Version 4 (modified by michael, 11 years ago) ( diff )

--

SELEUCIDS CIVILIZATION PROFILE

Version 0.1
Crowd-sourced from the fans and contributors of Wildfire Games: 

Edited by Michael D. Hafer [aka Mythos_Ruler] Email: michaeldhafer@gmail.com. (Indiana, United States of America).

http://i.imgur.com/Sm8DUN9.jpg

INFANTRY

  • Generic Name: Macedonian Pikeman.
  • Specific Name: Phalangites Makedonikos.
    • Class: Spearman.
    • Hacker Armament: Long Macedonian pike, the "sarissa".
    • Appearance:
      • Basic: "Chalkaspides" Bronze Shield pikeman.
      • Advanced: "Chrysaspides" Gold Shield pikeman.
      • Elite: "Argyraspides" Silver Shield pikeman.
    • History: .
    • Garrison: 1.
    • Function: Slow. Cavalry killer. Individually very vulnerable to ranged units and swordsmen when not in Syntagma formation.
    • Special: "Syntagma" Formation.
  • Generic Name: Thracian Mercenary Swordsman.
  • Specific Name: .
    • Class: Swordsman.
    • Hacker Armament: Long Thracian swords and rhomphaia.
    • Appearance:
      • Basic: .
      • Advanced: .
      • Elite: .
    • History: .
    • Garrison: 1.
    • Function: .
    • Special: .
  • Generic Name: Arab Javelineer.
  • Specific Name: .
    • Class: Skirmisher.
    • Hacker Armament: Javelins. Decorative curved sword.
    • Appearance:
      • Basic: .
      • Advanced: .
      • Elite: .
    • History: .
    • Garrison: 1.
    • Function: Counters spearmen and elephants. Countered by cavalry swordsmen and slingers. This is a "mercenary" unit, with all the traits that designation entails.
    • Special: .
  • Generic Name: Syrian Archer.
  • Specific Name: .
    • Class: Archer.
    • Ranged Armament: Bow.
    • Appearance:
      • Basic: .
      • Advanced: .
      • Elite: .
    • History: .
    • Garrison: 1.
    • Function: .
    • Special: .

CAVALRY

  • Generic Name: Companion Cavalry.
  • Specific Name: Hetairos.
    • Class: Cavalry Spearman.
    • Hacker Armament: Macedonian cavalry lance, the "xyston". Decorative sword.
    • Appearance:
      • Basic: .
      • Advanced: .
      • Elite: .
      • Figure(s): -
    • History: There were two guard cavalry regiments, each 1,000 strong. These were the Agema (the 'Guards') and the Hetairoi ('Companions'). The Hetairoi were recruited from the younger generation of military settlers and acted as the standing guard cavalry unit of the army, serving in peace and in war. However it seems that writers referred to them by several names other than just the 'companions'; the basilike ile ('royal squadron' or 'regia ala' according to Livy), and the hippos hetairike ('horse companions'). Their full title may well have been the 'royal ala of the companions'.
    • Garrison: 2.
    • Function: Good vs. Skirmishers and Swordsmen, poor vs. Spearmen and Archers.
    • Special: Upon promoting to the 3rd ('elite') rank, the Companion becomes a Cataphract champion cavalry.
  • Generic Name: Median Light Cavalry.
  • Specific Name: Hippeus Medikos.
    • Class: Cavalry Skirmisher 1.
    • Ranged Armament: Javelins. Decorative sword. Clutch of Javelins in his left hand.
    • Appearance:
      • Basic: .
      • Advanced: .
      • Elite: .
    • History: .
    • Garrison: 2.
    • Function: .
    • Special: Trained from the Barracks-only.
  • Generic Name: Citizen-Militia Cavalry.
  • Specific Name: Politikos.
    • Class: Cavalry Skirmisher 2.
    • Ranged Armament: Javelins. Clutch of Javelins in his left hand.
    • Appearance:
      • Basic: .
      • Advanced: N/A.
      • Elite: N/A.
    • History: .
    • Garrison: 2.
    • Function: .
    • Special: Trained from the Civic Center-only. Trains fast, but weak. Does not promote to higher ranks.
  • Generic Name: Dahae Horse Archer.
  • Specific Name: .
    • Class: Cavalry Archer.
    • Ranged Armament: Recurved cavalry bow. Decorative sword.
    • Appearance:
      • Basic: .
      • Advanced: .
      • Elite: .
    • History: .
    • Garrison: 2.
    • Function: .
    • Special: .

