Changes between Version 4 and Version 5 of Civ:_Ptolemies
- Timestamp:
- Apr 8, 2013, 3:36:16 AM (11 years ago)
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Civ:_Ptolemies
v4 v5 20 20 * '''Advanced:''' "Mid Ranker". Quilted linen armor (no pteruges) and no greaves. Open-faced quilted linen cap. Round Macedonian pelta. 21 21 * '''Elite:''' "Front ranker". Leather spolas (with leather pteruges) and bronze greaves. Open-faced Hellenistic helmets. Round Macedonian pelta. 22 * '''History:''' 22 * '''History:''' When pressed hard by the fellow successor states, the Ptolemies of Egypt began to arm and train the Egyptian people in "Macedonian fashion." These levies of indigenous Egyptians were crucial in turning back the Seleucid tide at the Battle of Raphia, cementing nationalist pride and threatening the rule of the Ptolemies over their own kingdom. 23 23 * '''Garrison:''' 1. 24 24 * '''Function:''' Slow. Cavalry killer. Individually very vulnerable to ranged units and swordsmen when not in Syntagma formation. … … 27 27 * '''Generic Name: Galatian Mercenary Swordsman.''' 28 28 * '''Specific Name: .''' 29 * '''Class:''' Swordsman. 30 * '''Hacker Armament:''' Long Celtic swords. 31 * '''Appearance:''' 32 * '''Basic:''' . 33 * '''Advanced:''' . 34 * '''Elite:''' . 35 * '''History:''' . 36 * '''Garrison:''' 1. 37 * '''Function:''' Heavy swordsmen, good against spearmen and elephants in a pinch. They are mercenaries, with all the traits that designation entails 38 * '''Special:''' . 39 40 29 * '''Class:''' Swordsman. 30 * '''Hacker Armament:''' Long Celtic swords. 31 * '''Appearance:''' 32 * '''Basic:''' . 33 * '''Advanced:''' . 34 * '''Elite:''' . 35 * '''History:''' . 36 * '''Garrison:''' 1. 37 * '''Function:''' Heavy swordsmen, good against spearmen and elephants in a pinch. They are mercenaries, with all the traits that designation entails 38 * '''Special:''' . 41 39 42 40 * '''Generic Name: Libyan Skirmisher.''' … … 45 43 * '''Hacker Armament:''' Javelins. Decorative curved sword. 46 44 * '''Appearance:''' 47 * '''Basic:''' 48 * '''Advanced:''' 49 * '''Elite:''' 50 * '''History:''' 51 * '''Garrison:''' 1. 52 * '''Function:''' 53 * '''Special:''' 45 * '''Basic:''' . 46 * '''Advanced:''' . 47 * '''Elite:''' . 48 * '''History:''' . 49 * '''Garrison:''' 1. 50 * '''Function:''' . 51 * '''Special:''' . 54 52 55 53 * '''Generic Name: Judean Slinger.''' … … 58 56 * '''Ranged Armament:''' Sling and leather bullet pouch. Decorative dagger. 59 57 * '''Appearance:''' 60 * '''Basic:''' 61 * '''Advanced:''' 62 * '''Elite:''' 63 * '''History:''' 58 * '''Basic:''' . 59 * '''Advanced:''' . 60 * '''Elite:''' . 61 * '''History:''' . 64 62 * '''Garrison:''' 1. 65 63 * '''Function:''' Good Pierce attack. Basically no armour. Can't stand up to a fight. … … 69 67 * '''Specific Name: .''' 70 68 * '''Class:''' Archer. 71 * '''Ranged Armament:''' 72 * '''Appearance:''' 73 * '''Basic:''' 74 * '''Advanced:''' 75 * '''Elite:''' 76 * '''History:''' 69 * '''Ranged Armament:''' Bow. 70 * '''Appearance:''' 71 * '''Basic:''' . 72 * '''Advanced:''' . 73 * '''Elite:''' . 74 * '''History:''' . 77 75 * '''Garrison:''' 1. 78 76 * '''Function:''' Mediocre archer compared to the Persian ranged units, but the Nubians are quicker on their feet. Can't stand up well to a melee fight. They are mercenaries, with all the traits that designation entails. … … 306 304 307 305 === NEW UNIT TRAITS === 308 * Poliorkḗtēs: Increased Range and Attack for Siege Engines. 309 * Herocide: A unit with this trait gains a +20% attack bonus against heroes. 310 * Imperialism: +25% territory effect for all buildings while this unit lives. 306 * Syntagma Formation: A Macedonian-style formation that makes pikemen nearly invulnerable from the front. 