Version 6 (modified by michael, 11 years ago) ( diff )

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PTOLEMIES (EGYPTIANS) CIVILIZATION PROFILE

Version 0.1
Crowd-sourced from the fans and contributors of Wildfire Games: 
http://www.wildfiregames.com/forum/index.php?showtopic=16960

Edited by Michael D. Hafer [aka Mythos_Ruler] Email: michaeldhafer@gmail.com. (Indiana, United States of America).

http://i.imgur.com/RnR6b.png

INFANTRY

  • Generic Name: Egyptian Pikeman.
  • Specific Name: Makhimos Phalangites.
    • Class: Spearman.
    • Hacker Armament: Long Macedonian pike, the "sarissa".
    • Appearance:
      • Basic: "Rear ranker". Simple tunic. No armor or greaves. No helm. Round Macedonian pelta.
      • Advanced: "Mid Ranker". Quilted linen armor (no pteruges) and no greaves. Open-faced quilted linen cap. Round Macedonian pelta.
      • Elite: "Front ranker". Leather spolas (with leather pteruges) and bronze greaves. Open-faced Hellenistic helmets. Round Macedonian pelta.
    • History: When pressed hard by the fellow successor states, the Ptolemies of Egypt began to arm and train the Egyptian people in "Macedonian fashion." These levies of indigenous Egyptians were crucial in turning back the Seleucid tide at the Battle of Raphia, cementing nationalist pride and threatening the rule of the Ptolemies over their own kingdom.
    • Garrison: 1.
    • Function: Slow. Cavalry killer. Individually very vulnerable to ranged units and swordsmen when not in Syntagma formation.
    • Special: "Syntagma" Formation.
  • Generic Name: Galatian Mercenary Swordsman.
  • Specific Name: .
    • Class: Swordsman.
    • Hacker Armament: Long Celtic swords.
    • Appearance:
      • Basic: .
      • Advanced: .
      • Elite: .
    • History: .
    • Garrison: 1.
    • Function: Heavy swordsmen, good against spearmen and elephants in a pinch. They are mercenaries, with all the traits that designation entails
    • Special: .
  • Generic Name: Libyan Skirmisher.
  • Specific Name: .
    • Class: Javelinist.
    • Hacker Armament: Javelins. Decorative curved sword.
    • Appearance:
      • Basic: .
      • Advanced: .
      • Elite: .
    • History: .
    • Garrison: 1.
    • Function: .
    • Special: .
  • Generic Name: Judean Slinger.
  • Specific Name: .
    • Class: Slinger.
    • Ranged Armament: Sling and leather bullet pouch. Decorative dagger.
    • Appearance:
      • Basic: .
      • Advanced: .
      • Elite: .
    • History: .
    • Garrison: 1.
    • Function: Good Pierce attack. Basically no armour. Can't stand up to a fight.
    • Special: .
  • Generic Name: Nubian Mercenary Archer.
  • Specific Name: .
    • Class: Archer.
    • Ranged Armament: Bow.
    • Appearance:
      • Basic: .
      • Advanced: .
      • Elite: .
    • History: .
    • Garrison: 1.
    • Function: Mediocre archer compared to the Persian ranged units, but the Nubians are quicker on their feet. Can't stand up well to a melee fight. They are mercenaries, with all the traits that designation entails.
    • Special: .

CAVALRY

  • Generic Name: Macedonian Cleruchos Cavalry.
  • Specific Name: Klerukhos Makedonikos.
    • Class: Cavalry Spearman.
    • Hacker Armament: Long Macedonian cavalry lance, the "xyston". Decorative sword.
    • Appearance:
      • Basic: .
      • Advanced: .
      • Elite: .
      • Figure(s): -
    • History: .
    • Garrison: 2.
    • Function: .
    • Special: -.
  • Generic Name: Nabataean Camel Riders.
  • Specific Name: .
    • Class: Cavalry Swordsman.
    • Hacker Armament: Long curved sword.
    • Appearance:
      • Basic: .
      • Advanced: .
      • Elite: .
      • Figure(s): -
    • History: .
    • Garrison: 2.
    • Function: .
    • Special: -.
  • Generic Name: Tarantine Cavalry.
  • Specific Name: .
    • Class: Cavalry Skirmisher.
    • Ranged Armament: Javelins. Decorative sword. Clutch of Javelins in his left hand.
    • Appearance:
      • Basic: All levels carry a medium-sized round shield.
      • Advanced: .
      • Elite: .
    • History: .
    • Garrison: 2.
    • Function: Higher pierce armor than normal, owing to their large round shields.
    • Special: -.