SUPPORT UNITS

  • Generic Name: Syrian Woman.
  • Specific Name: .
    • Class: Female Citizen.
    • Appearance: Dark skin, Grecian dress.
    • History: .
    • Garrison: 1.
    • Function: Standard female citizen attributes--Good at gathering food. Has an 'aura' that boosts the productivity of citizen-soldiers around her. Does not fight. Runs when confronted with enemy attack. Capturable.
    • Special: -.
  • Generic Name: Greek Priest.
  • Specific Name: Hiereús Hellenikos.
    • Class: Healer.
    • Appearance:
      • Garb: .
      • Helmet: .
      • Shield: None.
      • Figure(s): .
    • History: .
    • Garrison: 1.
    • Function: Average Healer stats.
    • Special: .
  • Generic Name: Anatolian Merchant.
  • Specific Name: .
    • Class: Trader.
    • Appearance:
      • Garb: .
      • Helmet: .
      • Shield: .
      • Figure(s): .
      • Mount: .
    • History: .
    • Garrison: 2.
    • Function: -
    • Special: -
  • Generic Name: Fishing Boat.
  • Specific Name: Ploîon Halieutikón.
    • Class: Fishing Boat.
    • Appearance:
      • Shell: -
    • History: .
    • Garrison: Cannot.
    • Garrison Capacity: 1; support, infantry
    • Function: Gathering: Only method of collecting meat from fish.
    • Special: Garrison a support unit or infantry unit inside to boost fishing rate.
  • Generic Name: Trading Ship.
  • Specific Name: Ploîon Phortēgikón.
    • Class: Merchant Ship.
    • Appearance:
      • Shell: (Standard).
    • History: .
    • Garrison: Cannot.
    • Function: Sets up trade routes between friendly Ports.
    • Special: Garrison a Trader inside to boost the amount of trade received.
  • Generic Name: Bireme.
  • Specific Name: Biḗrēs.
    • Class: Light Warship.
    • Appearance:
      • Shell: 2 tiers of oars.
    • History: The design of the bireme was modified from the penteconter, a ship that had only one set of oars on each side, the bireme having two sets of oars on each side.
    • Garrison: Cannot.
    • Function: These ships were designed to go fast so they could transport troops to the sites of battles.
    • Special: -
  • Generic Name: Trireme.
  • Specific Name: Triḗrēs.
    • Class: Medium Warship.
    • Appearence:
      • Shell: Three tiers of oars. Larger than the Bireme.
    • History: The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory.
    • Garrison: Cannot.
    • Function: The common tactics of the time were to ram one's opponent. Most ships at the time were equipped with a large battering ram at the bow which was used to crush the sides of an opponent. Another common tactic was to brush along the sides of the opponent's ship and snap all of the oars off. Once the ship was disabled and floundering in the waves, then the other ship could move in and finish its opponent. The Greeks employed the ramming tactics to excellent effect throughout out their naval battles. Speed was the key element for ramming and that required maneuverability and lightly armoured ships.
    • Special: Ramming.
  • Generic Name: Quinquereme.
  • Specific Name: Pentḗrēs.
    • Class: Heavy Warship.
    • Appearence:
      • Shell: Similar in size and function to the Roman and Carthaginian quinqueremes.
    • History: .
    • Garrison: Cannot.
    • Function: .
    • Special: Ramming.

