (Standard).
    344 * History: Cypriad galleys comprised a substantial part of Xerxes' navy which invaded Greece in 480 BC. While generally considered inferior to the ships of the Phoenicians, these were still very good.
    345 * Garrison: Cannot.
    346 * Function: -
    347 * Special: -
    348 
    349 * Name: Serade Finisi. (means 'Phoenician Light Trireme')
    350 * Class: Trireme.
    351 * Appearance:
    352 - Shell: Ship on the left, in combat with Greeks. Phoenician Trireme being rammed by a Greek ship at Salamis.
    353 * History: The Phoenician war ships made up the bigger and better part of the Persian navy and were considered better than the Greek triremes. Of the Phoenician cities, Tyre supplied the largest number of ships, while Sidon provided the finest ones.
    354 * Garrison: Cannot.
    355 * Function: Take advantage of the Phoenician Trireme's superior speed to perform quick raiding attacks. Stay on the move to compensate for its poor armour.
    356 * Special: Persian triremes were faster and lighter than the Greek ones. This would indicate that the Persians preferred triremes with light shells. Thus, Persian triremes have exceptional speed (though not as fast as Carthaginian ships), but have lower armour. They could afford to build triremes of special, lighter timber, and therefore the Persian trireme is more expensive than normal.
    357 
    358 ==SIEGE==
    359 
    360 * Name: Darvazkub Ashuri. (means 'Assyrian Ram')
    361 * Class: Ram.
    362 * Appearance:
    363 - Shell: (Standard).
    364 * History: The Assyrians were the only Middle Eastern people who were famous for their siege. One of the first systematic sieges in history was successfully carried out by the Assyrian king Sennacherib at the Judaean town of Lachish in 701 BC.
    365 * Garrison: 3.
    366 * Function: -
    367 * Special: -
    368 
    369 ==SUPER UNITS==
    370 
    371 * Name: Amrtaka Pars. (means 'Persian Immortal')
    372 * Class: Super Infantry Unit.
    373 * Hacker Armament: Spear of the Immortal (wooden spear with an iron head. Length about 2.5 metres); ornamental Akinakes sword.
    374 * Ranged Armament: Short bow.
    375 * Appearance:
    376 - Garb: Richly embroidered knee-length tunic. Corset with metal plate scales worn over the tunic. Trousers.
    377 - Helmet: Soft woollen or felt cap (white tiara).
    378 - Shield: Gerron (violin shield); figure eight shield with two concave "holes" in it. Traditional close combat shield and very distinctive piece of Persian equipment.
    379 - Figure(s): A strong, well-built and confident-looking fellow (should really look like a combat veteran).
    380 * History: The Immortals (Amrtaka) were an elite corpus of 10,000 men ('myrias' in Greek), which was made up of young Persian noblemen. They got their name from the fact that their number remained the same during battle (whenever a soldier died, he was instantly substituted).
    381 * Garrison: 1.
    382 * Function: Primarily an infantry slaughterer, although very helpful against enemy cavalry too (thanks to their spears). Weak against Greek and Macedonian phalanx (owing to their inferior armour and weaponry) and decent archers (owing to their not so good armour). But they were the only standing Persian infantry, so they should be pretty powerful in order to aid the weak Persian infantry.
    383 * Special: Amazing offense and defense due to sheer experience. Much more accurate with his bow than conventional Persian archers (dangerous and skilled, shooting Greeks in the throat or eye-slits of their helmets more often than conventional arrow showers).
    384 
    385 http://0ad.wildfiregames.com/~gamedesign/C...anImmortal1.jpg
    386 
    387 http://0ad.wildfiregames.com/~gamedesign/C...anImmortal1.jpg
    388 http://0ad.wildfiregames.com/~gamedesign/C...anImmortal2.jpg
    389 http://0ad.wildfiregames.com/~art/mythos/G...ianImmortal.jpg
    390 
    391 Sketch by Paul Basar
    392 
    393 * Name: Pil Jangi Hendi. (means 'Indian War Elephant')
    394 * Class: Super Cavalry Unit.
    395 * Hacker Armament: Ram (Crushing impact tusk attack, effective against structures).
    396 * Ranged Armament:
    397 > Mahout: None.
    398 > Rajah: Three-pronged javelin.
    399 * Appearance:
    400 - Garb:
    401 > Mahout: White trousers. No shirt.
    402 > Rajah: White trousers. Well-dressed, armoured (in traditional Indian warfare the rajahs and nobles fought atop the elephants).
    403 - Helmet:
    404 > Mahout: Red 'towel' (turban).
    405 > Rajah: Red 'towel' (turban).
    406 - Shield:
    407 > Mahout: None.
    408 > Rajah: None.
    409 - Figure(s):
    410 > Mahout: Half-naked Indian.
    411 > Rajah: Noble indian (throws javelins at the enemy).
    412 - Mount: Indian (Asian) Elephant (preferably larger than the Carthaginian's now-extinct North African Mountain one). No tower. Elaborate figures and stripes, especially around the eyes, painted in bright colours, preferably red and yellow.
    413 * History: Persian Elephants were saddled, and fed rice wine before a battle to make them more aggressive. The Persians did not use elephants very often, while the Carthaginians constructed huge stables harbouring up to 300 beasts at Carthage. The Seleucids also employed elephants more widely.
    414 * Garrison: 3.
    415 * Function: Hitpoints: High. Movement: Slow.
    416 * Special:
    417 - Strong against siege weapons, all Citizen Soldier units and cavalry units of any kind (except other elephants). Weak against Infantry Spearmen (whom have the normal bonus to their AT against cavalry units).
    418 - "Damage Frenzy".
    419 - "Stench" Aura.
    420 - "Trample Damage" Aura.
    421 
    422 Perfect Indian War Elephant, provided by Michael
    423 
    424 Another Indian War Elephant
    425 
    426 ==HEROES==
    427 
    428 * Name: Cyrus. (in Old Persian "Kurush", meaning "sun")
    429 * Class: Hero1.
    430 * Ranged Armament: Javelin. Cosmetic akinakes on his right side.
    431 * Appearance:
    432 - Garb: Red Median garb of Mede Light Horse. Normal Mada Asabari armour, but adorned with gold.
    433 - Helmet: Helmet as depicted in this image of a noble Assyrian cavalry archer.
    434 - Shield: None.
    435 - Figure(s): Head and beard as depicted in above image.
    436 - Mount: Mounted on white Nisaean light horse. Sagaris hung from horse's tack.
    437 * History: (559 BC - 530 BC) The son of a Median princess and the ruler of Anshan; justly called the 'Father of the Empire', Cyrus conquered Media, Lydia, Babylonia and Bactria, thereby establishing the Persian Empire. He was also renown as a benevolent conqueror. (OP - Kurush).
    438 * Garrison: 2.
    439 * Function: Cyrus should be the greatest fighter of the three, since he was always to be found in the midst of a brawl.
    440 * Special:
    441 - "Hero" Aura increases attack damage of nearby cavalry units.
    442 
    443 http://0ad.wildfiregames.com/~gamedesign/C...rustheGreat.jpg
    444 Cyrus the Great
    445 
    446 * Name: Darius. (in Old Persian "Darayavaush")
    447 * Class: Hero2.
    448 * Hacker Armament: Spear of the Immortal.
    449 * Appearance:
    450 - Garb: Garb as depicted in image.
    451 - Helmet: Royal tiara as depicted in image.
    452 - Shield: None.
    453 - Figure(s): -
    454 * History: (521 BC - 486 BC) The son of Histaspes, the satrap of Parthia and Hyrcania; a great administrator as well as a decent general, Darius introduced the division of the empire into satrapies and conquered NW India, Thrace and Macedonia. He was called the 'Merchant of the Empire'. (OP - Darayavaush).
    455 * Garrison: 1.
    456 * Function: Although a former Commander of the Immortals, apart from the highly overrated Behistun account of Darius' slaying the usurpers of the throne, there are no accounts of him actually leading his troops in combat (he accompanied the army - yes, but did not lead the charges himself).
    457 * Special:
    458 - "Hero" Aura increases movement speed of nearby units.
    459 
    460 http://0ad.wildfiregames.com/~gamedesign/C...ustheGreat1.jpg
    461 Darius the Great
    462 (actually Darius III Codomanus)
    463 
    464 * Name: Xerxes. (in Old Persian "Khshayarsha")
    465 * Class: Hero3.
    466 * Hacker Armament: Short Sword (Akinakes).
    467 * Appearance:
    468 - Garb: Purple or red garb, similar in style to that of Darius. No armour.
    469 - Helmet: Headgear as depicted in image.
    470 - Shield: None.
    471 - Figure(s): Head as depicted in image.
    472 * History: (485 BC - 465 BC) The son of Darius the Great and Atossa, a daughter of Cyrus the Great, Xerxes was an able administrator, who also extended Imperial rule into Chorasmia. Apart from his failed invasion of Greece, he was famous for his extensive building programme, especially at Persepolis. (OP - Khshayarsha).