SUPPORT UNITS

  • Generic Name: Egyptian Woman.
  • Specific Name: .
    • Class: Female Citizen.
    • Appearance: Dark skin, like the Mauryan Woman.
    • History: .
    • Garrison: 1.
    • Function: Standard female citizen attributes--Good at gathering food. Has an 'aura' that boosts the productivity of citizen-soldiers around her. Does not fight. Runs when confronted with enemy attack. Capturable.
    • Special: -.
  • Generic Name: Egyptian Priest.
  • Specific Name: .
    • Class: Healer.
    • Appearance:
      • Garb: .
      • Helmet: .
      • Shield: None.
      • Figure(s): .
    • History: .
    • Garrison: 1.
    • Function: Average Healer stats.
    • Special: .
  • Generic Name: North African Merchant.
  • Specific Name: .
    • Class: Trader.
    • Appearance:
      • Garb: .
      • Helmet: .
      • Shield: .
      • Figure(s): .
      • Mount: .
    • History: .
    • Garrison: 2.
    • Function: -
    • Special: -
  • Generic Name: Fishing Boat.
  • Specific Name: Ploîon Halieutikón.
    • Class: Fishing Boat.
    • Appearance:
      • Shell: -
    • History: .
    • Garrison: Cannot.
    • Garrison Capacity: 1; support, infantry
    • Function: Gathering: Only method of collecting meat from fish.
    • Special: Garrison a support unit or infantry unit inside to boost fishing rate.
  • Generic Name: Trading Ship.
  • Specific Name: Ploîon Phortēgikón.
    • Class: Merchant Ship.
    • Appearance:
      • Shell: (Standard).
    • History: Athenians are natural sailors and traded heavily throughout the Mediterranean basin. The Aegean Sea was their backyard, with trade colonies and tributary allies spread across hundreds of miles of sea shore.
    • Garrison: Cannot.
    • Function: Sets up trade routes between friendly Ports.
    • Special: Garrison a Trader inside to boost the amount of trade received.
  • Generic Name: Bireme.
  • Specific Name: Bieres.
    • Class: Light Warship.
    • Appearance:
      • Shell: Single-tier, 25 rows.
    • History: Penteconters were employed from 800 BC, mostly as a light support unit in the Athenian navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy.
    • Garrison: Cannot.
    • Function: These ships were designed to go fast so they could transport troops to the sights of battles. They had a single tier (level) of 25 oarsmen on each side, and were called Penteconters.
    • Special: -
  • Generic Name: Trireme.
  • Specific Name: Triḗrēs.
    • Class: Medium Warship.
    • Appearence:
      • Shell: Three tiers of oars. Larger than the Penteconter.
    • History: The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory.
    • Garrison: Cannot.
    • Function: The common tactics of the time were to ram one's opponent. Most ships at the time were equipped with a large battering ram at the bow which was used to crush the sides of an opponent. Another common tactic was to brush along the sides of the opponent's ship and snap all of the oars off. Once the ship was disabled and floundering in the waves, then the other ship could move in and finish its opponent. The Greeks employed the ramming tactics to excellent effect throughout out their naval battles. Speed was the key element for ramming and that required maneuverability and lightly armoured ships.
    • Special: Ramming.
  • Generic Name: Quinquireme.
  • Specific Name: Pentḗrēs.
    • Class: Heavy Warship.
    • Appearence:
      • Shell: Similar in size to the Roman and Carthaginian quinquereme.
    • History: .
    • Garrison: Cannot.
    • Function: .
    • Special: Ramming.