SIEGE UNITS

  • Generic Name: Siege Tower.
  • Specific Name: Helepolis.
    • Class: Siege Tower.
    • Appearance:
      • Shell: Siege Tower
    • History: When Demetrius Poliorcetes besieged Salamis, in Cyprus, he instructed that a machine be constructed, which he called "the taker of cities." Its form was that of a square tower, each side 90 cubits high and 45 wide. It rested on four wheels, each eight cubits high. It was divided into nine stories, the lower of which contained machines for throwing great stones, the middle large catapults for throwing spears, and the highest, other machines for throwing smaller stones, together with smaller catapults. It was manned with 200 soldiers, besides those that moved it by pushing the parallel beams at the bottom (Diod. xx.48).
    • Garrison: 5. <== Note largest garrison requirement you're likely to find.
    • Function: Functions much like a warship, but on land. Is able to garrison all types of units (except cavalry) to increase attack and other attributes, including other siege units.
    • Special: May unload garrisoned units over enemy walls.
  • Generic Name: Stone Thrower.
  • Specific Name: Lithobolos.
    • Class: Stone Thrower
    • Appearance:
      • Shell: Stone-throwing catapult, similar to the Roman ballista.
    • History: The Lithobolos (Stone Thrower) hurled stones of 10 lbs (4.5 kilos) to 180 lbs (82 kilos) in weight. They all looked alike and differed only in size: the dimensions being calculated by a complex mathematical formula based on the spring diameter. Such machines were normally brought to point-blank range (150-200 yards [157m - 185m]) and were capable of stripping the battlements from fortified walls.
    • Garrison: 3.
    • Function: Anti-building siege. Used to take down Walls and Fortresses. 10-20% weaker than the Roman Ballista.
    • Special: Must pack and unpack.

CHAMPION UNITS

  • Generic Name: Cataphract.
  • Specific Name: Kataphraktos.
    • Class: Champion Cavalry Spearman.
    • Hacker Armament: A very long cavalry lance, the "kontos" wielded by two hands.
    • Ranged Armament: None.
    • Appearance: -
      • Garb: Bronze muscled cuirass or Bronze scale corselet. Linen pteruges. Flowing cloak or Chlamys. Arms and legs wrapped in segmented armour..
      • Helmet: Plumed and/or Crested Hellenistic Phrygian helmets, with and without feathers.
      • Shield: None.
      • Mount: Large war horse covered in scale armor. Skirt made of scale in the front and on the sides. Bronze chamfron with crest.
      • Figure(s): http://img216.imageshack.us/img216/3693/hellenickataphractoixb6.jpg
    • History: As the Seleucids began to solidify their hold on much of Alexander's Eastern Empire they began to meld the best of the martial traditions of both East and West, culminating in the Seleucids fielding a corps of highly armored cavalry called 'Kataphraktoi.' These cavalrymen would punch through weak points in the enemy line and would often prove decisive in battle.
    • Garrison: 1.
    • Function: Highest armor of any cavalry in the game, but also one of the slowest. Very high charge bonus and trample damage, but low standard attack.
    • Special: This is the 3rd rank ('Elite') of the Cavalry Spearman ('Companion Cavalry'). Can also be trained directly from the Fortress.
  • Generic Name: Armored War Elephant.
  • Specific Name: Elephantos Polemou Kataphraktos.
    • Class: Champion Elephant.
    • Hacker Armament (Primary): Tusks. Crushing attack.
    • Ranged Armament (Passive): Javelins thrown by riders at random enemies.
    • Hacker Armament (Passive-Trample): Feet.
    • Appearance: -
      • Garb: The 2 riders and 1 mahout have random armour between bronze muscled cuirass and scale reinforced linothorax, with pteruges. No greaves. Boots.
