Changes between Version 1 and Version 2 of Compiling_Atlas


Ignore:
Timestamp:
Apr 13, 2010, 4:26:52 PM (14 years ago)
Author:
Erik Johansson
Comment:

replaced content with link to BuildInstructions

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  • Compiling_Atlas

    v1 v2  
    1 1) See libraries/wxwidgets/readme.txt.
    2 
    3 1a) Download the self-extracting archive, run it and extract to libraries/wxwidgets, which will yield include/ and lib/ subdirectories.
    4 
    5 OR
    6 
    7 1b) Download and build wxWidgets yourself, noting requirements set forth in our libraries/wxwidgets/readme.txt. Move $wxw/include/wx to libraries/wxwidgets/include/wx and $wxw/lib/vc_lib/* to libraries/wxwidgets/lib.
    8 
    9 2) run "build/workspaces/update-workspaces --atlas" to generate the (actual) Atlas projects. Instead of always generating those workspaces, we only do so on demand to save time in generating/compiling. Generally, it is ok for users/non-Atlas programmers to use semi-new binary versions of AtlasUI.dll instead of always recompiling it.
    10 
    11 3) Simply do a build within VC (this is Windows-specific, but AFAIK Atlas currently isn't completely functional on Linux yet)
    12 
    13 Output is binaries/AtlasUI.dll or AtlasUI_dbg.dll
     1See [http://trac.wildfiregames.com/wiki/BuildInstructions BuildInstructions] for the current info.