Changes between Version 3 and Version 4 of CreatingNewUnits


Ignore:
Timestamp:
May 4, 2014, 2:07:52 PM (10 years ago)
Author:
Niek
Comment:

Reverting some source links since these directories point to the testmod rather than the public folder

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  • CreatingNewUnits

    v3 v4  
    2828
    2929Create the following map structure like you see in the [source:/ps/trunk/binaries/data/mods/public/ public mod]:[[BR]]
    30  * [source:/ps/trunk/binaries/data/mods/public/simulation/templates/units simulation/templates/units][[BR]]
    31  * [source:/ps/trunk/binaries/data/mods/public/simulation/templates/structures simulation/templates/structures][[BR]]
    32  * [source:/ps/trunk/binaries/data/mods/public/art/actors/units/gaul art/actors/units/gaul][[BR]]
     30 * <\simulation\templates\units>[[BR]]
     31 * <\simulation\templates\structures>[[BR]]
     32 * <\art\actors\units\gaul>[[BR]]
    3333
    3434To save time and effort we will use already existing meshes, textures and animations (we therefore
     
    4747
    4848== Setting up a template[[BR]]
    49 Good. Now let's head over to the template. In [source:/ps/trunk/binaries/data/mods/public/simulation/templates/units simulation/templates/units], create a file called
     49Good. Now let's head over to the template. In <simulation\templates\units>, create a file called
    5050“gaul_champion_axeman.xml” and open it in a text editor of your choice. Finally paste the
    5151following code in it:
     
    116116
    117117== Setting up an [wiki:Actors actor][[BR]]
    118 Now, let's go to [source:/ps/trunk/binaries/data/mods/public/art/actors/units/gaul art/actors/units/gaul] and create the actor file we defined above.
     118Now, let's go to <\art\actors\units\gaul> and create the actor file we defined above.
    119119Paste this code into the file:
    120120