SIEGE UNITS

  • Generic Name: Siege Tower
  • Specific Name: Helepolis
    • Class: Siege Tower.
    • Appearance:
      • Shell: Siege Tower
    • History: When Demetrius Poliorcetes besieged Salamis, in Cyprus, he instructed that a machine be constructed, which he called "the taker of cities." Its form was that of a square tower, each side 90 cubits high and 45 wide. It rested on four wheels, each eight cubits high. It was divided into nine stories, the lower of which contained machines for throwing great stones, the middle large catapults for throwing spears, and the highest, other machines for throwing smaller stones, together with smaller catapults. It was manned with 200 soldiers, besides those that moved it by pushing the parallel beams at the bottom (Diod. xx.48).
    • Garrison: 5. <== Note largest garrison requirement you're likely to find.
    • Function: Functions much like a warship, but on land. Is able to garrison all types of units (except cavalry) to increase attack and other attributes, including other siege units. This in all probability could/should be a campaign and editor-only unit. However, once we implement walls and ships as spec'd, we'll have a better understanding of whether or not we can include the Helepolis in the standard game.
    • Special: May unload garrisoned units over enemy walls.
  • Generic Name: Stone Thrower
  • Specific Name: Lithobolos
    • Class: Stone Thrower
    • Appearance:
      • Shell: Stone-throwing catapult, similar to the Roman onager.
    • History: The Lithobolos (Stone Thrower) hurled stones of 10 lbs (4.5 kilos) to 180 lbs (82 kilos) in weight. They all looked alike and differed only in size: the dimensions being calculated by a complex mathematical formula based on the spring diameter. Such machines were normally brought to point-blank range (150-200 yards [157m - 185m]) and were capable of stripping the battlements from fortified walls.
    • Garrison: 3.
    • Function: Anti-building siege. Used to take down Walls and Fortresses. 10-20% weaker than the Roman Ballista.
    • Special: Does bonus damage vs. enemy units garrisoned atop walls and towers.
  • Generic Name: Repeating Bolt Shooter
  • Specific Name: Polybolos
    • Class: Bolt Shooter
    • Appearance:
      • Shell: .
    • History: Purportedly invented by Dionysius of Alexandria in the 3rd century BC.
    • Garrison: 3.
    • Function: Weaker than the Roman Scorpion, but fires 5x faster.
    • Special: Fires 5x more rapidly than other bolt shooters.

CHAMPION UNITS

  • Generic Name: Macedonian Shield Bearer.
  • Specific Name: Hypaspistes.
    • Class: Champion Infantry Spearman.
    • Hacker Armament: Spear (Dory).
    • Ranged Armament: None.
    • Appearance: -
      • Garb: Muscled cuirass. Short tunic. Greaves and pteruges.
      • Helmet: Macedonian types, plumed and crested.
      • Shield: "Hoplite" aspis-style shield emblazoned with Macedonian iconography.
      • Figure(s): -
    • History: The Hypaspistai, or "shield bearers", were the flower of the Macedonian infantry. They were the most battle hardened veterans within the army and followed Philip II and Alexander the Great into over a dozen full scale engagements. These heavily armed and opulently armoured units acted as an intermediary between the phalanx and the cavalry arm, many times charging headlong with Alexander into a breech in the enemy lines. Sometimes they fought as slow pikemen, like the Pezhetairoi with 6 meter "sarissas", and other times they fought as Hoplites with large aspides and 2.5 meter-long spears, or "dorata". In later times they became known as the Argyraspidai, or "Silver Shields" when Alexander bestowed upon them armor and shields plated in pure silver, and played a decisive role in the early Diadochoi Wars of Alexander's "Successors."
    • Garrison: 1.
    • Function: Fast heavy infantry.
    • Special: Promotes from Hypaspistes to Argyraspis (Shield Bearer to Silver Shield).
  • Generic Name: Companion Cavalry
  • Specific Name: Hetairos
    • Class: Champion Cavalry Spearman.
    • Hacker Armament: 18-foot sarissa lance; Sword (ornamental).
    • Appearance: Boeotian helmet with plume, bronze muscled cavalry cuirass (same as infantry but with wider bottom), greaves, sandals, 9-foot spear (sarissa), kopis on left side.
    • History: The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand.
    • Garrison: 2.
    • Function: All around powerful unit, but best vs. Cavalry and Archers. Fast mobile units. Only weakness is vs. enemy champions and elephants.
    • Special: -

