Changes between Version 3 and Version 4 of Entity
- Timestamp:
- Jun 27, 2012, 6:44:47 AM (12 years ago)
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Entity
v3 v4 1 An "entity" in 0 A.D.'s terminology is the internal representation of a game object. It could be a unit, structure, tree, or even a decorative [wiki:Actors actor] like a clump of grass. A map contains a number of these entities which describe the world as the players perceive it. Theyare also created during the game when a player trains a new unit or constructs a building, they are similarly destroyed when a unit or structure is destroyed. For an entity to be visible in the game, it must have a [wiki:Actors visual actor] associated with it.1 An "entity" in 0 A.D.'s terminology is the internal representation of a game object. It could be a unit, structure, tree, or even a decorative [wiki:Actors actor] like a clump of grass. A map contains a number of these entities which describe the world as the players perceive it. Entities are also created during the game when a player trains a new unit or constructs a building, they are similarly destroyed when a unit or structure is destroyed. For an entity to be visible in the game, it must have a [wiki:Actors visual actor] associated with it. 2 2 3 3 Entities can be viewed in-game or for testing purposes, using Atlas' [wiki:Atlas_Manual_Object_Tab#TheActorViewer actor viewer] in entity mode. … … 19 19 == Special entities == 20 20 21 There are also special entities which are not in the same category as units and structures. Players are considered to be entities in the game, as are formations. There is a so-called "system entity" which is created at the start of a game, it's associated with certain global system components like player manager and territory manager, which are not related to a single entity or player.21 There are also special entities which are not in the same category as units and structures. Players are considered to be entities in the game, as are formations. There is a so-called "system entity" which is created at the start of a game, it's associated with certain global components like player manager and territory manager, which are not part of a single game entity or player. 22 22 23 23 == Entity XML format ==