    473 * Garrison: 1.
    474 * Function: Poor in combat (Achaemenid commanders often personally engaged in combat, so Xerxes is the exception). Best used as an economic administrator back at base.
    475 * Special:
    476 - "Hero" Aura accelerates the Gather Rate and Build Rate of nearby econ units, thus allowing them to perform their economic tasks faster.
    477 
    478 http://0ad.wildfiregames.com/~gamedesign/C...ians/Xerxes.jpg
    479 Xerxes
    480 
    481 NEW UNIT TRAITS
    482 
    483 (added to the Unit Classes Traits)
    484 
    485 * For the Elephant template (mount or wild): "Damage Frenzy" Aura.
    486 * For the Elephant template (mount or wild): "Trample" Aura.
    487 * For the Camel and Elephant template (mount or wild): "Stench" Aura.
    488 
    489 CIV CENTRE UNITS
    490 
    491 * Melee Infantry: Neyzedar Madi.
    492 * Ranged Infantry: Kamandar Kappadoki.
    493 * Cavalry: Asabari Madi.
    494 
    495 FORBIDDEN CLASSES
    496 
    497 * Swordsman.
    498 * Slinger.
    499 * Quinquereme.
    500 * Onager.
    501 * Ballista.
    502 
    503 STRUCTURE DESCRIPTIONS
    504 
    505 ==VILLAGE==
    506 
    507 * Name: Satrapy. (Means 'province'.)
    508 * Class: Civ Centre.
    509 * History: Possibly of Median origin, the word 'satrapy' means province. Soon after coming to the throne, Darius the Great carried out a vast administrative reform, dividing the huge empire into 20 satrapies governed by satraps.
    510 
    511 (no image found)
    512 
    513 * Name: Pairidaeza. (Means 'fortified garden'.)
    514 * Class: House.
    515 * History: Apart from the Great King and his close relatives, the satraps resided in splendid spacious residences, which included palaces, pavilions and gardens.
    516 
    517 (no image found)
    518 
    519 * Name: Jowgah. (Means 'farm'.)
    520 * Class: Farmstead (Farm Centre).
    521 * History: Farming probably originated in the lands of Mesopotamia circa 8000 BC. The arable lands of Sumer and Akkad, well irrigated by the Tigris and Euphrates, accounted for food surpluses, which were in turn stored in granaries present in every town. The Persians, who were originally shepherds and hunters, probably began farming under the influence of the nearby Elamites.
    522 
    523 (no image found)
    524 
    525 * Name: Keshtzar. (Means 'field'.)
    526 * Class: Field.
    527 * History: Unlike today, when southern Iraq is almost entirely covered with deserts, ancient Mesopotamia of 3000 years ago was an extremely fertile, arable land.
    528 
    529 (no image found)
    530 
    531 * Name: Janvargah. (Means 'animal place'.)
    532 * Class: Corral.
    533 * History: The Persian kings established Royal Establishments of Horses, for use during military campaigns, at strategic locations throughout the entire Empire.
    534 
    535 (no image found)
    536 
    537 * Name: Asiya. (Means 'mill'.)
    538 * Class: Mill (Resource Centre).
    539 * History: The Persian kings kept the huge annual tribute received by their subject nations in specific buildings in Persepolis and Susa. In the provinces, the satraps were responsible for the establishment of similar foundations, where local taxes and public funds were kept.
    540 
    541 (no image found)
    542 
    543 * Name: Padgan. (Means 'outpost'.)
    544 * Class: Outpost (Scout Tower).
    545 * History: The narrow entrance into mountainous Cilicia was protected by wooden fortifications which made any foreign intrusions extremely difficult.
    546 
    547 (no image found)
    548 
    549 * Name: Divar. (Means 'wall'.)
    550 * Class: Wall.
    551 * History: These were the massive walls that Nebuchadnezzar built to protect the city. It is said that two four-horse chariots could easily pass by each other. Babylon, although not an official royal residence (there were 4 of them all together), was a preferred place for holidays.
    552 
    553 (no image found)
    554 
    555 * Name: Borj. (Means 'tower'.)
    556 * Class: Tower (Wall Tower).
    557 * History: When Cyrus the Great campaigned in the north and chose to establish the river Jaxartes as a boundary, he constructed a mighty fortress to protect his territories from Scythian raids. It was called Cyropolis and was situated close to the place where Alexander the Great later built his Alexandria Eschatae.
    558 
    559 (no image found)
    560 
    561 * Name: Darvaze. (Means 'gate'.)
    562 * Class: Gate.
    563 * History: The several ceremonial entrances to the great city of Babylon were furnished with magnificent gates, the gate of Ishtar being the most splendid of all.
    564 
    565 Ishtar Gate
    566 
    567 ==TOWN==
    568 
    569 * Name: Langargah. (Means 'dock'.)
    570 * Class: Dock (Port Centre).
    571 * History: Situated on the Mediterranean coast, all Phoenician cities had excellent docks and harbours, the oustanding example being Tyre, which was situated on an island close to the shore.
    572 
    573 (no image found)
    574 
    575 * Name: Atashkade. (Means 'temple'.)
    576 * Class: Temple (Health Centre).
    577 * History: Zoroastrian Temples were most often simple structures, not as ornate as Christian churches and Muslim mosques. Fire Altars were also widely spread as small places of worship.
    578 
    579 (no image found)
    580 
    581 * Name: Apadana. (Means 'barracks'.)
    582 * Class: Barracks (Military Centre).
    583 * History: The vassal and subject peoples sent representatives to deliver annual tribute to the Great King in Persepolis; the King accepted them in the Apadana ("Audience Hall").
    584 
    585 (no image found)
    586 
    587 * Name: Bazaar. (Means 'market'.)
    588 * Class: Market (Trade Centre).
    589 * History: Traders from all distant parts of the huge empire met, exchanged and sold goods in the huge bazaars present in almost every big city. Babylon and Susa were the largest and most frequented trade centres.
    590 
    591 (no image found)
    592 
    593 ==CITY==
    594 
    595 * Name: Dura. (Babylonian Akkadian; means 'fortress'.)
    596 * Class: Fortress.
    597 * History: The Susa Chateau was a fortress in the administrative capital of Susa, which was reconstructed by a French archaeologist in 1890 with the use of original building material.
    598 
    599 (no image found)
    600 
    601 SPECIAL STRUCTURES
    602 
    603 * Name: Kakh. (means 'Palace')
    604 * Class: SB1.
    605 * History: The annual tribute that the Persians received from their satrapies and vassal states, as regularised by Darius the Great, accounted for incredible annual revenue.
    606 * Special: Satrapy Tribute.
    607 
    608 SB2: None.
    609 
    610 NEW STRUCTURE TRAITS
    611 
    612 * Satrapy Tribute: When constructed, this structure bestows a benefit similar to an AoK relic or AoM Plenty Vault; the Player's Ore Pool increases by a very small but continuous trickle. The rate is dependent upon the number of Satrapies belonging to the player; if all his Satrapies are destroyed, the Kakh has no effect until more Satrapies are constructed. The player cannot build more than one Kakh at a time, and destroying the Kakh removes its effect.
    613 
    614 CIV BONUSES
    615 
    616 CB1
    617 Name: Ability to Corral Camels and Horses.
    618 History: While the Persians employed camelry only in a few cases, its use was always accompanied by great success (most notably during the battle of Sardis in 546 BC). The satrapy of Bactria was a rich source of "two-hump" camels, while Northern Arabia supplied "one-hump" camels.
    619 Effect: Camels and horses can be captured in the wild and placed in the Corral. Unlike normal corraled animals, which generate food, the Corraled Camel/Horse functions similarly to a relic. As long as it remains in the Corral, the resource cost of training camel-mounted units or horse-mounted units (as appropriate) is reduced by a fixed amount.
    620 
    621 CB2
    622 Name: Levied Hordes
    623 History: Levying the satrapies allowed the Persians to field a larger force than their opponents. However, Persian troops had to supply their own equipment. Many also had poor morale, usually going into battle with all kinds of war cries, but ready to flee the field when serious resistance was offered by the foe.
    624 Effect: The cost and build time for all Persian Infantry Citizens is reduced, to compensate for their weak armour and attack.
    625 
    626 TEAM BONUS:
    627 
    628 TB1
    629 Name: Reform.
    630 History: Coinage was invented by the Lydians in VII c. BC, but it was not very common until the Persian period. Darius the Great standardised coined money and his golden coins (known as "darics") became commonplace not only throughout his empire, but as far to the west as Central Europe.
    631 Effect: Higher income from trade routes.
    632 
    633 TECHNOLOGIES
    634 
    635 * Infantry: Since the Persians relied mostly on archers and cavalry, the Persian infantry should be individually weak. If he chooses to use them effectively, he will have to rely on sheer numbers, similar to AoM Egyptians. Infantry are therefore cheap and can be trained quickly, but individually weak, with no combat upgrades. The Persians get Bow upgrades, as Archers were strong. Virtually no armour upgrades.
