Changes between Version 2 and Version 3 of DD_Introduction
- Timestamp:
- Feb 12, 2012, 10:36:42 PM (12 years ago)
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DD_Introduction
v2 v3 7 7 === Our Creed === 8 8 9 0 A.D. is a historical (historically based) real time (non stop action) strategy (decisions affect the outcome, not chance) game (fun and enjoyable). Ibelieve we say it best with the 0 A.D. creed:9 0 A.D. is a historical (historically based) real time (non stop action) strategy (decisions affect the outcome, not chance) game (fun and enjoyable). We believe we say it best with the 0 A.D. creed: 10 10 11 11 '' It is a moment in time that never was. '' … … 78 78 * Allying with another human player against a common enemy 79 79 80 When a player is given an obstacle to overcome and they accomplish their goal, they should be rewarded. It will be the reward that encourages them to continue playing. The more they play, the more parts of the game they will 'unlock'.80 When a player is given an obstacle to overcome and they accomplish their goal, they should be rewarded. It will be the reward that encourages them to continue playing. The more they play, the more parts of the game experience they will 'unlock'. 81 81 82 82 === A Responsibility === 83 83 84 Because we are in a unique position of engaging the minds of young adults, Ibelieve it is our responsibility to portray the game world as true to history as possible. There are going to be many names/places/events that many people are not familiar with from the general education they receive at their schools.84 Because we are in a unique position of engaging the minds of young adults, we believe it is our responsibility to portray the game world as true to history as possible. There are going to be many names/places/events that many people are not familiar with from the general education they receive at their schools. 85 85 86 Games in the past have been known to give faulty information that misleads people. Ibelieve this is wrong. We have a duty to properly present the history of our game to our audience. Hopefully this will encourage and supplement their education.86 Games in the past have been known to give faulty information that misleads people. We believe this is wrong. We have a duty to properly present the history of our game to our audience. Hopefully this will encourage and supplement their education. 87 87 88 88 As the philosopher George Santayana said, “Those who cannot remember the past are condemned to repeat it.” … … 97 97 * '''Confusing UI''' - It is very important to avoid handicapping gameplay by making the user interface so complicated that people are not capable of doing what they want to do, and stop playing the game because they can't figure out how to control it. We to need promote an interface that can be easily picked up by our target audience. It is critical to pay special attention to other games in our genre from which we will be drawing players. 98 98 * '''Repetition''' - If you find yourself doing the same action over and over without thought, then we need to either eliminate or automate such an action. Linear repetitious procedures are meaningless and boring. 99 * '''Overly Ambitious''' - I think it is very important for us to always remember that this is the first project we have ever done. Much of the knowledge we have gained is based on trial and error. We will probably continue to forge forward in this fashion. We need to understand our limits and avoid getting fixed on them. We should aim high, but not so high that our goals are unattainable.99 * '''Overly Ambitious''' - It is very important for us to always remember that this is the first project we have ever done. Much of the knowledge we have gained is based on trial and error. We will probably continue to forge forward in this fashion. We need to understand our limits and avoid getting fixed on them. We should aim high, but not so high that our goals are unattainable. 100 100 101 101 === Why? === 102 102 103 What is in it for me? Why would someone play our game over another game? I thinkthe largest factor in answering that question would be that the game is FREE. Perhaps not the best reason why people will play our game, but it should not be discredited.103 What is in it for me? Why would someone play our game over another game? We think one the largest factor in answering that question would be that the game is FREE. Perhaps not the best reason why people will play our game, but it should not be discredited. 104 104 105 I would love to have people say that the game had stunning graphics, a gripping storyline, and left players with a thirst for the game that could not be quenched, but that probably won't happen. As a realist Ihave come to grips with the fact that we are not able to compete with the professional game studios.105 We would love to have people say that the game had stunning graphics, a gripping storyline, and left players with a thirst for the game that could not be quenched, but that probably won't happen. As realists we have come to grips with the fact that we are not able to compete with the professional game studios. 