Changes between Version 2 and Version 3 of EntityEditorDesign


Ignore:
Timestamp:
Nov 8, 2007, 9:00:35 AM (16 years ago)
Author:
Mythos
Comment:

In "Entity Overview" clarified a bit what entities are (made them distinct from actors, while not having to mention them).

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  • EntityEditorDesign

    v2 v3  
    55== Entity Overview ==
    66
    7 Entities refer to basically any kind of object or person in the game. Basically any "thing" which you can place on a map. These include units, resources, buildings, ships, siege weapons, etc. Entities in 0 A.D. will be described by a set of parameters. These parameters alone will determine whether the entity acts like a unit, a building, a siege weapon, etc. There will not be any hard-coded representation, like a class hierarchy for different types of entities.
     7Entities refer to basically any kind of object or person in the game that has an affect on the game's simulation. Basically any "thing" which you can place on a map that affects the way the game is played. These include units, resources, buildings, ships, siege weapons, etc. Entities in 0 A.D. will be described by a set of parameters. These parameters alone will determine whether the entity acts like a unit, a building, a siege weapon, etc. There will not be any hard-coded representation, like a class hierarchy for different types of entities.
    88
    99== Entity Definitions ==