    636 * Cavalry: Cavalry were strong. They should have the strongest cavalry prior to the introduction of Parthians and Huns. Virtually no armour upgrades.
    637 * Naval: The Persian navy, while being of great stature, actually consisted entirely of non-Persian elements; ships generally came from Phoenicia, Egypt and Cyprus. Strong navy, so they'd get some naval techs, but without the rare Quinquereme.
    638 * Siege: Neither here nor there. Apart from the Assyrians, no ancient Middle Eastern civilisation was renown for its siege. The Babylonian king Nebuchadnezzar, for example, spent 13 years besieging Tyre before the mighty fortress was finally taken. Do whatever it takes to make their siege unexceptional, mediocre.
    639 * Economy: Most techs.
    640 - Farming: Very good agriculture.
    641 - Mining: Average.
    642 - Lumbering: Average.
    643 - Hunting: Average.
    644 - Land Trade: They had a good trade infrastructure, such as the Royal Highway, so would have good land trade techs. Neither the Persians nor the Parthians engaged readily in trade themselves, leaving most of it to the subject peoples.
    645 - Naval Trade: Mediocre. Certainly nothing to match the Carthaginian's naval trading bonus.
    646 * Architecture: Extremely strong and impressive. They should get most techs that enhance the strength of structures and defences.
    647 - Defences: Formidable walls.
    648 
    649 Map representing resource distribution in the Eastern Mediterranean region; note high presence of agriculture in Persian lands
    650 
    651 SPECIAL TECHNOLOGIES
    652 
    653 (Note: depending on how the pool of shared techs above turn out, two possible ST1s are proposed below, since it's likely there'll be a standard tech similar to Persian Architecture)
    654 
    655 ST1
    656 Name: Naval Craftsmanship
    657 History: Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.
    658 Effect: Cypriad Galleys gain the unique ability to transport cavalry (which is not normally possible for warships, with the exception of mounted Heroes). This only includes cavalry that occupy two Garrison slots (therefore large cavalry units like elephants, chariots, and so on, cannot board Galleys).
    659 
    660 ST2
    661 Name: Persian Architecture.
    662 History: The Persians built the wonderful 1200 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually "rebuilt" the old Elamite capital of Susa.
    663 Effect: Increases hitpoints of all structures.
     14 * Persian Military: (note that this only applies to the Persians themselves; any mercenaries/subjugated-nations would use their own national weapons)
     15   * Spears: Main infantry weapon.
     16   * Swords: Rarity. Reserved for more elite units such as Immortal (common soldiers too poor to afford swords).
     17   * Bows: Main ranged weapon. Archers armed with powerful recurved bow, which gained their power by bending the bow opposite to the natural curve of the weapon, creating added tension and force; however, used extremely light materials, so arrows couldn't puncture the heavy armour of Hellenistic soldiers.
     18   * Javelins: Also widely used to compensate for poor armour of infantry. Most commonly used by cavalry.
     19   * Slings: Were employed, but in relatively small numbers compared with archers. Representation: In terms of tactics, reliance on range (bows, javelins) and cavalry rushes to overcome limited chance of survival in melee.
     20
     21 * Strong Cavalry: Alongside missile troops, made up the bulk of the Persian army. Under feudal law the conscripts had to supply their own arms, and only the richer citizens (nobility) could afford mounts. Representation: All cavalry types. Cavalry are well-armed and armoured, though expensive. They are one of the few units (the other being Immortals) rich enough to afford armour and helmets.
     22
     23 * Infantry Hordes: Levying the satrapies allowed the Persians to field a larger force than their opponents. However, Persian troops had to supply their own equipment. Many also had poor morale, usually going into battle with all kinds of war cries, but ready to flee the field when serious resistance was offered by the foe (typical of almost all Oriental civilisations, with the exception of Assyrian heavy swordsmen). Representation: Quantity over quality. Build time and cost of infantry reduced to quickly amass a large force, but individuals are poorly armed and armoured. Reduction in armour and attack: poor weapons, little to no infantry armour or helmets (had to rely on shields, but even they were merely wicker and leather).
     24
     25== UNIT DESCRIPTIONS ==
     26Rank Notes: The following convention is used to display the rank for Persian Citizen Soldiers:
     27
     28 * Basic: Unit is bare-headed (hair is visible).
     29 * Advanced: The unit wears a generic headband
     30 * Elite: The unit wears the helmet/cap/whatever indicated in the Helmet: section of its description below.
     31
     32=== INFANTRY ===
     33 * Name: Neyzedar Madi. (means 'Mede Spearman')
     34   * Class: Spearman.
     35   * Ranged Armament: Basic: 7-foot wooden thrusting spear with a broad iron head and round bronze metal counterweight. Cosmetic dagger.  [[BR]] Advanced: Silver counterweight. Cosmetic dagger. [[BR]] Elite: Gold counterweight. Cosmetic akinakes.
     36   * Appearance:
     37     * Garb:  Basic: Light red ornate Median garb, similar to that of the Mada Asabari. The Persians and Medians favoured highly contrasting designs and colours. His robes wouldn't be very long, reaching maybe to his knees, with trousers underneath. Unarmoured. Mada Neyzedar [[BR]] Advanced: Dark red garb. [[BR]] Elite: Bordeaux/purple garb, with "funky psychedelic kiddy-pyjama-like patterns, funny polygons and borders and stuff".
     38     * Helmet: Basic: Bareheaded. [[BR]] Advanced: Persian/Median white tiara. (Note: for any of these tiaras, always use the loose version with the mouth uncovered, to keep the distinctive Persian beard and moustache visible.) [[BR]] Elite: Persian/Median yellow tiara.
     39     * Shield:  Basic: None. [[BR]] Advanced: Large rectangular reed/whicker shield (spara), covered with leather. (Could provide for unique defensive sparabara formation for groups of this unit, although we don't have room for it; see Spara in article link in footnotes.) [[BR]] Elite: Similar to the Advanced spara, but elaborately painted.
     40     * Figure(s): Median hair and beard style (also this subject nation's cap). Basic:- [[BR]] Advanced:- [[BR]] Elite:-
     41   * History: Mede Spearmen comprised the main infantry regiment in the Median Empire. They also remained of very high importance during the Achaemenid period, ranking second only to the Immortals. They were widely used throughout the Empire, as illustrated by the fact that even Ionian cities under Persian rule were guarded by Median battalions.
     42   * Garrison: 1.
     43   * Function: Brawl unit of the Persians. Primarily used to occupy opponents while missile units rain projectiles from behind their lines. Virtually cannon fodder, but since they could be cheaply levied from satrapies, they can be produced faster than most civilisations, and so are effective in large hordes.
     44   * Special: Low hitpoints, reduced attack. Cheap and fast train time.
     45
     46 * Name: Zhupinandaz Frighi. (means 'Phrygian Javelinist')
     47   * Class: Javelinist.
     48   * Ranged Armament: Palta, a cornel wood javelin, 1.5 to 1.8 metres in length and tipped with iron or bronze heads. They could be thrown immediately before contact or used as a thrusting weapon (but we'll just use them for ranged attack).
     49   * Appearance:
     50     * Garb:  Basic: Mint green tunic that covers shoulders to knees. High quality leather boots (similar to Peltast's footwear). Tunic has a brooch at each shoulder. [[BR]] Advanced: Tunic is emerald green. [[BR]] Elite: Tunic is dark green.
     51     * Helmet:  Basic: Bareheaded. [[BR]] Advanced: Phrygian style cap [[BR]] Elite: Wicker helmet with round metal plates along the "head-band" of the helmet.
     52     * Shield:  Basic: None. [[BR]] Advanced: Round standard Persian wicker shield, without leather covering. [[BR]] Elite: Small hide shield (not quite a buckler).
     53     * Figure(s):  Basic: Phrygian hair and beard style (also this subject nation's cap). [[BR]] Advanced: - [[BR]] Ultimate: -
     54   * History: The Phrygians were used by the Persians and Diadochi monarchs alike as excellent foot javelinists. They were certainly the strongest people in Asia Minor in Persia's time. Even later, during the Diadochi period, Phrygia made up the base of Antigonus' great Empire.
     55   * Garrison: 1.
     56   * Function: Best take advantage of long range to support heavy infantry as they clear a path for shock cavalry. Individually weak, so best used in large groups (eg 10-15).
     57   * Special: Low health and melee armour (due to no armour and lousy shield; not nearly as good as a Peltast up close). Great speed and increased range (light equipment and good boots).
     58
     59 * Name: Kamandar Kappadoki. (means 'Cappadocian Archer')
     60   * Class: Archer.
     61   * Ranged Armament: Big Persian Bow. Cosmetic sagaris (light battle axe) in belt. He may be a levy for the local satrap, but he has been practicing with his bow for a long time, well maintained and correctly used. There is also a good chance that the bow was made for him by a close friend or a family member, giving him a great connection to the weapon
     62   * Appearance:
     63     * Garb:  Basic: Yellow tunic and kilt. No armour. Quiver on left hip. [[BR]] Advanced: Tunic is mustard yellow and brown. [[BR]] Elite: Tunic is dark brown.
