Changes between Version 3 and Version 4 of Civ:_Romans_Imperial


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Timestamp:
May 26, 2014, 8:58:47 AM (10 years ago)
Author:
Michael D. Hafer
Comment:

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  • Civ:_Romans_Imperial

    v3 v4  
    55by Michael Hafer. Email: michaeldhafer@gmail.com
    66}}}
     7[[Image(http://fc07.deviantart.net/fs70/i/2013/363/8/e/total_war__rome_2___rome_faction_symbol_by_undevicesimus-d6zradm.png)]]
    78== NATURE ==
    8 Keeping with the design approach that a civilization should be represented at a specific time in history, the (High) Imperial Roman civilization is set in the period of the "Five Good Emperors" during the 2nd century AD, when the Roman Empire was at its greatest extent, economic stability, and military power.
     9Keeping with the design approach that a civilization should be represented at a specific time in history, the (High) Imperial Roman civilization is set in the "principate" era during the 1st and 2nd centuries AD, when the Roman Empire was at its greatest extent, economic stability, and military power.
    910
    1011== UNIT DESCRIPTIONS ==
     
    3334     * '''Helmet:''' [[BR]]Basic – Coolus helmet.[[BR]]Advanced – Coolus helmet with feathers.[[BR]]Elite - Bronze Imperial Gallic helmet.
    3435     * '''Shield:''' [[BR]]Basic – Large oval shield.[[BR]]Advanced – Large oval shield.[[BR]]Elite – Large oval shield.
    35      * '''Figure(s):''' - 
     36     * '''Figure(s):''' -
    3637   * '''History:''' .
    3738   * '''Garrison: '''1.
     
    388389   * '''Requirements:''' -
    389390   * '''Phase:''' City.
    390    * '''Special:''' 
     391   * '''Special:'''
    391392     * "Forward Base" - Allows players to train infantry units from a fast-building army camp in enemy territory. The Entrenched Camp loses Health over time, making it a temporary structure.
    392393     * "Colonia" - If there are no other enemy buildings within sight of the Entrenched Camp, it can be "upgraded" to a Civic Center.