1 | | 1) See libraries/wxwidgets/readme.txt. |
2 | | |
3 | | 1a) Download the self-extracting archive, run it and extract to libraries/wxwidgets, which will yield include/ and lib/ subdirectories. |
4 | | |
5 | | OR |
6 | | |
7 | | 1b) Download and build wxWidgets yourself, noting requirements set forth in our libraries/wxwidgets/readme.txt. Move $wxw/include/wx to libraries/wxwidgets/include/wx and $wxw/lib/vc_lib/* to libraries/wxwidgets/lib. |
8 | | |
9 | | 2) run "build/workspaces/update-workspaces --atlas" to generate the (actual) Atlas projects. Instead of always generating those workspaces, we only do so on demand to save time in generating/compiling. Generally, it is ok for users/non-Atlas programmers to use semi-new binary versions of AtlasUI.dll instead of always recompiling it. |
10 | | |
11 | | 3) Simply do a build within VC (this is Windows-specific, but AFAIK Atlas currently isn't completely functional on Linux yet) |
12 | | |
13 | | Output is binaries/AtlasUI.dll or AtlasUI_dbg.dll |
| 1 | See [http://trac.wildfiregames.com/wiki/BuildInstructions BuildInstructions] for the current info. |