307 * Damage Frenzy: If the unit loses 75% of its health, it will randomly attack nearby units, friend or foe, other than priests or healers. This effect can only be overcome by restoring the unit's lost health with a healer or by killing it. 308 * "Stench" Aura: Enemy cavalry units are spooked by elephants and camels, and prove less effective when in range of them. 309 * "Trample Damage" Aura: As with war elephants and melee cavalry of all types, causes passive crush damage to nearby enemy units through trampling. 311 310 312 311 === CIV CENTRE UNITS === … … 316 315 317 316 === FORBIDDEN CLASSES === 318 * Swordsman. 319 * Cavalry Swordsman. 320 * Cavalry Archer. 321 * Heavy Warship. 317 * Cavalry Archer 318 * Battering Ram (Towered War Elephant is used for this purpose). 322 319 323 320 == STRUCTURE DESCRIPTIONS == 324 321 === VILLAGE === 325 * '''Generic Name: House hold.'''326 * '''Specific Name: Oikos.'''322 * '''Generic Name: House.''' 323 * '''Specific Name: .''' 327 324 * '''Class: '''House. 328 * '''History:''' Macedonian homes were styled on those found in the southern Greek city-states.325 * '''History:''' Since they are made of mud brick, Egyptian houses are free of cost, but are very weak. 329 326 330 327 * '''Generic Name: Granary.''' 331 * '''Specific Name: Sītobólion.'''328 * '''Specific Name: .''' 332 329 * '''Class:''' Farmstead. 333 * '''History''': Grain wasn't plentiful in Macedon, which is why it was carefully stored in granaries, some of it being reserved for times of siege.330 * '''History''': Since they are made of mud brick, Egyptian farmsteads are free of cost, but are very weak. 334 331 335 332 * '''Generic Name: Field.''' 336 * '''Specific Name: Agrós.'''333 * '''Specific Name: .''' 337 334 * '''Class:''' Field. 338 335 * '''History:''' . 339 336 340 337 * '''Generic Name: Corral.''' 341 * '''Specific Name: Épaulos.'''338 * '''Specific Name: .''' 342 339 * '''Class:''' Corral. 343 * '''History:''' Basic animal pen. Also for horses, which were the domain of the truly wealthy in Macedonia.340 * '''History:''' Since they are made of mud brick, Egyptian corrals are free of cost, but are very weak.. 344 341 345 342 * '''Generic Name: Warehouse.''' 346 * '''Specific Name: Apothḗkē.'''343 * '''Specific Name: .''' 347 344 * '''Class:''' Mill. 348 * '''History''': Resources and building materials were kept in warehouses.345 * '''History''': Since they are made of mud brick, Egyptian mills are free of cost, but are very weak.. 349 346 350 347 * '''Generic Name: Outpost.''' 351 348 * '''Specific Name: <need name>.''' 352 349 * '''Class:''' Outpost. 353 * '''History:''' Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.350 * '''History:''' . 354 351 355 352 * '''Generic Name: Palisade.''' … … 360 357 === TOWN === 361 358 * '''Generic Name: Civic Centre.''' 362 * '''Specific Name: Agorā́.'''359 * '''Specific Name: .''' 363 360 * '''Class:''' Civic Centre. 364 * '''History:''' The Macedonians founded cities wherever they conquered.361 * '''History:''' . 365 362 366 363 * '''Generic Name: Dock.''' 367 * '''Specific Name: Limḗn.'''364 * '''Specific Name: .''' 368 365 * '''Class:''' Dock. 369 * '''History:''' Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population.366 * '''History:''' . 370 367 371 368 * '''Generic Name: Temple.''' 372 * '''Specific Name: Asclepeion.'''369 * '''Specific Name: .''' 373 370 * '''Class:''' Temple. 374 * '''History:''' An asclepeion (or asklepieion) was a healing temple, sacred to the god Asclepius.371 * '''History:''' . 375 372 376 373 * '''Generic Name: Barracks.''' 377 * '''Specific Name: Stratēgeîon.'''374 * '''Specific Name: .''' 378 375 * '''Class:''' Barracks. 379 * '''History:''' The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the army's officers.376 * '''History:''' . 380 377 381 378 * '''Generic Name: Marketplace.''' 382 * '''Specific Name: Empórion.'''379 * '''Specific Name: .''' 383 380 * '''Class:''' Market. 