      • Helmet: Thracian bronze helmets, crested and plumed, non-crested and non-plumed.
      • Shield: No shields for any of the riders/mahout. Tower has Seleucid-emblazoned shields on the sides.
      • Mount: Large Indian Elephant with small wooden tower on its back. It has bronze segmented armour all over its body (see image below).
      • Figure(s): http://www.wildfiregames.com/~art/history/hellenes/images/18_1w.jpg
    • History: The Seleucids, having access to the East, specifically India after the war with the Mauryans, imported gigantic war elephants to augment their phalanxes. The beasts were armoured and were used as giant battering rams to smash enemy infantry formations.
    • Garrison: 3.
    • Function: The Armored War Elephant will smash buildings with its crush attack. It also has a passive ranged attack from its riders throwing javelins. Last but not least, this unit also has a very high trample aura which kills nearby enemy infantry and cavalry alike.
    • Special:
      • "Damage Frenzy".
      • "Stench" Aura.
      • "Trample Damage" Aura.
  • Generic Name: Scythed Chariot.
  • Specific Name: Drepanèphoros.
    • Class: Champion Chariot.
    • Ranged Armament (Primary): One rider fires a bow, while the driver drives.
    • Hacker Armament (Passive-Trample): Scythes.
    • Appearance:
      • Garb: The 1 rider and 1 driver each have random armor between bronze muscled cuirass and scale reinforced linothorax, with pteruges. No greaves. Boots..
      • Helmet: Thracian bronze helmets, crested and plumed, non-crested and non-plumed.
      • Shield: None.
      • Mount: A large chariot cart drawn by 4 armored horses. Long scythes extend from the hubs of the cart wheels.
      • Figure(s): http://img527.imageshack.us/img527/6600/scythedchariots4ie6.jpg
    • History: .
    • Garrison: 1.
    • Function: Super expensive suicide unit. Mostly used to rush into infantry and cavalry formations to slaughter a bunch of enemies with scythes ("Trample Damage" aura) before getting destroyed themselves. Countered by: Skirmishers and Elephants.
    • Special:
      • "Damage Frenzy".
      • "Trample Damage" Aura.
  • Generic Name: Romanized Heavy Swordsman.
  • Specific Name: Thorakitès Romaios.
    • Class: Champion Infantry Swordsman.
    • Hacker Armament: Xiphos short sword.
    • Ranged Armament: Javelin.
    • Appearance: -
      • Garb: Chain-mail, scale, and linothorax cuirasses. Short tunic. Boots.
      • Helmet: Late-Macedonian types, plumed and crested.
      • Shield: "Thureos" shield emblazoned with Seleucid iconography.
      • Figure(s): -
    • History: In 166 BC, at the Daphne Parade under Antiochus IV, the Argyraspides corps is only seen to be 5,000 strong. However 5,000 troops armed in the Roman fashion are present and they are described as being in the prime of their life, perhaps denoting their elite nature. It is possible that the missing 5,000 men of the Argyraspides were the 5,000 'Romanized' infantry marching alongside them. The training of a segment of the royal guard in 'Roman' methods was probably down to several factors. Firstly, Antiochus IV had spent part of his early life in Rome and had acquired rather an excessive admiration for Rome's power and methods. Secondly, the future wars that the Seleucids might be fighting would probably be in the Eastern satrapies against mobile enemies and other large areas of land. Training troops in this way would add to the overall efficiency and capability of the army and make it more maneuverable. Indeed, the 'Romanized' troops are seen facing the Maccabees at the Battle of Beth Zechariah in 162 BC. Thirdly, the defeat of the Macedonian Antigonids at the Battle of Pydna in 168 BC was a great culture shock, showing the complete destruction of the Macedonian military system at the hands of the Roman legion.