MACEDONIAN HEROES

  • Generic Name: Philip II of Macedon.
  • Specific Name: Phílippos B' ho Makedṓn.
    • Class: Hero1.
    • Hacker Armament: Long cavalry lance.
    • Ranged Armament: None.
    • Appearance:
      • Body: Iron and gold-gilded "Vergina Cuirass". Pteruges for the groin and shoulders. Iron greaves and leather sandals.
      • Helmet: Iron "Vergina Helmet" with crest.
      • Shield: None.
      • Figure(s): .
      • Mount: White stallion. Highly decorative saddle blanket and tack. Iron chamfron for the stallion's face.
    • History: The king of Macedonia (359-336 B.C.), he carried out vast monetary and military reforms in order to make his kingdom the most powerful force in the Greek world. Greatly enlarged the size of Macedonia by conquering much of Thrace and subduing the Greeks. Murdered in Aegae while planning a campaign against Persia.
    • Garrison: 2.
    • Function: Champion Enhancement.
    • Special:
      • "Hero" Aura (Increased Attack for Champion Units.)
  • Generic Name: Alexander the Great.
  • Specific Name: Mégās Aléxandros.
    • Class: Hero2.
    • Hacker Armament: Kopis sword.
    • Ranged Armament: None.
    • Appearance:
      • Body: Linen and Iron thorax as depicted in the "Pompeii Mosaic". Long sleeves, boots, but no greaves. Wears a heroic flowing cape.
      • Helmet: Golden "lion" helmet as depicted in the movie "Alexander". Long blond hair.
      • Shield: None.
      • Figure(s): .
      • Mount: Bucephalus. A large black stallion. Leopard saddle blanket and decorative tack. Bronze chamfron.
    • History: The most powerful hero of them all - son of Philip II, king of Macedonia (336 BC - 323 BC). After conquering the rest of the Thracians and quelling the unrest of the Greeks, Alexander embarked on a world-conquest march. Defeating the Persian forces at Granicus (334 BC), Issus (333 BC) and Gaugamela (331 BC), he became master of the Persian Empire. Entering India, he defeated king Porus at Hydaspes (326 BC), but his weary troops made him halt. Died in Babylon at the age of 33 while planning a campaign against Arabia.
    • Garrison: 2.
    • Function: Imperialism. Hero Killer.
    • Special:
      • "Imperialism" Bonus (+25% territory effect for all buildings while he lives.)
      • "Herocide" Bonus (+20% attack vs. other heroes.)
  • Generic Name: Demetrius the Besieger.
  • Specific Name: Dēmḗtrios Poliorkḗtēs.
    • Class: Hero3.
    • Hacker Armament: Xiphos short sword.
    • Ranged Armament: None.
    • Appearance:
      • Body: Tinned cuirass, greaves, pteruges.
      • Helmet: Tall Thraco-Phrygian-style with feathers and plume.
      • Shield: Large sound Greek shield.
      • Figure(s): .
    • History: One of the Diadochi, king of Macedonia (294 BC - 288 BC), Demetrius was renowned as one of the bravest and most able successors of Alexander. As the son of Antigonus I Monophtalmus, he fought and won many important battles early on and was proclaimed king, along with his father, in 306 BC. Losing his Asian possessions after the battle of Ipsus, he later won the Macedonian throne. Fearing lest they should be overpowered by Demetrius, the other Diadochi united against him and defeated him.
    • Garrison: 1.
    • Function: Siege enhancement.
    • Special:
      • "Poliorkḗtēs" Aura (Increased Range and Attack for Siege Engines.)

NEW UNIT TRAITS

  • Syntagma Formation: A Macedonian-style formation that makes pikemen nearly invulnerable from the front.
  • Damage Frenzy: If the unit loses 75% of its health, it will randomly attack nearby units, friend or foe, other than priests or healers. This effect can only be overcome by restoring the unit's lost health with a healer or by killing it.
  • "Stench" Aura: Enemy cavalry units are spooked by elephants and camels, and prove less effective when in range of them.
  • "Trample Damage" Aura: As with war elephants and melee cavalry of all types, causes passive crush damage to nearby enemy units through trampling.

CIV CENTRE UNITS

  • Melee Infantry: Foot Companion.
  • Ranged Infantry: Agrianian Peltast.
  • Cavalry: Thessalian Lancer.

FORBIDDEN CLASSES

  • Cavalry Archer
  • Battering Ram (Towered War Elephant is used for this purpose).

