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Mar 3, 2015, 5:38:43 PM (
Make sure to only have 1 object selected - no cameras, lights, other objects, etc - an re-export the model.
=== "Mesh is made of triangles" ===
This error actually means that the object you tried to export is ''not'' made only of triangles. This can mean that you used quads, in which case you must triangulate your mesh, or that there are some "loose" edges or vertices that are not part of a triangle.
'''Fix''': Make sure your object only has triangles, no loose vertices or edges. Triangulate or remove those vertices/edges. If you're using Blender, select a vertice on your mesh, then choose "select connected", then invert the selection and remove unneeded edges/vertices.