106 106 107 107 We can however do our best to include some features that will set us apart from the crowd and make 0 A.D. unique: … … 114 114 * '''Excellent Moddability''' - Our aim is to make the game as data-driven as possible, and allow end-users to override that data, using custom independent mod packs, to have as much control over adding assets and editing existing content as our own scriptors. Savvy modders could potentially have all the necessary tools to program an entirely different game using our engine. 115 115 * '''More Multiplayer modes''' - The host will have a wide variety of game types and features to tweak when creating a game session, permitting the kind of gameplay that he most enjoys. 116 * '''Seasons''' - Over time, the environment will cycle through Spring, Summer, Autumn and Winter. Combined with the scenario's climate, rain and snow will fall with varying severity. Trees blaze into Autumn red or the fresh greenness of Spring, flowers bloom, and denuded husks of trees smother in the snow of Winter.117 * '''Provinces and Territories''' - In some game types, the map is subdivided into Provinces that must be captured and annexed into a player's territory in order to reap their valuable resources and construct forward bases in these areas. If the host wishes, a player's starting Territory can also be surrounded by attrition borders to reduce early rushes.118 116 * '''Real World Map Realism''' - Random Maps based upon geographical regions where the civilisations of the ancient world lived and 'died'. These will be generated with biome specific-to-location features that replicate (as best we have researched) the look and feel of the world as it existed 2,000 years ago. This provides for further player immersion into the game. 119 117 … … 136 134 Innovation (nowadays) is not “amazing 3D graphics” or “hundreds of units”. Those are now merely the standard by which an RTS is measured; a rite of passage. If that is all we can hope to attain, then it won't do us any good that the game is free; we would probably have to pay people to play it. 137 135 138 So we set out to create our own game… It is a large task, but I amconfident that our team is up to it. Are we worried that the game will not be original enough? Yes, we are. But, we are doing our best to ensure that it will be a product worthy of being called a 'game' and not just a clone.136 So we set out to create our own game… It is a large task, but we are confident that our team is up to it. Are we worried that the game will not be original enough? Yes, we are. But, we are doing our best to ensure that it will be a product worthy of being called a 'game' and not just a clone. 139 137 140 138 === A Comparison === … … 147 145 * Generals - Ranks 148 146 * Warcraft III - Heroes 149 * Praetorians - Units in trees150 * Knights of Honor - Units on structures151 147 * Civilization - Technology 'tree' 152 148 … … 154 150 === Our Audience === 155 151 156 The players we are targeting will likely have one o f the following traits:152 The players we are targeting will likely have one or more of the following traits: 157 153 * An interest in our time period and/or civilisations 158 154 * Ancient warfare … … 164 160 * Online Multiplayers 165 161 * LAN Partiers 162 * Open Source enthusiasts 166 163 167 164 === WFG Team === … … 171 168 There are many obstacles we must overcome if this game is to be completed: 172 169 * '''Virtual''' - We are a virtual team with no central office. All our communication is done via the internet. 173 * '''Hobbyist''' - None of us are doing this as a fully time job. We are not paid. This project comes secondary to work, school, and family.170 * '''Hobbyist''' - We work on this project out of interest and because of the experience of being a part of a team like this, not for monetary gain. This project comes secondary to work, school, and family. 174 171 * '''Inexperience''' - Very few of us have done this for a living. There are so many things we have to learn by trial and error. 175 172 * '''Expansive''' - RTS games are complex. The sheer volume of art, music, scripts, and code that needs to be created is a huge task, even for a professional development studio. 176 173 * '''Reward''' - The payoff for developing this game is not a salary. Many prospective staff members are turned off by the fact that we cannot offer monetary compensation. 177 174 178 For our team, it will be an uphill battle. Though it will be difficult I amsure our team can rise to the challenge. Talent attracts talent, and we certainly have a lot of it. If we continue to surround ourselves with the best and the brightest we will surely maintain our potential for quality and excellence.175 For our team, it will be an uphill battle. Though it will be difficult we are sure our team can rise to the challenge. Talent attracts talent, and we certainly have a lot of it. If we continue to surround ourselves with the best and the brightest we will surely maintain our potential for quality and excellence.