STRUCTURE DESCRIPTIONS

VILLAGE

  • Generic Name: House.
  • Specific Name: .
    • Class: House.
    • History: Since they are made of mud brick, Egyptian houses are free of cost, but are very weak.
  • Generic Name: Granary.
  • Specific Name: .
    • Class: Farmstead.
    • History: Since they are made of mud brick, Egyptian farmsteads are free of cost, but are very weak.
  • Generic Name: Field.
  • Specific Name: .
    • Class: Field.
    • History: .
  • Generic Name: Corral.
  • Specific Name: .
    • Class: Corral.
    • History: Since they are made of mud brick, Egyptian corrals are free of cost, but are very weak..
  • Generic Name: Warehouse.
  • Specific Name: .
    • Class: Mill.
    • History: Since they are made of mud brick, Egyptian mills are free of cost, but are very weak..
  • Generic Name: Outpost.
  • Specific Name: <need name>.
    • Class: Outpost.
    • History: .
  • Generic Name: Palisade.
  • Specific Name: <need name>.
    • Class: Palisade.
    • History: A cheap, quick defensive structure constructed with sharpened tree trunks.

TOWN

  • Generic Name: Civic Centre.
  • Specific Name: .
    • Class: Civic Centre.
    • History: .
  • Generic Name: Dock.
  • Specific Name: .
    • Class: Dock.
    • History: .
  • Generic Name: Temple.
  • Specific Name: .
    • Class: Temple.
    • History: .
  • Generic Name: Barracks.
  • Specific Name: .
    • Class: Barracks.
    • History: .
  • Generic Name: Marketplace.
  • Specific Name: .
    • Class: Market.
    • History: .
  • Generic Name: Defense Tower.
  • Specific Name: .
    • Class: Defense Tower.
    • History: Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.
  • Generic Name: Stone Wall.
  • Specific Name: .
    • Class: Wall.
    • History: Ptolemaic cities were surrounded by limestone walls for protection against enemy attacks. Some of these fortifications were massive structures.
  • Generic Name: Wall Tower.
  • Specific Name: .
    • Class: Wall Tower.
    • History: Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.
  • Generic Name: Gate.
  • Specific Name: .
    • Class: Gate.
    • History: .

CITY

  • Generic Name: Fortress.
  • Specific Name: .
    • Class: Fortress.
    • History: .

SPECIAL STRUCTURES

  • Generic Name: Library.
  • Specific Name: Bibliothikon.
    • Class: SB2.
    • History: .
    • Requirements: None.
    • Phase: City.
    • Special:
      • Maximum of 1 built.
      • All Special Technologies are researched here.
      • Building one reduces the cost of all other remaining technologies by 10%.
  • Generic Name: Lighthouse.
  • Specific Name: Pharos.
    • Class: SB3.
    • History: The Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbour mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World..
    • Requirements: Dock.
    • Phase: City.
    • Special: When built along the shoreline, removes shroud of darkness over all the water, revealing all the coast lines on the map. Limit: 1.

WONDER

  • Generic Name: Temple of Edfu.
  • Specific Name: .
    • Class: Wonder.
    • History: .
    • Requirements: Temple.
    • Phase: City.
    • Special: .

NEW STRUCTURE TRAITS

See Special Buildings.

FORBIDDEN STRUCTURES

None.

CIV BONUSES

  • CB1
    • Generic Name: Cleruchy.
    • Specific Name: Kleroukhoi.
    • History: .
    • Effect: ?.
  • CB2
    • Generic Name: Syntagma.
    • Specific Name: Syntagma.
    • History: Based upon the Theban Oblique Order phalanx, the Syntagma was the formation that proved invincible against the armies of Hellas and the East.
    • Effect: Infantry pike units can use the Syntagma formation (without the need to research a technology). The Syntagma formation is very slow, gives a high pierce attack bonus, and is nearly invincible from the front. However, it is extremely vulnerable from the rear and prone to being flanked unless guarded adequately.
  • CB3
    • Generic Name: .
    • History: .
    • Effect: .

TEAM BONUS:

  • TB
    • Name: Bounty of the Nile.
    • History: .
    • Effect: All allies gain increased farming income.

TECHNOLOGIES

  • Infantry: Average to slightly below average.
  • Cavalry: Good.
  • Naval: Good.
  • Siege: Good.
  • Economy:
    • Farming: Excellent.
    • Mining: Average.
    • Lumbering: Weak.
    • Hunting: Weak.
    • Fishing: Good.
    • Land Trade: Average.
    • Naval Trade: Good.
    • Architecture: Excellent, except for houses, mills, and farmsteads, which are very weak.
    • Defenses: Good.

SPECIAL TECHNOLOGIES

  • ST1
    • Generic Name: .
    • Specific Name: .
    • History: .
    • Effect: .
  • ST2
    • Generic Name: .
    • Specific Name: .
    • History: .
    • Effect: .
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