Changes between Version 3 and Version 4 of CreatingNewUnits
- Timestamp:
- May 4, 2014, 2:07:52 PM (10 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
CreatingNewUnits
v3 v4 28 28 29 29 Create the following map structure like you see in the [source:/ps/trunk/binaries/data/mods/public/ public mod]:[[BR]] 30 * [source:/ps/trunk/binaries/data/mods/public/simulation/templates/units simulation/templates/units][[BR]]31 * [source:/ps/trunk/binaries/data/mods/public/simulation/templates/structures simulation/templates/structures][[BR]]32 * [source:/ps/trunk/binaries/data/mods/public/art/actors/units/gaul art/actors/units/gaul][[BR]]30 * <\simulation\templates\units>[[BR]] 31 * <\simulation\templates\structures>[[BR]] 32 * <\art\actors\units\gaul>[[BR]] 33 33 34 34 To save time and effort we will use already existing meshes, textures and animations (we therefore … … 47 47 48 48 == Setting up a template[[BR]] 49 Good. Now let's head over to the template. In [source:/ps/trunk/binaries/data/mods/public/simulation/templates/units simulation/templates/units], create a file called49 Good. Now let's head over to the template. In <simulation\templates\units>, create a file called 50 50 “gaul_champion_axeman.xml” and open it in a text editor of your choice. Finally paste the 51 51 following code in it: … … 116 116 117 117 == Setting up an [wiki:Actors actor][[BR]] 118 Now, let's go to [source:/ps/trunk/binaries/data/mods/public/art/actors/units/gaul art/actors/units/gaul]and create the actor file we defined above.118 Now, let's go to <\art\actors\units\gaul> and create the actor file we defined above. 119 119 Paste this code into the file: 120 120