     64     * Helmet:  Basic: Bareheaded. [[BR]] Advanced: Phrygian style cap. [[BR]] Elite: Persian (eastern conical bronze) helmet (the ancient Cappadocian were somewhat related to the Persians.)
     65     * Shield: Basic: None. [[BR]] Advanced: None. [[BR]] Elite: Small buckler.
     66     * Figure(s):  Basic: Cappadocian hair and beard style (also this subject nation's cap). [[BR]] Advanced: - [[BR]] Elite: -
     67   * History: Owing to the predominately mountainous terrain of Asia Minor, the many peoples living there specialised in using ranged weapons (javelins and arrows). Cappadocians, Pisidians, Cilicians and others were regularly levied and served in the Imperial Army.
     68   * Garrison: 1.
     69   * Function: A semi-skilled warrior. Used to take down advancing enemy infantry and to loosen up enemy formations for a Persian charge. He'll probably be used in a similar manner to the Frighi Zhupinandaz, although he'd probably be used for more strategic goals, opening and in some cases finishing attacks, instead of just supporting attacks.
     70   * Special: Very light and quick, but will suffer at close range. Slightly better trained than Mede Spearman (longer build time) but cost less (bow and quiver of arrows relatively cheap standard equipment).
     71
     72=== CAVALRY ===
     73 * Name: Usubari Tazi. (means 'Arabian Camelry')
     74   * Class: Cavalry javelin thrower.
     75   * Hacker Armament: Basic: Javelins.  [[BR]] Advanced: -  [[BR]] Elite: -
     76   * Appearance:
     77     * Garb:  Basic: Light grey Bedouin clothes. No armour. [[BR]] Advanced: Dark grey. [[BR]] Elite: Black. Simple breastplate (metal fairly rare, breastplate extremely expensive to produce, therefore becomes a wealthy noble or chieftain).
     78     * Helmet:  Basic: National hat shown in the Persepolis carvings. [[BR]] Advanced: Special Bedouin 'towel/cap' that leaves only the eyes visible. [[BR]] Elite: Add a large ornament to the towel to show his power.
     79     * Shield:  Basic: None. [[BR]] Advanced: Round shield. [[BR]] Elite: Round shield.
     80     * Figure(s):  Basic: Arabian hair and beard style (also this subject nation's cap). [[BR]] Advanced: - [[BR]] Elite: -
     81     * Mount: Basic: Mounted on a camel (inherits "Stench Aura"). Use an Arabian one-hump camel (as currently modeled, not the Bactrian two-hump type), as Arabian camels were mentioned more often in sources for the Early and Middle Achaemenid period. [[BR]] Advanced: - [[BR]] Elite: Add a pennant attached to the camel's gear.
     82   * History: Camelry were used early on very successfully by Cyrus the Great. In the war with the Lydian king Croesus at the battle of Sardes in 546 BC, for instance, camelry was instrumental in disposing of the fearful Lydian Heavy Cavalry.
     83   * Garrison: 2.
     84   * Function: Highly effective anti-cavalry, but weaker against infantry. Camels are slower than horses.
     85   * Special: "Stench Aura", movement rate in sand, and any other traits that are inherent to camels in the wild.
     86
     87 * Name: Aspe Zerehdar Balkhi. (means 'Bactrian Cataphract/Heavy-Cavalry')
     88   * Class: Cavalry Lancer.
     89   * Hacker Armament:  Basic: Kontos Lance (all iron; 3.6 metres long; two-handed weapon; held the kontos with his right hand towards the bottom of the spear shaft, while the left was in front about 2 feet forward. Then the spearpoint was held on the left side of the horse's neck. So if you looked from the top, the kontos would be at a slight angle from the horse's line of symmetry; absorbed the shock of a hit, since there were no saddles or stirrups to cushion the collision for the horseman). Cosmetic sword -- since Cataphracts were drawn from the wealthy upper class -- and they would used these at close range after charging with kontos (hacking, 2.5-3m long). [[BR]] Advanced: - [[BR]] Ultimate: -
     90   * Appearance:
     91     * Garb:  Basic: Scale shirt covering his torso and shoulders, but his arms should be covered by his tunic. Trousers. [[BR]] Advanced: Fully sleeved scale shirt and small tails that hang to about mid thigh height. His legs are wrapped with leather straps, that look like big bandages. [[BR]] Elite: Full hauberk, throat to ankles, elaborate, VERY expensive. Make sure the hauberk hangs from his waist; don't make the hauberk like a body suit, more like Neo's jacket in Matrix Reloaded: form fitting on the torso and arms, but below the waist more skirt-like His legs too would be wrapped with leather.
     92     * Helmet: Basic: Small bowl-like helmet. [[BR]] Advanced: Sarmatian style conical helmet with nasal bar. [[BR]] Elite: Same as Advanced, but with a large horse-tail crest and a hanging sash of scale from the back of the helmet covering the neck.
     93     * Shield:  Basic: None. [[BR]] Advanced: None. [[BR]] Elite: None.
     94     * Figure(s):  Basic: - [[BR]] Advanced: - [[BR]] Elite: -
     95     * Mount:  Basic: No horse armour. No saddles or stirrups. Has a saddle blanket held on by a strap going around the horse's midsection. [[BR]] Advanced: Half-armour (scale chamfron and peytral) [[BR]] Elite: Complete horse armour.
     96   * History: Cataphracts were the crushing blow of the Persian cavalry. They smashed the enemy after the Asabari and infantry missile troops had loosened up the enemy formation with arrows and javelins. This was also the first major appearance of shock cavalry.
     97   * Garrison: 2.
     98   * Function: See History.
     99   * Special: The Cataphract should be slower than the Mada Asabari. Well armoured.
     100
     101 * Name: Asabari Madi. (means 'Mede Light Cavalry')
     102   * Class: Cavalry Swordsman.
     103   * Ranged Armament: Basic: Palta Javelin (1.5-1.8 metres in length and tipped with iron or bronze heads). Two decorative javelins. Sagaris is main weapon. [[BR]] Advanced: - Elite: -
     104   * Appearance:
     105     * Garb:  Basic: Jacket: highly decorated light red Median garb (with circles, squares, rosettes and stripe patterns). Trousers. [[BR]] Advanced: Add scale shirt (mid red colours for his clothing). [[BR]] Elite: Scale shirt with psychedelic shapes and dark red colours on his trousers and tunic sleeves.
     106     * Helmet:  Basic: Dark yellow Median cap. [[BR]] Advanced: Tiara. [[BR]] Elite: Bronze helmet with black plume.
     107     * Shield:  Basic: None. [[BR]] Advanced: None. [[BR]] Elite: Leather shield.
     108     * Figure(s):  Basic: Median hair and beard style (also this subject nation's cap). [[BR]] Advanced: - [[BR]] Elite: -
     109     * Mount:  Basic: Mounted on a light horse. No horse armour. "Median horses were noted for their size and strength, although not particularly tall, about 14 or 15 hands. They had large heads and strong necks with most being chestnuts, browns or blacks." [[BR]] Advanced: - [[BR]] Ultimate: -
     110   * History: The Mede Light Horse was the most widely used type of cavalry by the Persians, since Persian (and Median) boys were taught how to use a bow and ride a horse from a very early age. It was first introduced by the Median kings and was vital in the Median victory over the mighty Assyrians.
     111   * Garrison: 2.
     112   * Function: ?
     113   * Special: Poorly armoured, but fast.
     114
     115 * Name: Chaharcharkhe Pars. (means 'Persian Scythed Chariot')
     116   * Class: Cavalry Archer.
     117   * Ranged Armament:
     118     * Archer: Composite Bow.
     119     * Driver: None.
     120   * Appearance:
     121     * Garb: Basic:
     122       * Archer: Noble. Richly embroidered robe (shorter, Persian style). ("Chariots crash. I wouldn't want to be him running away from a wrecked chariot with Hypapsists chasing after me in an ankle-length robe.") Light red. No trousers. Armour: Small pectoral disc.
     123       * Driver: Something simple, probably identical to the Mada Neyzedar (use same colours). Armour: None.  Advanced:
     124         * Archer: Robes become medium red. Armour: Scale shirt, throat to mid-thigh.
     125         * Driver: Same colour adjustment as Mada Neyzedar. Armour: Small pectoral disc. Ultimate:
     126         * Archer: Robes become dark red. Armour: "Neo-style" scale hauberk.
     127         * Driver: Same colour adjustment as Mada Neyzedar. Armour: Light scale shirt.
     128     * Helmet:  Basic:
     129       * Archer: Persian tiara/cap.
     130       * Driver: White tiara. Advanced:
     131       * Archer: Conical helmet. (if you have "Warfare in the Classical World", look at p.59 for a cool pic of an elite Persian cavalryman. I would suggest using his helmet.)
