Changes between Version 16 and Version 17 of Debugging
- Timestamp:
- Feb 15, 2016, 5:13:03 PM (8 years ago)
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Debugging
v16 v17 147 147 148 148 === Replay mode === 149 Replays are created for every game session, see ` sim_log` in the game's log directory (GameDataPaths). They are organized by process ID, you might find sorting them by modified date helps. `commands.txt` storenot only commands sent by each player each turn, but periodically the hash of the simulation state on a given turn. Replay mode is activated with the following command line option: `-replay=/path/to/commands.txt`. It's best to run the replay in a debugger (Windows) or command prompt (*nix) to view its output, no separate window is created.149 Replays are created for every game session, see `replays` in the userdata directory (GameDataPaths). They are organized by date. `commands.txt` stores not only commands sent by each player each turn, but periodically the hash of the simulation state on a given turn. Replay mode is activated with the following command line option: `-replay=/path/to/commands.txt`. It's best to run the replay in a debugger (Windows) or command prompt (*nix) to view its output, no separate window is created. 150 150 151 151 '''Important:''' Don't forget to specify which mod(s) to load with the command `mod=public` (or whatever mod you want to load) when running replays. Else the loader won't be able to find the mod-dependant data (like maps, pathfinding codes, etc).