7 | | Entities refer to basically any kind of object or person in the game. Basically any "thing" which you can place on a map. These include units, resources, buildings, ships, siege weapons, etc. Entities in 0 A.D. will be described by a set of parameters. These parameters alone will determine whether the entity acts like a unit, a building, a siege weapon, etc. There will not be any hard-coded representation, like a class hierarchy for different types of entities. |
| 7 | Entities refer to basically any kind of object or person in the game that has an affect on the game's simulation. Basically any "thing" which you can place on a map that affects the way the game is played. These include units, resources, buildings, ships, siege weapons, etc. Entities in 0 A.D. will be described by a set of parameters. These parameters alone will determine whether the entity acts like a unit, a building, a siege weapon, etc. There will not be any hard-coded representation, like a class hierarchy for different types of entities. |