     132       * Driver: Yellow tiara. Elite:
     133       * Archer: Plumed helmet.
     134       * Driver: Simple conical helmet.
     135     * Shield: Basic:
     136       * Archer: None (hard to use a shield while shooting a bow).
     137       * Driver: None (hard to use a shield while driving a chariot). Advanced:
     138       * Archer: -
     139       * Driver: - Ultimate:
     140       * Archer: -
     141       * Driver: -
     142     * Figure(s): Basic:
     143       * Archer: The chariot crew constantly worked together, training and fighting, and would need to know each other very well to operate such a "complex" machine. Facing danger together would make them very close. If the Illiad is any example of ancient Mycenean martial relationships, the bond between warrior and charioteer was very strong in that culture.
     144       * Driver: He's not going to be very wealthy compared to the Archer, but he will be slightly better looking than the regular infantry grunt. Decorated beard to indicate the driver is Babylonian. The charioteer was much more than a mere 'driver' - he was a confidant and a trusted adviser of his master. Advanced:
     145       * Archer: -
     146       * Driver: - Elite:
     147       * Archer: -
     148       * Driver: -
     149     * Mount: Basic:  Wooden chariot (very sturdy; it was nearly impossible to destroy the chariot itself, so had to kill the horses or occupants -- Peltasts were very effective for this). Led by two unarmoured horses (if necessary, we can reduce the number to one). Knives (scythes) mounted on the axels, underneath the car. These were hung vertically in order to shred anyone unlucky enough to be trampled by the horses. Would make it unsuitable for rough terrain, but would make it significantly more lethal when it could build up speed. Advanced: Add heavy armour on the sides. Elite: Add even heavier armour on the sides.
     150   * History: Chariots were the bulwark of most Middle Eastern armies during the latter part of the II millennium BC and retain their importance later on as elite units. The Persians learnt to use chariots from the Assyrians and Babylonians and employed them on several occasions. The introduction of scythes made the chariots very effective against enemy infantry. Their expensive equipment, however, meant that they were restricted to noblemen only and hence were difficult to amass.
     151   * Garrison: 3.
     152   * Function: -
     153   * Special: Bonus against infantry (or has ancillary passive damage when moving, if possible). Fast. Expensive.
     154
     155=== SUPPORT UNITS ===
     156 * Name: Banu Miyanrudani. (means 'Mesopotamian Woman')
     157   * Class: Female Citizen.
     158   * Appearance:
     159     * Garb: Several layers of clothing, long doublet robe with tassels.
     160     * Helmet: Head scarf.
     161     * Shield: None.
     162     * Figure(s): Young (about 25). Dark long hair. Dark eyes. Pale skin. Face clearly visible. (Paradoxically, women during the Achaemenid period did not have to cover their faces. This Arabic tradition was introduced much later.)
     163   * History: ?.
     164   * Garrison: 1.
     165   * Function: -
     166   * Special: -
     167
     168 * Name: Mogh Madi (means 'Mede Magus')
     169   * Class: Priest.
     170   * Appearance:
     171     * Garb: White gown.
     172     * Helmet: None.
     173     * Shield: None.
     174     * Figure(s): Short hair. No beard or moustache. Otherwise Median facial features.
     175   * History: Zoroaster, the founder of Zoroastrianism was a Mede, and the theocracy of the Magi consequently remained almost entirely of Median origin until the demise of the Empire.
     176   * Garrison: 1.
     177   * Function: -
     178   * Special: -
     179
     180 * Name: Tamkarum Arami. (means 'Aramaean Trader ')
     181   * Class: Trader.
     182   * Appearance:
     183     * Garb: Aramaean merchant robes.
     184     * Helmet: None.
     185     * Shield: None.
     186     * Figure(s): -
     187     * Mount: Mounted on a Dromidary (one-hump) camel (inherits "Stench" Aura), laden down with saddle bags.
     188   * History: The Aramaeans settled in the Fertile Crescent in X century BC and became very successful merchants by land. Aramaic gradually replaced Akkadian as the spoken language of the Middle East. Eventually most Achaemenid written administration was written in this language.
     189   * Garrison: 2.
     190   * Function: Camels are slower than horses.
     191   * Special: -
     192
     193 * Name: Kashti Bazargani Yunani. (means 'Ionian Trade Ship')
     194   * Class: Merchant Ship.
     195   * Appearance:
     196     * Shell: (Standard).
     197   * History: The Ionian Greeks embarked on trade initiatives by sea, since they lived on numerous islands in the Aegean or the coast of Asia Minor.
     198   * Garrison: Cannot.
     199   * Function: -
     200   * Special: -
     201
     202=== WAR SHIPS ===
     203 * Name: Doradi Kebresi. (means 'Cypriad Galley')
     204   * Class: Bireme.
     205   * Appearance:
     206     * Shell: (Standard).
     207   * History: Cypriad galleys comprised a substantial part of Xerxes' navy which invaded Greece in 480 BC. While generally considered inferior to the ships of the Phoenicians, these were still very good.
     208   * Garrison: Cannot.
     209   * Function: -
     210   * Special: -
     211
     212 * Name: Serade Finisi. (means 'Phoenician Light Trireme')
     213   * Class: Trireme.
     214   * Appearance:
     215     * Shell: Ship on the left, in combat with Greeks. Phoenician Trireme being rammed by a Greek ship at Salamis.
     216   * History: The Phoenician war ships made up the bigger and better part of the Persian navy and were considered better than the Greek triremes. Of the Phoenician cities, Tyre supplied the largest number of ships, while Sidon provided the finest ones.
     217   * Garrison: Cannot.
     218   * Function: Take advantage of the Phoenician Trireme's superior speed to perform quick raiding attacks. Stay on the move to compensate for its poor armour.
     219   * Special: Persian triremes were faster and lighter than the Greek ones. This would indicate that the Persians preferred triremes with light shells. Thus, Persian triremes have exceptional speed (though not as fast as Carthaginian ships), but have lower armour. They could afford to build triremes of special, lighter timber, and therefore the Persian trireme is more expensive than normal.
     220
     221=== SIEGE ===
     222 * Name: Darvazkub Ashuri. (means 'Assyrian Ram')
     223   * Class: Ram.
     224   * Appearance:
     225     * Shell: (Standard).
     226   * History: The Assyrians were the only Middle Eastern people who were famous for their siege. One of the first systematic sieges in history was successfully carried out by the Assyrian king Sennacherib at the Judaean town of Lachish in 701 BC.
     227   * Garrison: 3.
     228   * Function: -
     229   * Special: -
     230
     231=== SUPER UNITS ===
     232 * Name: Amrtaka Pars. (means 'Persian Immortal')
     233   * Class: Super Infantry Unit.
     234   * Hacker Armament: Spear of the Immortal (wooden spear with an iron head. Length about 2.5 metres); ornamental Akinakes sword.
     235   * Ranged Armament: Short bow.
     236   * Appearance:
     237     * Garb: Richly embroidered knee-length tunic. Corset with metal plate scales worn over the tunic. Trousers.
     238     * Helmet: Soft woollen or felt cap (white tiara).
     239     * Shield: Gerron (violin shield); figure eight shield with two concave "holes" in it. Traditional close combat shield and very distinctive piece of Persian equipment.
     240     * Figure(s): A strong, well-built and confident-looking fellow (should really look like a combat veteran).
     241   * History: The Immortals (Amrtaka) were an elite corpus of 10,000 men ('myrias' in Greek), which was made up of young Persian noblemen. They got their name from the fact that their number remained the same during battle (whenever a soldier died, he was instantly substituted).
     242   * Garrison: 1.
     243   * Function: Primarily an infantry slaughterer, although very helpful against enemy cavalry too (thanks to their spears). Weak against Greek and Macedonian phalanx (owing to their inferior armour and weaponry) and decent archers (owing to their not so good armour). But they were the only standing Persian infantry, so they should be pretty powerful in order to aid the weak Persian infantry.
     244   * Special: Amazing offense and defense due to sheer experience. Much more accurate with his bow than conventional Persian archers (dangerous and skilled, shooting Greeks in the throat or eye-slits of their helmets more often than conventional arrow showers).
     245
     246 * Name: Pil Jangi Hendi. (means 'Indian War Elephant')
     247   * Class: Super Cavalry Unit.
     248   * Hacker Armament: Ram (Crushing impact tusk attack, effective against structures).
     249   * Ranged Armament:
     250     * Mahout: None.
     251     * Rajah: Three-pronged javelin.
     252   * Appearance:
     253     * Garb:
     254       * Mahout: White trousers. No shirt.
     255       * Rajah: White trousers. Well-dressed, armoured (in traditional Indian warfare the rajahs and nobles fought atop the elephants).
     256     * Helmet:
     257       * Mahout: Red 'towel' (turban).
     258       * Rajah: Red 'towel' (turban).
     259     * Shield:
     260       * Mahout: None.
     261       * Rajah: None.