It has been suggested that the fact that these 5,000 men are marching at the head of the army was meant to show Antiochus IV's intention of reforming the entire Seleucid army along Roman lines, though whether or not this complete reform actually took place is unknown. The true extent of the adoption of Roman techniques is unknown, some have suggested that the infantry are in fact more likely to be Thureophoroi or Thorakitai, troops armed with an oval shield of the Celtic type, a thrusting spear and javelins. (source: Wikipedia, http://en.wikipedia.org/wiki/Seleucid_Army#.27Romanized.27_infantry )

  • Garrison: 1.
  • Function: Fast heavy infantry.
  • Special: Throws a javelin at the enemy target (if target is within min and max range) before closing with sword for melee.

SELEUCID HEROES

  • Generic Name: Ptolemy I "Savior".
  • Specific Name: Ptolemaios A' Soter.
    • Class: Hero1.
    • Hacker Armament: .
    • Ranged Armament: None.
    • Appearance:
      • Body: Similar to that of a Macedonian Silver Shield, but with a cape. Boots.
      • Helmet: Crested Attic helmet, highly embossed..
      • Shield: Round shield with Macedonian insignia.
      • Figure(s): .
      • Mount: Similar to the Towered War Elephant.
    • History: Born in 367 BCE, Ptolemy I grew to become one of Alexander the Great's closest friends and generals. He was instrumental in Alexander's later campaigns in Bactria (modern Afghanistan) and India. After Alexander's death, Ptolemy took control of the Satrap of Egypt, and after the Battle of Ipsus became sole ruler of Egypt as "Pharaoh," founding the Ptolemy Dynasty that would rule Egypt for nearly 3 centuries. Ptolemaic Egypt reached the height of its territorial boundaries under his reign as he added Syria, Judea, Cyprus, and parts of Asia Minor to his realm. His reputation for bonhomie and liberality attached the floating soldier-class of Macedonians and Hellenes to his service, and was not insignificant; nor did he wholly neglect conciliation of the native Egyptians. He was a ready patron of letters, founding the Great Library of Alexandria. He himself wrote a history of Alexander's campaigns that has not survived. This used to be considered an objective work, distinguished by its straightforward honesty and sobriety. However, Ptolemy may have exaggerated his own role, and had propagandist aims in writing his History. Although now lost, it was a principal source for the surviving account by Arrian of Nicomedia. Ptolemy died in 283 BCE, the last of the Diodachoi, leaving a well-ordered and stable kingdom to his progeny.
    • Garrison: 3.
    • Function: Construction Foreman and Mercenary Captain.
    • Special:
      • "Hero" Aura (Decreases build time for nearby structures.)
      • Mercenaries cost -50% during his lifetime.
  • Generic Name: Ptolemy IV "Father Loving".
  • Specific Name: Ptolemaios D' Philopater.
    • Class: Hero2.
    • Hacker Armament: .
    • Ranged Armament: None.
    • Appearance:
      • Body: Bronze muscled cuirass over a long flowing Egyptian tunic. Sandals.
      • Helmet: Laurel wreath crown..
      • Shield: Cavalry shield with Ptolemaic insignia.
      • Figure(s): .
      • Mount: Similar to the King's Guard Cavalry, except more elaborate.
    • History: Ptolemy IV Philopater's reign was inaugurated by the murder of his mother, and he was always under the dominion of favourites, male and female, who indulged his vices and conducted the government as they pleased. Self-interest led his ministers to make serious preparations to meet the attacks of Antiochus III the Great on Coele-Syria including Judea, and the great Egyptian victory of Raphia (217), where Ptolemy himself was present, secured the northern borders of the kingdom for the remainder of his reign. Ptolemy IV is said to have built a giant ship known as the tessarakonteres ("forty"), a huge type of galley. The forty of its name may refer to its number of banks of oars. The current theory is that Ptolemy's ship was an oversize catamaran galley, measuring 128 m 420 ft.
    • Garrison: 2.
    • Function: Naval enhancement. He has low armour.
    • Special:
      • "Hero" Bonus (Juggernaut train limit raised to 5 during his lifetime.)
      • "Hero"Aura (Egyptian Pikemen have greater stats within vision of him.)
  • Generic Name: Cleopatra VII.
  • Specific Name: Kleopatra H' Philopater.
    • Class: Hero3.
    • Hacker Armament: Recurved bow.
    • Ranged Armament: None.
    • Appearance:
      • Body: Long gown beneath a gold-gilded and highly embossed gorget.
      • Helmet: Elaborate head dress. Black hair and garish Egyptian cosmetics.
      • Shield: None.
      • Figure(s): .
    • History: Cleopatra VII is one of the most discussed women in history. She came to the throne of Egypt at the age of 18 and ruled with guile and cunning. Fully Greek in heritage, she nevertheless engendered great support from the Egyptian people by being the first Ptolemaic Pharaoh to learn the Egyptian language. Her patron goddess was the Egyptian goddess Issus, even though by this time the Macedonians had imported much of their pantheon of Olympian gods. Cleopatra met Julius Caesar in 48 BCE, when he arrived to conquer Egypt for Rome. She succeeded in changing his mind. She bore him a son the next year and traveled to Rome as Caesar's bride, but when Julius was assassinated she fled back to Egypt. Later, on his way to attack Parthia, Marcus Antony, trusted general of the late Caesar, stopped in Egypt. There he met Cleopatra and fell immediately in love. Cleopatra bore him 4 children. Together, they fought Octavian Caesar (who would go on to become Augustus Caesar, first emperor of Rome) in a Roman civil war. After the disastrous naval battle of Actium (31 BCE) off the coast of Greece, they fled back to Egypt, hotly pursued by Octavian. The next year, surrounded by Octavian's forces with no hope of regaining power, Antony committed suicide. Cleopatra, the last of the Egyptian Pharaohs and the last of Alexander's Successors, followed Antony in death, committing suicide by Asp, a deadly snake.
    • Garrison: 1.
    • Function: Consort and Patriot.
    • Special:
      • "Consort" Aura (Increased hero aura bonuses and stats for allied heroes within her range; decreased stats for enemy heroes within range.)
      • "Patriot" Bonus (?)

