Changes between Version 5 and Version 6 of DD_Gameplay_features


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Timestamp:
Mar 7, 2012, 1:54:23 AM (12 years ago)
Author:
Erik Johansson
Comment:

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  • DD_Gameplay_features

    v5 v6  
    2121The span of our game is not thousands of years. Technological advancement is not based on technology evolving over time, but instead we are looking at the civilizations at their pinnacle of existence. The evolution of the technologies will be contingent on the local evolution of the city growth instead. Therefore, we should make our tech requirements based on what structures are constructed, and what technologies are currently researched. This removes us from the time concept (ages).
    2222
    23 === Related features: ===
     23=== Related features ===
    2424[http://svn.wildfiregames.com/entity-docs/ Definition of existing entity XML data]
    2525
    2626[http://trac.wildfiregames.com/wiki/DD_Gameplay_features#Phases Phases] Similar in concept to "Ages" in other RTS games. In general technical terms they will work as technologies, but will have some further implications in gameplay terms.
    2727
    28 === Related tickets and implementation resources: ===
     28=== Related tickets and implementation resources ===
    2929'''Tickets:''' #3, ###, and ###.
    3030
     
    4343Researching a new phase will be done at the Civic Center,
    4444
    45 === Related features: ===
     45=== Related features ===
    4646[wiki:DD_Gameplay_features#Technologies Technologies] Phases are similar to technologies, apart from a few details, and so likely to share a lot of implementation details.
    4747
    48 === Related tickets and implementation resources: ===
     48=== Related tickets and implementation resources ===
    4949'''Tickets:''' #3.
    5050
     
    6565Descriptive text with basically non-technical info, perhaps some background and relevant inspiration etc.
    6666
    67 === Related features: ===
     67=== Related features ===
    6868Links to related features, say for healing we list auras (unless we decide to do healing some other way) and perhaps also the relevant units/buildings.
    6969
    70 === Related tickets and implementation resources: ===
     70=== Related tickets and implementation resources ===
    7171'''Tickets:''' ###, ###, and ###.
    7272