Changes between Version 2 and Version 3 of DD_Introduction


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Timestamp:
Feb 12, 2012, 10:36:42 PM (12 years ago)
Author:
Erik Johansson
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  • DD_Introduction

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    77=== Our Creed ===
    88
    9 0 A.D. is a historical (historically based) real time (non stop action) strategy (decisions affect the outcome, not chance) game (fun and enjoyable). I believe we say it best with the 0 A.D. creed:
     90 A.D. is a historical (historically based) real time (non stop action) strategy (decisions affect the outcome, not chance) game (fun and enjoyable). We believe we say it best with the 0 A.D. creed:
    1010
    1111'' It is a moment in time that never was. ''
     
    7878 * Allying with another human player against a common enemy
    7979
    80 When a player is given an obstacle to overcome and they accomplish their goal, they should be rewarded. It will be the reward that encourages them to continue playing. The more they play, the more parts of the game they will 'unlock'.
     80When a player is given an obstacle to overcome and they accomplish their goal, they should be rewarded. It will be the reward that encourages them to continue playing. The more they play, the more parts of the game experience they will 'unlock'.
    8181
    8282=== A Responsibility ===
    8383
    84 Because we are in a unique position of engaging the minds of young adults, I believe it is our responsibility to portray the game world as true to history as possible. There are going to be many names/places/events that many people are not familiar with from the general education they receive at their schools.
     84Because we are in a unique position of engaging the minds of young adults, we believe it is our responsibility to portray the game world as true to history as possible. There are going to be many names/places/events that many people are not familiar with from the general education they receive at their schools.
    8585
    86 Games in the past have been known to give faulty information that misleads people. I believe this is wrong. We have a duty to properly present the history of our game to our audience. Hopefully this will encourage and supplement their education.
     86Games in the past have been known to give faulty information that misleads people. We believe this is wrong. We have a duty to properly present the history of our game to our audience. Hopefully this will encourage and supplement their education.
    8787
    8888As the philosopher George Santayana said, “Those who cannot remember the past are condemned to repeat it.”
     
    9797 * '''Confusing UI''' - It is very important to avoid handicapping gameplay by making the user interface so complicated that people are not capable of doing what they want to do, and stop playing the game because they can't figure out how to control it. We to need promote an interface that can be easily picked up by our target audience. It is critical to pay special attention to other games in our genre from which we will be drawing players.
    9898 * '''Repetition''' - If you find yourself doing the same action over and over without thought, then we need to either eliminate or automate such an action. Linear repetitious procedures are meaningless and boring.
    99  * '''Overly Ambitious''' - I think it is very important for us to always remember that this is the first project we have ever done. Much of the knowledge we have gained is based on trial and error. We will probably continue to forge forward in this fashion. We need to understand our limits and avoid getting fixed on them. We should aim high, but not so high that our goals are unattainable.
     99 * '''Overly Ambitious''' - It is very important for us to always remember that this is the first project we have ever done. Much of the knowledge we have gained is based on trial and error. We will probably continue to forge forward in this fashion. We need to understand our limits and avoid getting fixed on them. We should aim high, but not so high that our goals are unattainable.
    100100
    101101=== Why? ===
    102102
    103 What is in it for me? Why would someone play our game over another game? I think the largest factor in answering that question would be that the game is FREE. Perhaps not the best reason why people will play our game, but it should not be discredited.
     103What is in it for me? Why would someone play our game over another game? We think one the largest factor in answering that question would be that the game is FREE. Perhaps not the best reason why people will play our game, but it should not be discredited.
    104104
    105 I would love to have people say that the game had stunning graphics, a gripping storyline, and left players with a thirst for the game that could not be quenched, but that probably won't happen. As a realist I have come to grips with the fact that we are not able to compete with the professional game studios.
     105We would love to have people say that the game had stunning graphics, a gripping storyline, and left players with a thirst for the game that could not be quenched, but that probably won't happen. As realists we have come to grips with the fact that we are not able to compete with the professional game studios.
    106106
    107107We can however do our best to include some features that will set us apart from the crowd and make 0 A.D. unique:
     