NEW UNIT TRAITS

  • Syntagma Formation: A Macedonian-style formation that makes pikemen nearly invulnerable from the front.
  • Damage Frenzy/Run Amok: If the unit loses 75% of its health, it will randomly attack nearby units, friend or foe, other than priests or healers. This effect can only be overcome by restoring the unit's lost health with a healer or by killing it.
  • "Stench" Aura: Enemy cavalry units are spooked by elephants and camels, and prove less effective when in range of them.
  • "Trample Damage" Aura: As with war elephants and melee cavalry of all types, causes passive crush damage to nearby enemy units through trampling.

CIV CENTRE UNITS

  • Melee Infantry: Macedonian Pikeman.
  • Ranged Infantry: Syrian Archer.
  • Cavalry: Citizen-Militia Cavalry.

FORBIDDEN CLASSES

  • Battering Ram (Armored War Elephant is used for this purpose).
  • Infantry Slinger
  • Cavalry Swordsman
  • Bolt Shooter

STRUCTURE DESCRIPTIONS

VILLAGE

  • Generic Name: Household.
  • Specific Name: Oikos.
    • Class: House.
    • History: Hellenistic homes were larger and more opulent than those from mainland Greece.
  • Generic Name: Granary.
  • Specific Name: Sītobólion.
    • Class: Farmstead.
    • History: Grain wasn't plentiful in Macedon, which is why it was carefully stored in granaries, some of it being reserved for times of siege.
  • Generic Name: Field.
  • Specific Name: Agrós.
    • Class: Field.
    • History: .
  • Generic Name: Corral.
  • Specific Name: Épaulos.
    • Class: Corral.
    • History: Basic animal pen. Also for horses, which were the domain of the truly wealthy in Macedonia.
  • Generic Name: Warehouse.
  • Specific Name: Apothḗkē.
    • Class: Mill.
    • History: Resources and building materials were kept in warehouses.
  • Generic Name: Outpost.
  • Specific Name: <need name>.
    • Class: Outpost.
    • History: Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.
  • Generic Name: Palisade.
  • Specific Name: <need name>.
    • Class: Palisade.
    • History: A cheap, quick defensive structure constructed with sharpened tree trunks.
  • Generic Name: Dock.
  • Specific Name: Limḗn.
    • Class: Dock.
    • History: Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population.
  • Generic Name: Barracks.
  • Specific Name: Stratēgeîon.
    • Class: Barracks.
    • History: The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the army's officers.

TOWN

  • Generic Name: Civic Centre.
  • Specific Name: Agorā́.
    • Class: Civic Centre.
    • History: The Macedonians founded cities wherever they conquered.
  • Generic Name: Temple.
  • Specific Name: Asclepeion.
    • Class: Temple.
    • History: An asclepeion (or asklepieion) was a healing temple, sacred to the god Asclepius.
  • Generic Name: Blacksmith.
  • Specific Name: Khalkeîon.
    • Class: Blacksmith.
    • History: The earliest Greek smiths worked in copper, then bronze, and then finally iron.
  • Generic Name: Marketplace.
  • Specific Name: Empórion.
    • Class: Market.
    • History: The center of a Macedonian city is its Emporion. Here is where vendors sell their wares and where commerce and local politics mix.
  • Generic Name: Defense Tower.
  • Specific Name: Pyrgíon.
    • Class: Defense Tower.
    • History: Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.
  • Generic Name: Stone Wall.
  • Specific Name: Teîkhos.
    • Class: Wall.
    • History: Macedonian cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications were massive structures.
  • Generic Name: Wall Tower.
  • Specific Name: Pýrgos.
    • Class: Wall Tower.
    • History: Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.
  • Generic Name: Gate.
  • Specific Name: Pýlai.
    • Class: Gate.
    • History: .

