Changes between Version 3 and Version 4 of Civ:_Romans_Imperial
- Timestamp:
- May 26, 2014, 8:58:47 AM (10 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Civ:_Romans_Imperial
v3 v4 5 5 by Michael Hafer. Email: michaeldhafer@gmail.com 6 6 }}} 7 [[Image(http://fc07.deviantart.net/fs70/i/2013/363/8/e/total_war__rome_2___rome_faction_symbol_by_undevicesimus-d6zradm.png)]] 7 8 == NATURE == 8 Keeping with the design approach that a civilization should be represented at a specific time in history, the (High) Imperial Roman civilization is set in the period of the "Five Good Emperors" during the 2nd centuryAD, when the Roman Empire was at its greatest extent, economic stability, and military power.9 Keeping with the design approach that a civilization should be represented at a specific time in history, the (High) Imperial Roman civilization is set in the "principate" era during the 1st and 2nd centuries AD, when the Roman Empire was at its greatest extent, economic stability, and military power. 9 10 10 11 == UNIT DESCRIPTIONS == … … 33 34 * '''Helmet:''' [[BR]]Basic – Coolus helmet.[[BR]]Advanced – Coolus helmet with feathers.[[BR]]Elite - Bronze Imperial Gallic helmet. 34 35 * '''Shield:''' [[BR]]Basic – Large oval shield.[[BR]]Advanced – Large oval shield.[[BR]]Elite – Large oval shield. 35 * '''Figure(s):''' - 36 * '''Figure(s):''' - 36 37 * '''History:''' . 37 38 * '''Garrison: '''1. … … 388 389 * '''Requirements:''' - 389 390 * '''Phase:''' City. 390 * '''Special:''' 391 * '''Special:''' 391 392 * "Forward Base" - Allows players to train infantry units from a fast-building army camp in enemy territory. The Entrenched Camp loses Health over time, making it a temporary structure. 392 393 * "Colonia" - If there are no other enemy buildings within sight of the Entrenched Camp, it can be "upgraded" to a Civic Center.