384 * '''History''': The center of a Macedonian city is its Emporion. Here is where vendors sell their wares and where commerce and local politics mix.381 * '''History''': . 385 382 386 383 * '''Generic Name: Defense Tower.''' 387 * '''Specific Name: Pyrgíon.'''384 * '''Specific Name: .''' 388 385 * '''Class:''' Defense Tower. 389 386 * '''History:''' Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. 390 387 391 388 * '''Generic Name: Stone Wall.''' 392 * '''Specific Name: Teîkhos.'''389 * '''Specific Name: .''' 393 390 * '''Class:''' Wall. 394 * '''History:''' Macedonian cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications were massive structures.391 * '''History:''' Ptolemaic cities were surrounded by limestone walls for protection against enemy attacks. Some of these fortifications were massive structures. 395 392 396 393 * '''Generic Name: Wall Tower.''' 397 * '''Specific Name: Pýrgos.'''394 * '''Specific Name: .''' 398 395 * '''Class:''' Wall Tower. 399 396 * '''History:''' Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. 400 397 401 398 * '''Generic Name: Gate.''' 402 * '''Specific Name: Pýlai.'''399 * '''Specific Name: .''' 403 400 * '''Class:''' Gate. 404 401 * '''History:''' . … … 406 403 === CITY === 407 404 * '''Generic Name: Fortress.''' 408 * '''Specific Name: Epiteíchisma.'''405 * '''Specific Name: .''' 409 406 * '''Class:''' Fortress. 410 * '''History:''' Fortresses (also called a "phrourion") were built to guard passes and atop hills in order to command plains and valleys below.407 * '''History:''' . 411 408 412 409 === SPECIAL STRUCTURES === 413 * '''Generic Name: Greek Theater.'''414 * '''Specific Name: Théātron.'''415 * '''Class:''' SB1.416 * '''History:''' Greek theaters were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.417 * '''Requirements''': None.418 * '''Phase:''' City.419 * '''Special:''' When built, activates the "Hellenisation" civ bonus, which increases territory effect of all buildings by +20%.420 421 410 * '''Generic Name: Library.''' 422 411 * '''Specific Name: Bibliothikon.''' 423 412 * '''Class:''' SB2. 424 * '''History:''' Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture.413 * '''History:''' . 425 414 * '''Requirements''': None. 426 415 * '''Phase:''' City. … … 433 422 * '''Specific Name: Pharos.''' 434 423 * '''Class''': SB3. 435 * '''History:''' The (Macedonian)Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbour mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World..424 * '''History:''' The Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbour mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World.. 436 425 * '''Requirements:''' Dock. 437 426 * '''Phase: '''City. 438 427 * '''Special:''' When built along the shoreline, removes shroud of darkness over all the water, revealing all the coast lines on the map. Limit: 1. 439 428 429 === WONDER === 430 * '''Generic Name: Temple of Edfu.''' 431 * '''Specific Name: .''' 432 * '''Class:''' Wonder. 433 * '''History:''' . 434 * '''Requirements''': Temple. 435 * '''Phase:''' City. 436 * '''Special:''' . 437 438 439 440 440 === NEW STRUCTURE TRAITS === 441 441 See Special Buildings. … … 446 446 == CIV BONUSES == 447 447 * '''CB1''' 448 * '''Generic Name: Hellenic League.'''449 * '''Specific Name: Hellenic League.'''450 * '''History:''' After the unification of Greece, Philip II gathered all the city-states together to form the Hellenic League, with Macedon as the its leader. With this Pan-Hellenic federation he planned to launch an expedition to punish Persia for past wrongs. Although assassinated before he could carry out the invasion, his son Alexander the Great took up the mantle and completed his fathers plans.451 * '''Effect:''' All Macedonian units have a +10% attack bonus vs. Persian and Hellenic factions (but also -5% attack debonus vs. Roman units).448 * '''Generic Name: Cleruchy.''' 