     262     * Figure(s):
     263       * Mahout: Half-naked Indian.
     264       * Rajah: Noble indian (throws javelins at the enemy).
     265     * Mount: Indian (Asian) Elephant (preferably larger than the Carthaginian's now-extinct North African Mountain one). No tower. Elaborate figures and stripes, especially around the eyes, painted in bright colours, preferably red and yellow.
     266   * History: Persian Elephants were saddled, and fed rice wine before a battle to make them more aggressive. The Persians did not use elephants very often, while the Carthaginians constructed huge stables harbouring up to 300 beasts at Carthage. The Seleucids also employed elephants more widely.
     267   * Garrison: 3.
     268   * Function: Hitpoints: High. Movement: Slow.
     269   * Special:
     270     * Strong against siege weapons, all Citizen Soldier units and cavalry units of any kind (except other elephants). Weak against Infantry Spearmen (whom have the normal bonus to their AT against cavalry units).
     271     * "Damage Frenzy".
     272     * "Stench" Aura.
     273     * "Trample Damage" Aura.
     274
     275=== HEROES ===
     276 * Name: Cyrus. (in Old Persian "Kurush", meaning "sun")
     277   * Class: Hero1.
     278   * Ranged Armament: Javelin. Cosmetic akinakes on his right side.
     279   * Appearance:
     280     * Garb: Red Median garb of Mede Light Horse. Normal Mada Asabari armour, but adorned with gold.
     281     * Helmet: Helmet as depicted in this image of a noble Assyrian cavalry archer.
     282     * Shield: None.
     283     * Figure(s): Head and beard as depicted in above image.
     284     * Mount: Mounted on white Nisaean light horse. Sagaris hung from horse's tack.
     285   * History: (559 BC - 530 BC) The son of a Median princess and the ruler of Anshan; justly called the 'Father of the Empire', Cyrus conquered Media, Lydia, Babylonia and Bactria, thereby establishing the Persian Empire. He was also renown as a benevolent conqueror. (OP - Kurush).
     286   * Garrison: 2.
     287   * Function: Cyrus should be the greatest fighter of the three, since he was always to be found in the midst of a brawl.
     288   * Special:
     289     * "Hero" Aura increases attack damage of nearby cavalry units.
     290
     291 * Name: Darius. (in Old Persian "Darayavaush")
     292   * Class: Hero2.
     293   * Hacker Armament: Spear of the Immortal.
     294   * Appearance:
     295     * Garb: Garb as depicted in image.
     296     * Helmet: Royal tiara as depicted in image.
     297     * Shield: None.
     298     * Figure(s): -
     299   * History: (521 BC - 486 BC) The son of Histaspes, the satrap of Parthia and Hyrcania; a great administrator as well as a decent general, Darius introduced the division of the empire into satrapies and conquered NW India, Thrace and Macedonia. He was called the 'Merchant of the Empire'. (OP - Darayavaush).
     300   * Garrison: 1.
     301   * Function: Although a former Commander of the Immortals, apart from the highly overrated Behistun account of Darius' slaying the usurpers of the throne, there are no accounts of him actually leading his troops in combat (he accompanied the army - yes, but did not lead the charges himself).
     302   * Special:
     303     * "Hero" Aura increases movement speed of nearby units.
     304
     305 * Name: Xerxes. (in Old Persian "Khshayarsha")
     306   * Class: Hero3.
     307   * Hacker Armament: Short Sword (Akinakes).
     308   * Appearance:
     309     * Garb: Purple or red garb, similar in style to that of Darius. No armour.
     310     * Helmet: Headgear as depicted in image.
     311     * Shield: None.
     312     * Figure(s): Head as depicted in image.
     313   * History: (485 BC - 465 BC) The son of Darius the Great and Atossa, a daughter of Cyrus the Great, Xerxes was an able administrator, who also extended Imperial rule into Chorasmia. Apart from his failed invasion of Greece, he was famous for his extensive building programme, especially at Persepolis. (OP - Khshayarsha).
     314   * Garrison: 1.
     315   * Function: Poor in combat (Achaemenid commanders often personally engaged in combat, so Xerxes is the exception). Best used as an economic administrator back at base.
     316   * Special:
     317     * "Hero" Aura accelerates the Gather Rate and Build Rate of nearby econ units, thus allowing them to perform their economic tasks faster.
     318
     319=== NEW UNIT TRAITS ===
     320 * For the Elephant template (mount or wild): "Damage Frenzy" Aura.
     321 * For the Elephant template (mount or wild): "Trample" Aura.
     322 * For the Camel and Elephant template (mount or wild): "Stench" Aura.
     323
     324=== CIV CENTRE UNITS ===
     325 * Melee Infantry: Neyzedar Madi.
     326 * Ranged Infantry: Kamandar Kappadoki.
     327 * Cavalry: Asabari Madi.
     328
     329=== FORBIDDEN CLASSES ===
     330 * Swordsman.
     331 * Slinger.
     332 * Quinquereme.
     333 * Onager.
     334 * Ballista.
     335
     336== STRUCTURE DESCRIPTIONS ==
     337=== VILLAGE ===
     338 * Name: Satrapy. (Means 'province'.)
     339   * Class: Civ Centre.
     340   * History: Possibly of Median origin, the word 'satrapy' means province. Soon after coming to the throne, Darius the Great carried out a vast administrative reform, dividing the huge empire into 20 satrapies governed by satraps.
     341
     342 * Name: Pairidaeza. (Means 'fortified garden'.)
     343   * Class: House.
     344   * History: Apart from the Great King and his close relatives, the satraps resided in splendid spacious residences, which included palaces, pavilions and gardens.
     345
     346 * Name: Jowgah. (Means 'farm'.)
     347   * Class: Farmstead (Farm Centre).
     348   * History: Farming probably originated in the lands of Mesopotamia circa 8000 BC. The arable lands of Sumer and Akkad, well irrigated by the Tigris and Euphrates, accounted for food surpluses, which were in turn stored in granaries present in every town. The Persians, who were originally shepherds and hunters, probably began farming under the influence of the nearby Elamites.
     349
     350 * Name: Keshtzar. (Means 'field'.)
     351   * Class: Field.
     352   * History: Unlike today, when southern Iraq is almost entirely covered with deserts, ancient Mesopotamia of 3000 years ago was an extremely fertile, arable land.
     353
     354 * Name: Janvargah. (Means 'animal place'.)
     355   * Class: Corral.
     356   * History: The Persian kings established Royal Establishments of Horses, for use during military campaigns, at strategic locations throughout the entire Empire.
     357
     358 * Name: Asiya. (Means 'mill'.)
     359   * Class: Mill (Resource Centre).
     360   * History: The Persian kings kept the huge annual tribute received by their subject nations in specific buildings in Persepolis and Susa. In the provinces, the satraps were responsible for the establishment of similar foundations, where local taxes and public funds were kept.
     361
     362 * Name: Padgan. (Means 'outpost'.)
     363   * Class: Outpost (Scout Tower).
     364   * History: The narrow entrance into mountainous Cilicia was protected by wooden fortifications which made any foreign intrusions extremely difficult.
     365
     366 * Name: Divar. (Means 'wall'.)
     367   * Class: Wall.
     368   * History: These were the massive walls that Nebuchadnezzar built to protect the city. It is said that two four-horse chariots could easily pass by each other. Babylon, although not an official royal residence (there were 4 of them all together), was a preferred place for holidays.
     369
     370 * Name: Borj. (Means 'tower'.)
     371   * Class: Tower (Wall Tower).
     372   * History: When Cyrus the Great campaigned in the north and chose to establish the river Jaxartes as a boundary, he constructed a mighty fortress to protect his territories from Scythian raids. It was called Cyropolis and was situated close to the place where Alexander the Great later built his Alexandria Eschatae.
     373
     374 * Name: Darvaze. (Means 'gate'.)
     375   * Class: Gate.
     376   * History: The several ceremonial entrances to the great city of Babylon were furnished with magnificent gates, the gate of Ishtar being the most splendid of all.
     377
     378=== TOWN ===
     379 * Name: Langargah. (Means 'dock'.)
     380   * Class: Dock (Port Centre).
     381   * History: Situated on the Mediterranean coast, all Phoenician cities had excellent docks and harbours, the oustanding example being Tyre, which was situated on an island close to the shore.
     382
     383 * Name: Atashkade. (Means 'temple'.)
     384   * Class: Temple (Health Centre).
     385   * History: Zoroastrian Temples were most often simple structures, not as ornate as Christian churches and Muslim mosques. Fire Altars were also widely spread as small places of worship.
     386
     387 * Name: Apadana. (Means 'barracks'.)
     388   * Class: Barracks (Military Centre).
     389   * History: The vassal and subject peoples sent representatives to deliver annual tribute to the Great King in Persepolis; the King accepted them in the Apadana ("Audience Hall").
     390
     391 * Name: Bazaar. (Means 'market'.)
     392   * Class: Market (Trade Centre).