CITY

  • Generic Name: Fortress.
  • Specific Name: Epiteíchisma.
    • Class: Fortress.
    • History: Fortresses (also called a "phrourion") were built to guard passes and atop hills in order to command plains and valleys below.

SPECIAL STRUCTURES

  • Generic Name: Library.
  • Specific Name: Bibliothikon.
    • Class: SB1.
    • History: Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture.
    • Requirements: None.
    • Phase: City.
    • Special:
      • Maximum of 1 built.
      • All Special Technologies are researched here.
      • Building one reduces the cost of all other remaining technologies by 10%.

NEW STRUCTURE TRAITS

See Special Buildings.

FORBIDDEN STRUCTURES

None.

CIV BONUSES

  • CB1
    • Generic Name: Cleruchy.
    • Specific Name: Klēroukhia.
    • History: The Ptolemies invited Greeks and Galatians (Gauls) alike to settle in Egypt within military settlements called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the pharaoh's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the pharaoh and helped grow the available manpower for the Egyptian army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's inevitable conquest by Rome.
    • Effect: The Ptolemies receive the "Klēroukhia" special building, which is essentially a barracks that is constructed in neutral territory and trains Greek and Galatian "settler" soldiers.
  • CB2
    • Generic Name: Nile Delta.
    • History: .
    • Effect: The Ptolemaic Egyptians receive 3 additional farming technologies (see below) above and beyond the maximum number of farming technologies usually available to a faction.
  • CB3
    • Generic Name: Roundup.
    • History: .
    • Effect: Can capture gaia elephants and camels. Hosting these animals at the corral structure reduces the cost of training elephant and camel units.

TEAM BONUS:

  • TB
    • Name: Breadbasket of the Mediterranean.
    • History: Egypt was a net exporter of grain, so much so that large cities such as Athens, Antioch, and Rome came to rely upon Egyptian grain in order to feed their masses.
    • Effect: All allies automatically gain a slow trickle of food income.

TECHNOLOGIES

  • Infantry: Average to slightly below average.
  • Cavalry: Good.
  • Naval: Good.
  • Siege: Good, but not all techs. One fewer tier of siege techs than Macedonia.
  • Economy:
    • Farming: Excellent. See "Nile Delta" civ bonus (above) and Special Technologies (below).
    • Mining: Average.
    • Lumbering: Poor. Egypt was definitely not a country of forests.
    • Hunting: Weak.
    • Fishing: Good.
    • Land Trade: Good.
    • Naval Trade: Good.
    • Architecture: Excellent, except for houses, mills, corrals, and farmsteads, which are very weak.
    • Defenses: Good.

SPECIAL TECHNOLOGIES

  • ST1
    • Generic Name: Pharaonic Cult.
    • Specific Name: .
    • History: .
    • Effect: Hero aura range boosted by 50%.
  • ST2 (Farming Tech #1)
    • Generic Name: Well Sweep.
    • Specific Name: Kēlōneion.
    • History: An ancient tool for efficiently drawing water from a well.
    • Effect: Increased food production for farm fields.
  • ST3 (Farming Tech #2)
    • Generic Name: Water Wheel.
    • Specific Name: Sāqīya.
    • History: A water wheel used to disburse water from lower elevations into irrigation canals. The earliest evidence of a sakia is from a Hellenistic tomb painting in Ptolemaic Egypt which dates to the 2nd century BC. It shows a pair of yoked oxen driving a compartmented waterwheel, which is for the first time depicted, too. The Greek sakia gear system is already shown fully developed to the point that modern Egyptian devices are virtually identical. It is assumed that the scientists of the Museum of Alexandria, at the time the most active Greek research center, may have been involved in its invention. An episode from the Alexandrian War in 48 BC tells of how Caesar's enemies employed geared waterwheels to pour sea water from elevated places onto the position of the trapped Romans. (source: Wikipedia)
    • Effect: Increased food production for farm fields.
  • ST4 (Farming Tech #3)
    • Generic Name: Archimedes' Screw.
    • Specific Name: .
    • History: A machine historically used for transferring water from a low-lying body of water into irrigation ditches, whose invention is traditionally attributed to Archimedes of Syracuse, the famous Greek mathematician and engineer.
    • Effect: Increased food production for farm fields.
Note: See TracWiki for help on using the wiki.