449 * '''Specific Name: Kleroukhoi.''' 450 * '''History:''' . 451 * '''Effect:''' ?. 452 452 453 453 * '''CB2''' … … 457 457 * '''Effect:''' Infantry pike units can use the Syntagma formation (without the need to research a technology). The Syntagma formation is very slow, gives a high pierce attack bonus, and is nearly invincible from the front. However, it is extremely vulnerable from the rear and prone to being flanked unless guarded adequately. 458 458 * '''CB3''' 459 * '''Generic Name: Hellenisation.'''460 * '''History:''' By means of their superior culture and evocative language, the Greeks were highly successful in Hellenising various foreigners. During the Hellenistic Age, Greek was the 'lingua franca' of the Ancient World, spoken widely from Spain to India.461 * '''Effect:''' Constructing an expensive Theatron increases the territory expanse of all buildings by 20%.459 * '''Generic Name: .''' 460 * '''History:''' . 461 * '''Effect:''' . 462 462 463 463 == TEAM BONUS: == 464 464 * '''TB''' 465 * '''Name: Standardized Currency.'''466 * '''History:''' The Macedonians and their successors (Diadochoi) minted coins of very high quality. On their currency the Diadochoi in particular frequently depicted themselves as the rightful successor to Alexander the Great, attempting to legitimize their rule.467 * '''Effect:''' Tribute and trade between allies of the metal resource is bonused ~ 15%.465 * '''Name: Bounty of the Nile.''' 466 * '''History:''' . 467 * '''Effect:''' All allies gain increased farming income. 468 468 469 469 == TECHNOLOGIES == 470 * '''Infantry:''' Strong spearmen - definitely a match for Greek and Roman spearmen. Better than average ranged infantry.471 * '''Cavalry:''' Excellent Cavalry. Good attack and armour techs.472 * '''Naval:''' Strong initially, but not many techs. When everything is said and done, roughly analogous to the Greeks.473 * '''Siege:''' Average catapult; however, the Helepolis is very strong.470 * '''Infantry:''' Average to slightly below average. 471 * '''Cavalry:''' Good. 472 * '''Naval:''' Good. 473 * '''Siege:''' Good. 474 474 * '''Economy:''' 475 * '''Farming:''' Mediocre.476 * '''Mining:''' Good.477 * '''Lumbering:''' Average.475 * '''Farming:''' Excellent. 476 * '''Mining:''' Average. 477 * '''Lumbering:''' Weak. 478 478 * '''Hunting:''' Weak. 479 * '''Land Trade:''' Weak.480 * '''Naval Trade:''' Mediocre. Nothing to match the Greek or Carthaginian trading fleet.481 * '''Architecture:''' Above Average.482 * '''Defen ces:''' Average.479 * '''Land Trade:''' Average. 480 * '''Naval Trade:''' Good. 481 * '''Architecture:''' Excellent, except for houses, mills, and farmsteads, which are very weak. 482 * '''Defenses:''' Good. 483 483 484 484 == SPECIAL TECHNOLOGIES == 485 485 * '''ST1''' 486 * '''Generic Name: Military Reforms.'''487 * '''Specific Name: Military Reforms.'''488 * '''History:''' When Philip II came to the Macedonian throne he began a total reorganization of the Macedonian army. His reforms created a powerful cavalry arm to his army that would prove useful to both himself and his son Alexander's conquests.489 * '''Effect:''' Each subsequent Barracks constructed comes with 5 free (random) Macedonian military units. This also applies to the Barracks of allied players (they receive 5 free units of their own culture for each new Barracks constructed).486 * '''Generic Name: .''' 487 * '''Specific Name: .''' 488 * '''History:''' . 489 * '''Effect:''' . 490 490 491 491 * '''ST2''' 492 * '''Generic Name: Hellenistic Metropolises.'''493 * '''Specific Name: Hellenistic Metropolises.'''494 * '''History:''' Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilisation.495 * '''Effect:''' Civic Centres gain double Health and double default arrows.492 * '''Generic Name: .''' 493 * '''Specific Name: .''' 494 * '''History:''' . 495 * '''Effect:''' .