     393   * History: Traders from all distant parts of the huge empire met, exchanged and sold goods in the huge bazaars present in almost every big city. Babylon and Susa were the largest and most frequented trade centres.
     394
     395=== CITY ===
     396 * Name: Dura. (Babylonian Akkadian; means 'fortress'.)
     397   * Class: Fortress.
     398   * History: The Susa Chateau was a fortress in the administrative capital of Susa, which was reconstructed by a French archaeologist in 1890 with the use of original building material.
     399
     400=== SPECIAL STRUCTURES ===
     401 * Name: Kakh. (means 'Palace')
     402   * Class: SB1.
     403   * History: The annual tribute that the Persians received from their satrapies and vassal states, as regularised by Darius the Great, accounted for incredible annual revenue.
     404   * Special: Satrapy Tribute.
     405
     406=== NEW STRUCTURE TRAITS ===
     407 * Satrapy Tribute: When constructed, this structure bestows a benefit similar to an AoK relic or AoM Plenty Vault; the Player's Ore Pool increases by a very small but continuous trickle. The rate is dependent upon the number of Satrapies belonging to the player; if all his Satrapies are destroyed, the Kakh has no effect until more Satrapies are constructed. The player cannot build more than one Kakh at a time, and destroying the Kakh removes its effect.
     408
     409== CIV BONUSES ==
     410 * CB1
     411 * Name: Ability to Corral Camels and Horses.
     412 * History: While the Persians employed camelry only in a few cases, its use was always accompanied by great success (most notably during the battle of Sardis in 546 BC). The satrapy of Bactria was a rich source of "two-hump" camels, while Northern Arabia supplied "one-hump" camels.
     413 * Effect: Camels and horses can be captured in the wild and placed in the Corral. Unlike normal corraled animals, which generate food, the Corraled Camel/Horse functions similarly to a relic. As long as it remains in the Corral, the resource cost of training camel-mounted units or horse-mounted units (as appropriate) is reduced by a fixed amount.
     414
     415 * CB2
     416   * Name: Levied Hordes
     417   * History: Levying the satrapies allowed the Persians to field a larger force than their opponents. However, Persian troops had to supply their own equipment. Many also had poor morale, usually going into battle with all kinds of war cries, but ready to flee the field when serious resistance was offered by the foe.
     418   * Effect: The cost and build time for all Persian Infantry Citizens is reduced, to compensate for their weak armour and attack.
     419
     420== TEAM BONUS ==
     421 * TB1
     422   * Name: Reform.
     423   * History: Coinage was invented by the Lydians in VII c. BC, but it was not very common until the Persian period. Darius the Great standardised coined money and his golden coins (known as "darics") became commonplace not only throughout his empire, but as far to the west as Central Europe.
     424   * Effect: Higher income from trade routes.
     425
     426== TECHNOLOGIES ==
     427 * Infantry: Since the Persians relied mostly on archers and cavalry, the Persian infantry should be individually weak. If he chooses to use them effectively, he will have to rely on sheer numbers, similar to AoM Egyptians. Infantry are therefore cheap and can be trained quickly, but individually weak, with no combat upgrades. The Persians get Bow upgrades, as Archers were strong. Virtually no armour upgrades.
     428 * Cavalry: Cavalry were strong. They should have the strongest cavalry prior to the introduction of Parthians and Huns. Virtually no armour upgrades.
     429 * Naval: The Persian navy, while being of great stature, actually consisted entirely of non-Persian elements; ships generally came from Phoenicia, Egypt and Cyprus. Strong navy, so they'd get some naval techs, but without the rare Quinquereme.
     430 * Siege: Neither here nor there. Apart from the Assyrians, no ancient Middle Eastern civilisation was renown for its siege. The Babylonian king Nebuchadnezzar, for example, spent 13 years besieging Tyre before the mighty fortress was finally taken. Do whatever it takes to make their siege unexceptional, mediocre.
     431 * Economy: Most techs.
     432   * Farming: Very good agriculture.
     433   * Mining: Average.
     434   * Lumbering: Average.
     435   * Hunting: Average.
     436   * Land Trade: They had a good trade infrastructure, such as the Royal Highway, so would have good land trade techs. Neither the Persians nor the Parthians engaged readily in trade themselves, leaving most of it to the subject peoples.
     437   * Naval Trade: Mediocre. Certainly nothing to match the Carthaginian's naval trading bonus.
     438 * Architecture: Extremely strong and impressive. They should get most techs that enhance the strength of structures and defences.
     439   * Defences: Formidable walls.
     440
     441=== SPECIAL TECHNOLOGIES ===
     442(Note: depending on how the pool of shared techs above turn out, two possible STs are proposed below, since it's likely there'll be a standard tech similar to Persian Architecture)
     443
     444 * ST1
     445   * Name: Naval Craftsmanship
     446   * History: Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.
     447   * Effect: Cypriad Galleys gain the unique ability to transport cavalry (which is not normally possible for warships, with the exception of mounted Heroes). This only includes cavalry that occupy two Garrison slots (therefore large cavalry units like elephants, chariots, and so on, cannot board Galleys).
     448
     449 * ST2
     450   * Name: Persian Architecture.
     451   * History: The Persians built the wonderful 1200 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually "rebuilt" the old Elamite capital of Susa.
     452   * Effect: Increases hitpoints of all structures.
    664453
    665454FOOTNOTES
     
    673462Colour image of subject nation hair and beard styles.
    674463
    675 Some detailed Persian miniatures. Could be very useful to the concept artist for inspiration (some are a little too modern, though):
    676 
    677 Persian shield-bearer infantryman crushing Lakedimonian hoplite.
    678 Athenian hoplite facing Saka mercenary infantryman.
    679 Phrygian heavy-infantry mercenary.
    680 Persian Infantryman and Archer of “Sparabara” (Pavise-bearers) Line Infantry.
    681 Persian Infantryman of Composite Regiment.
    682 Persian “Takabara” (Shield-bearer) Line Infantryman.
    683 Persian Archer of Immortal Regiment.
    684 Persian “Kardaka” (Royal Household) Heavy Infantryman.
    685 Persian Archer of the Regiment of Treasury Archers.
    686 Persian War Camel of Immortal Regiment.
    687 
    688 Osprey scans provided by Jason Bishop:
    689 
    690 1
    691 2
    692 3
    693 4
    694 5
    695 6
    696 7
    697 8
    698 9
    699 10
    700 11
    701 12
    702 13
    703 14
    704 15
    705 
    706 TRANSLATIONS:
    707 
     464== TRANSLATIONS: ==
    708465A list of (Modern) Persian translations provided by Tonto_Sanjab, used to create the Persian unit/structure names:
    709466
    710 Arabian = Tazi (language = Arabi)
    711 Aramaean = Arami
    712 Archer = Kamandar
    713 Armoured = Zerehi
    714 Armoured Horse = Aspe Zerehdar
    715 Fully Armoured Horse = Aspe Porzereh
    716 Assyria = Ashura
    717 Assyrian = Ashuri
    718 Armoury = Zerehgah
    719 Blacksmith = Ahangari
    720 Babylon = Babirush
    721 Babylonian = Babirushi
    722 Bactria = Balkh
    723 Bactrian = Balkhi
    724 Bireme = Dorade
    725 Camelry = Shotorsavaran
    726 Cappadocian = Kappadoki
    727 Cataphract, Heavy Cavalry = See Armoured Horse, Fully Armoured Horse
    728 Cavalry = Aspsavaran
    729 Chariot = Chaharcharkhe
    730 Cilician = Silisi
    731 Corral = Janvargah
    732 Cypriad = Kebresi (someone from Cyrpus)
    733 Dock = Langargah
    734 Farm = Keshtzar
    735 Farmer = Keshavarz
    736 Fishing Boat = Kashti Mahigiri