    114114 * '''Excellent Moddability''' - Our aim is to make the game as data-driven as possible, and allow end-users to override that data, using custom independent mod packs, to have as much control over adding assets and editing existing content as our own scriptors. Savvy modders could potentially have all the necessary tools to program an entirely different game using our engine.
    115115 * '''More Multiplayer modes''' - The host will have a wide variety of game types and features to tweak when creating a game session, permitting the kind of gameplay that he most enjoys.
    116  * '''Seasons''' - Over time, the environment will cycle through Spring, Summer, Autumn and Winter. Combined with the scenario's climate, rain and snow will fall with varying severity. Trees blaze into Autumn red or the fresh greenness of Spring, flowers bloom, and denuded husks of trees smother in the snow of Winter.
    117  * '''Provinces and Territories''' - In some game types, the map is subdivided into Provinces that must be captured and annexed into a player's territory in order to reap their valuable resources and construct forward bases in these areas. If the host wishes, a player's starting Territory can also be surrounded by attrition borders to reduce early rushes.
    118116 * '''Real World Map Realism''' - Random Maps based upon geographical regions where the civilisations of the ancient world lived and 'died'. These will be generated with biome specific-to-location features that replicate (as best we have researched) the look and feel of the world as it existed 2,000 years ago. This provides for further player immersion into the game.
    119117
     
    136134Innovation (nowadays) is not “amazing 3D graphics” or “hundreds of units”. Those are now merely the standard by which an RTS is measured; a rite of passage. If that is all we can hope to attain, then it won't do us any good that the game is free; we would probably have to pay people to play it.
    137135
    138 So we set out to create our own game… It is a large task, but I am confident that our team is up to it. Are we worried that the game will not be original enough? Yes, we are. But, we are doing our best to ensure that it will be a product worthy of being called a 'game' and not just a clone.
     136So we set out to create our own game… It is a large task, but we are confident that our team is up to it. Are we worried that the game will not be original enough? Yes, we are. But, we are doing our best to ensure that it will be a product worthy of being called a 'game' and not just a clone.
    139137
    140138=== A Comparison ===
     
    147145 * Generals - Ranks
    148146 * Warcraft III - Heroes
    149  * Praetorians - Units in trees
    150  * Knights of Honor - Units on structures
    151147 * Civilization - Technology 'tree'
    152148
     
    154150=== Our Audience ===
    155151
    156 The players we are targeting will likely have one of the following traits:
     152The players we are targeting will likely have one or more of the following traits:
    157153 * An interest in our time period and/or civilisations
    158154 * Ancient warfare
     
    164160 * Online Multiplayers
    165161 * LAN Partiers
     162 * Open Source enthusiasts
    166163
    167164=== WFG Team ===
     
    171168There are many obstacles we must overcome if this game is to be completed:
    172169 * '''Virtual''' - We are a virtual team with no central office. All our communication is done via the internet.
    173  * '''Hobbyist''' - None of us are doing this as a fully time job. We are not paid. This project comes secondary to work, school, and family.
     170 * '''Hobbyist''' - We work on this project out of interest and because of the experience of being a part of a team like this, not for monetary gain. This project comes secondary to work, school, and family.
    174171 * '''Inexperience''' - Very few of us have done this for a living. There are so many things we have to learn by trial and error.
    175172 * '''Expansive''' - RTS games are complex. The sheer volume of art, music, scripts, and code that needs to be created is a huge task, even for a professional development studio.
    176173 * '''Reward''' - The payoff for developing this game is not a salary. Many prospective staff members are turned off by the fact that we cannot offer monetary compensation.
    177174
    178 For our team, it will be an uphill battle. Though it will be difficult I am sure our team can rise to the challenge. Talent attracts talent, and we certainly have a lot of it. If we continue to surround ourselves with the best and the brightest we will surely maintain our potential for quality and excellence.
     175For our team, it will be an uphill battle. Though it will be difficult we are sure our team can rise to the challenge. Talent attracts talent, and we certainly have a lot of it. If we continue to surround ourselves with the best and the brightest we will surely maintain our potential for quality and excellence.