    737 Fully Armoured = Porzereh
    738 Fully Covered = Porpushide
    739 Gate = Darvaze
    740 Granary = Jowgah
    741 Harbour = (See Dock)
    742 Heavy = Sangin
    743 Horse = Asp
    744 Horsekiller = Aspkosh
    745 Indian = Hendi
    746 Infantry = Piyade
    747 Ionian = Yunani (Name for all Greeks, even used today)
    748 Javelinist/Javelineer = Zhupinandaz
    749 Knight = Gord
    750 Lancer = Aspe Neyzedar
    751 Light = Sabok
    752 Light Cavalry = Aspe Sabok
    753 Magus = (See Priest)
    754 Man = Mard
    755 Mede = Mad
    756 Media = Mada
    757 Median = Mad (language = Madi)
    758 Merchantman = Bazargan
    759 Mesapotamian = Miyanrudani
    760 Mill = Asiya
    761 Orchard = Golestan
    762 Outpost = Padgan
    763 Palace = Kakh
    764 Peasant = Dehgan
    765 Persian = Pars (language = Parsi)
    766 Phoenician = Finisi
    767 Phrygian = Frighi
    768 Port = (see Dock)
    769 Priest = Mogh
    770 Ram = Darvazkub
    771 Rider, Horseman = Aspsavar
    772 Ship = Kashti
    773 Skirmisher = Zhupinandaz
    774 Slinger = Sangandaz
    775 Soldier = Sarbaz
    776 Spearman = Neyzedar
    777 Stable = Axor
    778 Swordsman = Shamshirdar
    779 Temple = Atashkade
    780 "the Great" = e Bozorg (eg Dariuse Bozorg)
    781 Thrower = Andaz
    782 Tower = Borj
    783 Trade = Bazargani
    784 Trade Ship = Kashti Bazargani
    785 Transport Ship = Kashti Adambari
    786 Trireme = Serade
    787 Three = Se
    788 Two = Do
    789 Village = Rusta
    790 Villager = Rustai
    791 Wall = Divar
    792 War = Jang / Setiz
    793 War Elephant = Pil Jangi
    794 Woman = Zan or Banu
    795 Zoroastrian = Zartoshti
     467 * Arabian = Tazi (language = Arabi)
     468 * Aramaean = Arami
     469 * Archer = Kamandar
     470 * Armoured = Zerehi
     471 * Armoured
     472 * Horse = Aspe Zerehdar
     473 * Fully Armoured Horse = Aspe Porzereh
     474 * Assyria = Ashura
     475 * Assyrian = Ashuri
     476 * Armoury = Zerehgah
     477 * Blacksmith = Ahangari
     478 * Babylon = Babirush
     479 * Babylonian = Babirushi
     480 * Bactria = Balkh
     481 * Bactrian = Balkhi
     482 * Bireme = Dorade
     483 * Camelry = Shotorsavaran
     484 * Cappadocian = Kappadoki
     485 * Cataphract, Heavy Cavalry = See Armoured Horse, Fully Armoured Horse
     486 * Cavalry = Aspsavaran
     487 * Chariot = Chaharcharkhe
     488 * Cilician = Silisi
     489 * Corral = Janvargah
     490 * Cypriad = Kebresi (someone from Cyrpus)
     491 * Dock = Langargah
     492 * Farm = Keshtzar
     493 * Farmer = Keshavarz
     494 * Fishing Boat = Kashti Mahigiri
     495 * Fully Armoured = Porzereh
     496 * Fully Covered = Porpushide
     497 * Gate = Darvaze
     498 * Granary = Jowgah
     499 * Harbour = (See Dock)
     500 * Heavy = Sangin
     501 * Horse = Asp
     502 * Horsekiller = Aspkosh
     503 * Indian = Hendi
     504 * Infantry = Piyade
     505 * Ionian = Yunani (Name for all Greeks, even used today)
     506 * Javelinist/Javelineer = Zhupinandaz
     507 * Knight = Gord
     508 * Lancer = Aspe Neyzedar
     509 * Light = Sabok
     510 * Light Cavalry = Aspe Sabok
     511 * Magus = (See Priest)
     512 * Man = Mard
     513 * Mede = Mad
     514 * Media = Mada
     515 * Median = Mad (language = Madi)
     516 * Merchantman = Bazargan
     517 * Mesapotamian = Miyanrudani
     518 * Mill = Asiya
     519 * Orchard = Golestan
     520 * Outpost = Padgan
     521 * Palace = Kakh
     522 * Peasant = Dehgan
     523 * Persian = Pars (language = Parsi)
     524 * Phoenician = Finisi
     525 * Phrygian = Frighi
     526 * Port = (see Dock)
     527 * Priest = Mogh
     528 * Ram = Darvazkub
     529 * Rider, Horseman = Aspsavar
     530 * Ship = Kashti
     531 * Skirmisher = Zhupinandaz
     532 * Slinger = Sangandaz
     533 * Soldier = Sarbaz
     534 * Spearman = Neyzedar
     535 * Stable = Axor
     536 * Swordsman = Shamshirdar
     537 * Temple = Atashkade
     538 * "the Great" = e Bozorg (eg Dariuse Bozorg)
     539 * Thrower = Andaz
     540 * Tower = Borj
     541 * Trade = Bazargani
     542 * Trade Ship = Kashti Bazargani
     543 * Transport Ship = Kashti Adambari
     544 * Trireme = Serade
     545 * Three = Se
     546 * Two = Do
     547 * Village = Rusta
     548 * Villager = Rustai
     549 * Wall = Divar
     550 * War = Jang / Setiz
     551 * War Elephant = Pil Jangi
     552 * Woman = Zan or Banu
     553 * Zoroastrian = Zartoshti
     554
     555
    796556
    797557Persian/English
    798 1. Parsa/Fars - homeland of the Persians; plus the lowland of Anshan (Khuzistan).
    799 2. Uvja/Elam
    800 3. Babirush/Babylonia: modern middle east
    801 4. Athura/Assyria: eastern Turkey, northern Iraq
    802 5. Arabaya/Northern Arabia
    803 6. Mudraya/Egypt; added by Cambyases I.
    804 7. Tyaiy Drayahya/Northern Turkey: 'the lands beside the (Black) Sea
    805 8. Sparda/Lydia: Southeastern Turkey
    806 9. Yauna/Ionian:the same as above
    807 10. Mada/Media: northeastern Iran; Tarsus mountains.
    808 11. Armina/Armenia
    809 12. Katpatuka/Cappadocia: still turkey: central
    810 13. Parthava/Parthia: eastern Iran
    811 14. Zraka/Drangiana: Seistan, eastern Iran
    812 15. Haraiva/Aria: Herat, Afghanistan
    813 16. Uvarazmish/Kwarazm or Chorasmia: lower Amu Darya: Kazakhstan + Uzbekhstan
    814 17. Bakhtrish/Bactria: north of the Hindu Kush range
    815 18. Suguda/Sogdiana: Samarkand region: Afghanistan
    816 19. Gadara/Gandhara: Peshawar: upper Indus: Pakistan
    817 20. Saka or Saca/The steppe country inhabited by the Scythian tribes on the Syr Darya
    818 21. Thatagush/Sattagydia: Kabul: Afghanistan
    819 22. Harauvatish/Kandahar
    820 23. Maka/The desert coast of Makran and Baluchistan in southern Iran
    821 +++++++++++++++++++++++++++++++++++++++++++++
    822 24. Putaya/Lybia: nominal rule only
    823 25. Kushiya/Ethiopia: nomilan rule
    824 26. Hindush/The Sind region of lower Indus, Pakistan: nominal rule
    825 27. Karka/Caria
    826 
    827 QUOTE
     558 1. Parsa/Fars - homeland of the Persians; plus the lowland of Anshan (Khuzistan).
     559 2. Uvja/Elam
     560 3. Babirush/Babylonia: modern middle east
     561 4. Athura/Assyria: eastern Turkey, northern Iraq
     562 5. Arabaya/Northern Arabia
     563 6. Mudraya/Egypt; added by Cambyases I.
     564 7. Tyaiy Drayahya/Northern Turkey: 'the lands beside the (Black) Sea
     565 8. Sparda/Lydia: Southeastern Turkey
     566 9. Yauna/Ionian:the same as above
     567 10. Mada/Media: northeastern Iran; Tarsus mountains.
     568 11. Armina/Armenia
     569 12. Katpatuka/Cappadocia: still turkey: central
     570 13. Parthava/Parthia: eastern Iran
     571 14. Zraka/Drangiana: Seistan, eastern Iran
     572 15. Haraiva/Aria: Herat, Afghanistan
     573 16. Uvarazmish/Kwarazm or Chorasmia: lower Amu Darya: Kazakhstan + Uzbekhstan
     574 17. Bakhtrish/Bactria: north of the Hindu Kush range
     575 18. Suguda/Sogdiana: Samarkand region: Afghanistan
     576 19. Gadara/Gandhara: Peshawar: upper Indus: Pakistan
     577 20. Saka or Saca/The steppe country inhabited by the Scythian tribes on the Syr Darya
     578 21. Thatagush/Sattagydia: Kabul: Afghanistan
     579 22. Harauvatish/Kandahar
     580 23. Maka/The desert coast of Makran and Baluchistan in southern Iran
     581 +++++++++++++++++++++++++++++++++++++++++++++
     582 24. Putaya/Lybia: nominal rule only
     583 25. Kushiya/Ethiopia: nominal rule
     584 26. Hindush/The Sind region of lower Indus, Pakistan: nominal rule
     585 27. Karka/Caria
     586
    828587Additions from rquader:
    829588
     
    834593When the Persians took to writing, they adopted the Babylonian cuneiform for their monumental inscriptions and the Aramaic alphabet for their other documents.
    835594
    836 Asiya: house, home, dwelling (NOT mill)
    837 Jangi: soldier
    838 Bow: Dhanu
    839 Dhanur Grahin: Archer
    840 Nu: Ship
     595 * Asiya: house, home, dwelling (NOT mill)
     596 * Jangi: soldier
     597 * Bow: Dhanu
     598 * Dhanur Grahin: Archer
     599 * Nu: Ship